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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:20 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:20 -0400
commitc0085ea1b21a171ef9f4c73ad28a5306558f2cc3 (patch)
tree311a4a64f13395e2f711b46f8b13bbc1b5ff849e /engine/gfx
parentFix typo: HeatButt -> HeadButt (diff)
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wOAMBuffer -> wShadowOAM (#95)
Diffstat (limited to 'engine/gfx')
-rw-r--r--engine/gfx/animated_objects.asm8
-rw-r--r--engine/gfx/mon_icons.asm10
-rw-r--r--engine/gfx/oam_dma.asm2
-rw-r--r--engine/gfx/sprite_oam.asm6
4 files changed, 13 insertions, 13 deletions
diff --git a/engine/gfx/animated_objects.asm b/engine/gfx/animated_objects.asm
index 971af6b5..208a2f85 100644
--- a/engine/gfx/animated_objects.asm
+++ b/engine/gfx/animated_objects.asm
@@ -28,10 +28,10 @@ RunObjectAnimations:
jr nz, .loop
ld a, [wCurrentAnimatedObjectOAMBufferOffset]
ld l, a
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
.deinit_unused_oam_loop
ld a, l
- cp LOW(wOAMBufferEnd)
+ cp LOW(wShadowOAMEnd)
jr nc, .quit
xor a
ld [hli], a
@@ -158,7 +158,7 @@ UpdateCurrentAnimatedObjectFrame:
push bc
ld a, [wCurrentAnimatedObjectOAMBufferOffset]
ld e, a
- ld d, HIGH(wOAMBuffer)
+ ld d, HIGH(wShadowOAM)
ld a, [hli]
ld c, a
.loop
@@ -205,7 +205,7 @@ UpdateCurrentAnimatedObjectFrame:
inc de
ld a, e
ld [wCurrentAnimatedObjectOAMBufferOffset], a
- cp LOW(wOAMBufferEnd)
+ cp LOW(wShadowOAMEnd)
jr nc, .oam_is_full
dec c
jr nz, .loop
diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm
index cb5534d0..dce62c9a 100644
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -43,7 +43,7 @@ GetAnimationSpeed:
.resetSprites
push bc
ld hl, wMonPartySpritesSavedOAM
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, $60
call CopyData
pop bc
@@ -51,7 +51,7 @@ GetAnimationSpeed:
jr .incTimer
.animateSprite
push bc
- ld hl, wOAMBuffer + $02 ; OAM tile id
+ ld hl, wShadowOAMSprite00TileID
ld bc, $10
ld a, [wCurrentMenuItem]
call AddNTimes
@@ -186,7 +186,7 @@ WriteMonPartySpriteOAMByPartyIndex:
ret
.asm_7191f
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
ld bc, $60
call CopyData
@@ -248,7 +248,7 @@ WriteMonPartySpriteOAM:
; make a copy at wMonPartySpritesSavedOAM.
push af
ld c, $10
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ldh a, [hPartyMonIndex]
swap a
ld l, a
@@ -264,7 +264,7 @@ WriteMonPartySpriteOAM:
; Make a copy of the OAM buffer with the first animation frame written so that
; we can flip back to it from the second frame by copying it back.
.makeCopy
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
ld bc, $60
jp CopyData
diff --git a/engine/gfx/oam_dma.asm b/engine/gfx/oam_dma.asm
index fe93e90d..11e52694 100644
--- a/engine/gfx/oam_dma.asm
+++ b/engine/gfx/oam_dma.asm
@@ -16,7 +16,7 @@ DMARoutine:
LOAD "OAM DMA", HRAM
hDMARoutine::
; initiate DMA
- ld a, HIGH(wOAMBuffer)
+ ld a, HIGH(wShadowOAM)
ldh [rDMA], a
; wait for DMA to finish
ld a, $28
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index 3ffd995f..406d44fd 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -1,6 +1,6 @@
PrepareOAMData::
; Determine OAM data for currently visible
-; sprites and write it to wOAMBuffer.
+; sprites and write it to wShadowOAM.
; Yellow code has been changed to use registers more efficiently
; as well as tweaking the code to show gbc palettes
@@ -83,7 +83,7 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld e, a
- ld d, HIGH(wOAMBuffer)
+ ld d, HIGH(wShadowOAM)
.tileLoop
ld a, [hli]
@@ -153,7 +153,7 @@ PrepareOAMData::
cp c
ret nc
ld l, a
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ld a, c
ld de, $4 ; entry size
ld b, $a0