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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-11-18 21:17:31 +0100
committerGitHub <noreply@github.com>2025-11-18 15:17:31 -0500
commitf3326786259f4e53c06b7565369add7605bea8ba (patch)
tree1e09025ed19a6403fa74c408aa195662178cc0ca /engine/gfx
parentAdd `_vc` patch targets to `.PHONY` (diff)
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Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/gfx')
-rw-r--r--engine/gfx/load_pokedex_tiles.asm2
-rw-r--r--engine/gfx/mon_icons.asm10
-rw-r--r--engine/gfx/palettes.asm2
-rw-r--r--engine/gfx/sprite_oam.asm8
4 files changed, 11 insertions, 11 deletions
diff --git a/engine/gfx/load_pokedex_tiles.asm b/engine/gfx/load_pokedex_tiles.asm
index a3f69171..b0857137 100644
--- a/engine/gfx/load_pokedex_tiles.asm
+++ b/engine/gfx/load_pokedex_tiles.asm
@@ -3,7 +3,7 @@ LoadPokedexTilePatterns:
call LoadHpBarAndStatusTilePatterns
ld de, PokedexTileGraphics
ld hl, vChars2 tile $60
- lb bc, BANK(PokedexTileGraphics), (PokedexTileGraphicsEnd - PokedexTileGraphics) / $10
+ lb bc, BANK(PokedexTileGraphics), (PokedexTileGraphicsEnd - PokedexTileGraphics) / TILE_SIZE
call CopyVideoData
ld de, PokeballTileGraphics
ld hl, vChars2 tile $72
diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm
index 49e789a5..63da2345 100644
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -44,7 +44,7 @@ GetAnimationSpeed:
push bc
ld hl, wMonPartySpritesSavedOAM
ld de, wShadowOAM
- ld bc, $60
+ ld bc, OBJ_SIZE * 4 * PARTY_LENGTH
call CopyData
pop bc
xor a
@@ -52,7 +52,7 @@ GetAnimationSpeed:
.animateSprite
push bc
ld hl, wShadowOAMSprite00TileID
- ld bc, $10
+ ld bc, OBJ_SIZE * 4
ld a, [wCurrentMenuItem]
call AddNTimes
ld c, ICONOFFSET
@@ -68,8 +68,8 @@ GetAnimationSpeed:
ld c, $1 ; amount to increase the y coord by
; otherwise, load a second sprite frame
.editTileIDS
- ld b, $4
- ld de, $4
+ ld b, 4
+ ld de, OBJ_SIZE
.loop
ld a, [hl]
add c
@@ -254,7 +254,7 @@ WriteMonPartySpriteOAM:
.makeCopy
ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
- ld bc, $60
+ ld bc, OBJ_SIZE * 4 * PARTY_LENGTH
jp CopyData
GetPartyMonSpriteID:
diff --git a/engine/gfx/palettes.asm b/engine/gfx/palettes.asm
index 0497f74a..f4ae5c39 100644
--- a/engine/gfx/palettes.asm
+++ b/engine/gfx/palettes.asm
@@ -611,7 +611,7 @@ CopySGBBorderTiles:
ld b, 128
.tileLoop
; Copy bit planes 1 and 2 of the tile data.
- ld c, 16
+ ld c, TILE_SIZE
.copyLoop
ld a, [hli]
ld [de], a
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index 737443a6..649ab01e 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -148,16 +148,16 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld l, a
ld h, HIGH(wShadowOAM)
- ld de, $4
- ld b, $a0
+ ld de, OBJ_SIZE
+ ld b, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld a, [wMovementFlags]
bit BIT_LEDGE_OR_FISHING, a
- ld a, $a0
+ ld a, LOW(wShadowOAMEnd)
jr z, .clear
; Don't clear the last 4 entries because they are used for the shadow in the
; jumping down ledge animation and the rod in the fishing animation.
- ld a, $90
+ ld a, LOW(wShadowOAMSprite36)
.clear
cp l