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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2026-01-07 22:05:20 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-07 22:05:20 -0500 |
| commit | fe1e76466b293c83e6cd3a7d4639fb3c49da26ad (patch) | |
| tree | aba22f9f595e09024b902c08ddfdac67ee0e85f3 /engine/overworld/movement.asm | |
| parent | Update RGBDS to 1.0.1 (although 1.0.0 still works) (diff) | |
| download | pokeyellow-fe1e76466b293c83e6cd3a7d4639fb3c49da26ad.tar.gz pokeyellow-fe1e76466b293c83e6cd3a7d4639fb3c49da26ad.tar.xz pokeyellow-fe1e76466b293c83e6cd3a7d4639fb3c49da26ad.zip | |
Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557)
Diffstat (limited to 'engine/overworld/movement.asm')
| -rw-r--r-- | engine/overworld/movement.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index a353c4f1..be8d6f62 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -478,7 +478,7 @@ InitializeSpriteScreenPosition: ; tests if sprite is off screen or otherwise unable to do anything CheckSpriteAvailability: predef IsObjectHidden - ldh a, [hIsHiddenMissableObject] + ldh a, [hIsToggleableObjectOff] and a jp nz, .spriteInvisible ld h, HIGH(wSpriteStateData2) |
