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| author | Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> | 2025-09-03 17:56:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-09-03 11:56:09 -0400 |
| commit | 4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch) | |
| tree | 5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /engine/menus/main_menu.asm | |
| parent | Document where badge and elevator floor "items" are used (diff) | |
| download | pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.tar.gz pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.tar.xz pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.zip | |
Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
Diffstat (limited to 'engine/menus/main_menu.asm')
| -rw-r--r-- | engine/menus/main_menu.asm | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engine/menus/main_menu.asm b/engine/menus/main_menu.asm index a3fe6587..c6f8547b 100644 --- a/engine/menus/main_menu.asm +++ b/engine/menus/main_menu.asm @@ -8,7 +8,7 @@ MainMenu: call CheckForPlayerNameInSRAM jr nc, .mainMenuLoop - predef LoadSAV + predef TryLoadSaveFile .mainMenuLoop ld c, 20 @@ -701,8 +701,9 @@ CheckForPlayerNameInSRAM: ; in carry. ld a, RAMG_SRAM_ENABLE ld [rRAMG], a - ld a, $1 + ld a, BMODE_ADVANCED ld [rBMODE], a + ASSERT BANK(sPlayerName) == BMODE_ADVANCED ld [rRAMB], a ld b, NAME_LENGTH ld hl, sPlayerName |
