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-rw-r--r--engine/gfx/sprite_oam.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index 737443a6..649ab01e 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -148,16 +148,16 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld l, a
ld h, HIGH(wShadowOAM)
- ld de, $4
- ld b, $a0
+ ld de, OBJ_SIZE
+ ld b, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld a, [wMovementFlags]
bit BIT_LEDGE_OR_FISHING, a
- ld a, $a0
+ ld a, LOW(wShadowOAMEnd)
jr z, .clear
; Don't clear the last 4 entries because they are used for the shadow in the
; jumping down ledge animation and the rod in the fishing animation.
- ld a, $90
+ ld a, LOW(wShadowOAMSprite36)
.clear
cp l