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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:20 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:20 -0400
commitc0085ea1b21a171ef9f4c73ad28a5306558f2cc3 (patch)
tree311a4a64f13395e2f711b46f8b13bbc1b5ff849e /engine/movie/splash.asm
parentFix typo: HeatButt -> HeadButt (diff)
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wOAMBuffer -> wShadowOAM (#95)
Diffstat (limited to 'engine/movie/splash.asm')
-rw-r--r--engine/movie/splash.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm
index 0b14dcaa..13f80bb1 100644
--- a/engine/movie/splash.asm
+++ b/engine/movie/splash.asm
@@ -18,11 +18,11 @@ LoadShootingStarGraphics:
lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
call CopyVideoData
ld hl, GameFreakLogoOAMData
- ld de, wOAMBuffer + $60
+ ld de, wShadowOAMSprite24
ld bc, GameFreakLogoOAMDataEnd - GameFreakLogoOAMData
call CopyData
ld hl, GameFreakShootingStarOAMData
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, GameFreakShootingStarOAMDataEnd - GameFreakShootingStarOAMData
jp CopyData
@@ -32,7 +32,7 @@ AnimateShootingStar:
call PlaySound
; Move the big star down and left across the screen.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
lb bc, $a0, $4
.bigStarLoop
push hl
@@ -62,7 +62,7 @@ AnimateShootingStar:
jr nz, .bigStarLoop
; Clear big star OAM.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld c, 4
ld de, 4
.clearOAMLoop
@@ -86,7 +86,7 @@ AnimateShootingStar:
; Copy 24 instances of the small stars OAM data.
; Note that their coordinates put them off-screen.
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld a, 24
.initSmallStarsOAMLoop
push af
@@ -109,7 +109,7 @@ AnimateShootingStar:
ld d, a
push bc
push hl
- ld hl, wOAMBuffer + $50
+ ld hl, wShadowOAMSprite20
ld c, 4
.smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries
ld a, [de]
@@ -143,8 +143,8 @@ AnimateShootingStar:
push af
; shift the existing OAM entries down to make room for the next wave
- ld hl, wOAMBuffer + $10
- ld de, wOAMBuffer
+ ld hl, wShadowOAMSprite04
+ ld de, wShadowOAM
ld bc, $50
call CopyData
@@ -206,7 +206,7 @@ SmallStarsEmptyWave:
MoveDownSmallStars:
ld b, 8
.loop
- ld hl, wOAMBuffer + $5c
+ ld hl, wShadowOAMSprite23
ld a, [wMoveDownSmallStarsOAMCount]
ld de, -4
ld c, a