aboutsummaryrefslogtreecommitdiffstats
path: root/engine/overworld
diff options
context:
space:
mode:
authordannye <33dannye@gmail.com>2026-01-17 22:38:33 -0600
committerdannye <33dannye@gmail.com>2026-01-17 22:38:33 -0600
commitbc2354dd6626ce28bb9561547ed2107cfa56c18e (patch)
tree5902d4c3389253c76b7c3351e0d7dfecb551c28d /engine/overworld
parentIdentify characters in `_OakSpeechText2B` and `Printer_GetMonStats.IDNo` (#144) (diff)
parentUse macros for `WildMonEncounterSlotChances` (#562) (diff)
downloadpokeyellow-bc2354dd6626ce28bb9561547ed2107cfa56c18e.tar.gz
pokeyellow-bc2354dd6626ce28bb9561547ed2107cfa56c18e.tar.xz
pokeyellow-bc2354dd6626ce28bb9561547ed2107cfa56c18e.zip
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/overworld')
-rw-r--r--engine/overworld/advance_player_sprite.asm4
-rw-r--r--engine/overworld/auto_movement.asm8
-rw-r--r--engine/overworld/cut.asm6
-rw-r--r--engine/overworld/cut2.asm6
-rw-r--r--engine/overworld/dust_smoke.asm4
-rw-r--r--engine/overworld/hidden_events.asm (renamed from engine/overworld/hidden_objects.asm)32
-rw-r--r--engine/overworld/ledges.asm2
-rw-r--r--engine/overworld/movement.asm13
-rw-r--r--engine/overworld/pathfinding.asm4
-rw-r--r--engine/overworld/player_animations.asm12
-rw-r--r--engine/overworld/push_boulder.asm2
-rw-r--r--engine/overworld/toggleable_objects.asm (renamed from engine/overworld/missable_objects.asm)87
-rw-r--r--engine/overworld/unused_load_toggleable_object_data.asm (renamed from engine/overworld/unused_load_missable_object_data.asm)18
13 files changed, 100 insertions, 98 deletions
diff --git a/engine/overworld/advance_player_sprite.asm b/engine/overworld/advance_player_sprite.asm
index 4ebdac84..314883dd 100644
--- a/engine/overworld/advance_player_sprite.asm
+++ b/engine/overworld/advance_player_sprite.asm
@@ -3,7 +3,7 @@ _AdvancePlayerSprite::
ld b, a
ld a, [wSpritePlayerStateData1XStepVector]
ld c, a
- ld hl, wWalkCounter ; walking animation counter
+ ld hl, wWalkCounter
dec [hl]
jr nz, .afterUpdateMapCoords
; if it's the end of the animation, update the player's map coordinates
@@ -16,7 +16,7 @@ _AdvancePlayerSprite::
add c
ld [wXCoord], a
.afterUpdateMapCoords
- ld a, [wWalkCounter] ; walking animation counter
+ ld a, [wWalkCounter]
cp $07
jp nz, .scrollBackgroundAndSprites
; if this is the first iteration of the animation
diff --git a/engine/overworld/auto_movement.asm b/engine/overworld/auto_movement.asm
index cdc7e28a..2266e866 100644
--- a/engine/overworld/auto_movement.asm
+++ b/engine/overworld/auto_movement.asm
@@ -1,6 +1,6 @@
PlayerStepOutFromDoor::
- ld hl, wStatusFlags5 ; should this be wMovementFlags?
- res BIT_EXITING_DOOR, [hl]
+ ld hl, wStatusFlags5
+ res BIT_UNKNOWN_5_1, [hl]
call IsPlayerStandingOnDoorTile
jr nc, .notStandingOnDoor
ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
@@ -153,8 +153,8 @@ PalletMovementScript_Done:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
- ld a, HS_PALLET_TOWN_OAK
- ld [wMissableObjectIndex], a
+ ld a, TOGGLE_PALLET_TOWN_OAK
+ ld [wToggleableObjectIndex], a
predef HideObject
ld hl, wStatusFlags5
res BIT_SCRIPTED_MOVEMENT_STATE, [hl]
diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm
index 1b5b85bd..dea23cc5 100644
--- a/engine/overworld/cut.asm
+++ b/engine/overworld/cut.asm
@@ -101,13 +101,13 @@ InitCutAnimOAM:
call LoadCutGrassAnimationTilePattern
call WriteCutOrBoulderDustAnimationOAMBlock
ld hl, wShadowOAMSprite36Attributes
- ld de, 4
- ld a, $30
+ ld de, OBJ_SIZE
+ ld a, OAM_XFLIP | OAM_PAL1
ld c, e
.loop
ld [hl], a
add hl, de
- xor $60
+ xor OAM_YFLIP | OAM_XFLIP
dec c
jr nz, .loop
ret
diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm
index a6effff5..9d6124e4 100644
--- a/engine/overworld/cut2.asm
+++ b/engine/overworld/cut2.asm
@@ -79,13 +79,13 @@ AnimCutGrass_UpdateOAMEntries:
AnimCutGrass_SwapOAMEntries:
ld hl, wShadowOAMSprite36
ld de, wBuffer
- ld bc, $8
+ ld bc, 2 * OBJ_SIZE
call CopyData
ld hl, wShadowOAMSprite38
ld de, wShadowOAMSprite36
- ld bc, $8
+ ld bc, 2 * OBJ_SIZE
call CopyData
ld hl, wBuffer
ld de, wShadowOAMSprite38
- ld bc, $8
+ ld bc, 2 * OBJ_SIZE
jp CopyData
diff --git a/engine/overworld/dust_smoke.asm b/engine/overworld/dust_smoke.asm
index 669e1166..2e6576a8 100644
--- a/engine/overworld/dust_smoke.asm
+++ b/engine/overworld/dust_smoke.asm
@@ -72,7 +72,7 @@ LoadSmokeTileFourTimes::
push hl
call LoadSmokeTile
pop hl
- ld bc, 1 tiles
+ ld bc, TILE_SIZE
add hl, bc
pop bc
dec c
@@ -81,7 +81,7 @@ LoadSmokeTileFourTimes::
LoadSmokeTile:
ld de, SSAnneSmokePuffTile
- lb bc, BANK(SSAnneSmokePuffTile), (SSAnneSmokePuffTileEnd - SSAnneSmokePuffTile) / $10
+ lb bc, BANK(SSAnneSmokePuffTile), (SSAnneSmokePuffTileEnd - SSAnneSmokePuffTile) / TILE_SIZE
jp CopyVideoData
SSAnneSmokePuffTile:
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_events.asm
index 84108986..b7c803e5 100644
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_events.asm
@@ -1,12 +1,12 @@
-; if a hidden object was found, stores $00 in [hDidntFindAnyHiddenObject], else stores $ff
-CheckForHiddenObject::
+; if a hidden event was found, stores $00 in [hDidntFindAnyHiddenEvent], else stores $ff
+CheckForHiddenEvent::
ld hl, hItemAlreadyFound
xor a
ld [hli], a ; [hItemAlreadyFound]
ld [hli], a ; [hSavedMapTextPtr]
ld [hli], a ; [hSavedMapTextPtr + 1]
- ld [hl], a ; [hDidntFindAnyHiddenObject]
- ld hl, HiddenObjectMaps
+ ld [hl], a ; [hDidntFindAnyHiddenEvent]
+ ld hl, HiddenEventMaps
ld de, 3
ld a, [wCurMap]
call IsInArray
@@ -16,46 +16,46 @@ CheckForHiddenObject::
ld h, [hl]
ld l, a
push hl
- ld hl, wHiddenObjectFunctionArgument
+ ld hl, wHiddenEventFunctionArgument
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
-.hiddenObjectLoop
+.hiddenEventLoop
ld a, [hli]
cp $ff
jr z, .noMatch
- ld [wHiddenObjectY], a
+ ld [wHiddenEventY], a
ld b, a
ld a, [hli]
- ld [wHiddenObjectX], a
+ ld [wHiddenEventX], a
ld c, a
call CheckIfCoordsInFrontOfPlayerMatch
ldh a, [hCoordsInFrontOfPlayerMatch]
and a
- jr z, .foundMatchingObject
+ jr z, .foundMatchingEvent
inc hl
inc hl
inc hl
inc hl
push hl
- ld hl, wHiddenObjectIndex
+ ld hl, wHiddenEventIndex
inc [hl]
pop hl
- jr .hiddenObjectLoop
-.foundMatchingObject
+ jr .hiddenEventLoop
+.foundMatchingEvent
ld a, [hli]
- ld [wHiddenObjectFunctionArgument], a
+ ld [wHiddenEventFunctionArgument], a
ld a, [hli]
- ld [wHiddenObjectFunctionRomBank], a
+ ld [wHiddenEventFunctionRomBank], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.noMatch
ld a, $ff
- ldh [hDidntFindAnyHiddenObject], a
+ ldh [hDidntFindAnyHiddenEvent], a
ret
; checks if the coordinates in front of the player's sprite match Y in b and X in c
@@ -104,4 +104,4 @@ CheckIfCoordsInFrontOfPlayerMatch:
ldh [hCoordsInFrontOfPlayerMatch], a
ret
-INCLUDE "data/events/hidden_objects.asm"
+INCLUDE "data/events/hidden_events.asm"
diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm
index 9f8de983..5cb2d5fc 100644
--- a/engine/overworld/ledges.asm
+++ b/engine/overworld/ledges.asm
@@ -59,7 +59,7 @@ INCLUDE "data/tilesets/ledge_tiles.asm"
LoadHoppingShadowOAM:
ld hl, vChars1 tile $7f
ld de, LedgeHoppingShadow
- lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / $8
+ lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / TILE_1BPP_SIZE
call CopyVideoDataDouble
ld hl, LedgeHoppingShadowOAM
ld de, wShadowOAMSprite36
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index fbe8e5df..165208eb 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -125,7 +125,7 @@ UpdateNPCSprite:
ld b, a
ld a, [wFontLoaded]
bit BIT_FONT_LOADED, a
- jp nz, notYetMoving
+ jp nz, NotYetMoving
ld a, b
cp $2
jp z, UpdateSpriteMovementDelay ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] == 2
@@ -347,14 +347,15 @@ UpdateSpriteMovementDelay:
jr .moving
.tickMoveCounter
dec [hl] ; x#SPRITESTATEDATA2_MOVEMENTDELAY
- jr nz, notYetMoving
+ jr nz, NotYetMoving
.moving
dec h
ldh a, [hCurrentSpriteOffset]
inc a
ld l, a
ld [hl], $1 ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] = 1 (mark as ready to move)
-notYetMoving:
+ ; fallthrough
+NotYetMoving:
ld h, HIGH(wSpriteStateData1)
ldh a, [hCurrentSpriteOffset]
add SPRITESTATEDATA1_ANIMFRAMECOUNTER
@@ -369,7 +370,7 @@ MakeNPCFacePlayer:
; disabled. This is only done when rubbing the S.S. Anne captain's back.
ld a, [wStatusFlags3]
bit BIT_NO_NPC_FACE_PLAYER, a
- jr nz, notYetMoving
+ jr nz, NotYetMoving
res BIT_FACE_PLAYER, [hl]
ld a, [wPlayerDirection]
bit PLAYER_DIR_BIT_UP, a
@@ -393,7 +394,7 @@ MakeNPCFacePlayer:
add $9
ld l, a
ld [hl], c ; [x#SPRITESTATEDATA1_FACINGDIRECTION]: set facing direction
- jr notYetMoving
+ jr NotYetMoving
InitializeSpriteStatus:
ld [hl], $1 ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] = ready
@@ -448,7 +449,7 @@ Func_5033:
; tests if sprite is off screen or otherwise unable to do anything
CheckSpriteAvailability:
predef IsObjectHidden
- ldh a, [hIsHiddenMissableObject]
+ ldh a, [hIsToggleableObjectOff]
and a
jp nz, .spriteInvisible
ld h, HIGH(wSpriteStateData2)
diff --git a/engine/overworld/pathfinding.asm b/engine/overworld/pathfinding.asm
index 878ca07d..d6e0d009 100644
--- a/engine/overworld/pathfinding.asm
+++ b/engine/overworld/pathfinding.asm
@@ -94,7 +94,7 @@ CalcPositionOfPlayerRelativeToNPC:
ld a, [hli] ; NPC sprite screen Y position in pixels
call CalcDifference
jr nc, .NPCSouthOfOrAlignedWithPlayer
-.NPCNorthOfPlayer
+; NPC north of player
push hl
ld hl, hNPCPlayerRelativePosFlags
bit BIT_PLAYER_LOWER_Y, [hl]
@@ -122,7 +122,7 @@ CalcPositionOfPlayerRelativeToNPC:
ld a, [hl] ; NPC sprite screen X position in pixels
call CalcDifference
jr nc, .NPCEastOfOrAlignedWithPlayer
-.NPCWestOfPlayer
+; NPC west of player
push hl
ld hl, hNPCPlayerRelativePosFlags
bit BIT_PLAYER_LOWER_X, [hl]
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index b63b12cc..1948f68d 100644
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -213,13 +213,13 @@ LeaveMapThroughHoleAnim:
ld [wShadowOAMSprite02TileID], a
ld a, [wShadowOAMSprite01TileID]
ld [wShadowOAMSprite03TileID], a
- ld a, $a0
+ ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld [wShadowOAMSprite00YCoord], a
ld [wShadowOAMSprite01YCoord], a
ld c, 2
call DelayFrames
; hide upper half of player's sprite
- ld a, $a0
+ ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld [wShadowOAMSprite02YCoord], a
ld [wShadowOAMSprite03YCoord], a
call GBFadeOutToWhite
@@ -270,7 +270,7 @@ InitFacingDirectionList:
ld [wSavedPlayerScreenY], a
ld hl, PlayerSpinningFacingOrder
ld de, wFacingDirectionList
- ld bc, 4
+ ld bc, OBJ_SIZE
call CopyData
ld a, [wSpritePlayerStateData1ImageIndex] ; (image index is locked to standing images)
ld hl, wFacingDirectionList
@@ -294,7 +294,7 @@ SpinPlayerSprite:
push hl
ld hl, wFacingDirectionList
ld de, wFacingDirectionList - 1
- ld bc, 4
+ ld bc, OBJ_SIZE
call CopyData
ld a, [wFacingDirectionList - 1]
ld [wFacingDirectionList + 3], a
@@ -400,7 +400,7 @@ FishingAnim:
ld hl, FishingRodOAM
add hl, bc
ld de, wShadowOAMSprite39
- ld bc, $4
+ ld bc, OBJ_SIZE
call CopyData
ld c, 100
call DelayFrames
@@ -430,7 +430,7 @@ FishingAnim:
ld a, [wSpritePlayerStateData1ImageIndex] ; (image index is locked to standing images)
cp SPRITE_FACING_UP
jr nz, .skipHidingFishingRod
- ld a, $a0
+ ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld [wShadowOAMSprite39YCoord], a
.skipHidingFishingRod
diff --git a/engine/overworld/push_boulder.asm b/engine/overworld/push_boulder.asm
index 2328b07a..5e7393d2 100644
--- a/engine/overworld/push_boulder.asm
+++ b/engine/overworld/push_boulder.asm
@@ -43,7 +43,7 @@ TryPushingBoulder::
jr z, .pushBoulderLeft
cp SPRITE_FACING_RIGHT
jr z, .pushBoulderRight
-.pushBoulderDown
+; push boulder down
bit B_PAD_DOWN, b
ret z
ld de, PushBoulderDownMovementData
diff --git a/engine/overworld/missable_objects.asm b/engine/overworld/toggleable_objects.asm
index bcaa731b..a97f2bd2 100644
--- a/engine/overworld/missable_objects.asm
+++ b/engine/overworld/toggleable_objects.asm
@@ -1,4 +1,4 @@
-MarkTownVisitedAndLoadMissableObjects::
+MarkTownVisitedAndLoadToggleableObjects::
ld a, [wCurMap]
cp FIRST_ROUTE_MAP
jr nc, .notInTown
@@ -7,22 +7,23 @@ MarkTownVisitedAndLoadMissableObjects::
ld hl, wTownVisitedFlag ; mark town as visited (for flying)
predef FlagActionPredef
.notInTown
- ld hl, MapHSPointers
+ ld hl, ToggleableObjectMapPointers
ld a, [wCurMap]
ld b, $0
ld c, a
add hl, bc
add hl, bc
- ld a, [hli] ; load missable objects pointer in hl
+ ld a, [hli] ; load toggleable objects pointer in hl
ld h, [hl]
ld l, a
push hl
ld a, l
- sub LOW(MissableObjects) ; calculate difference between out pointer and the base pointer
+ sub LOW(ToggleableObjectStates) ; calculate difference between out pointer and the base pointer
ld l, a
ld a, h
- sbc HIGH(MissableObjects)
+ sbc HIGH(ToggleableObjectStates)
ld h, a
+ ; divide difference by 3, resulting in the global offset (number of toggleable items before ours)
ld a, h
ldh [hDividend], a
ld a, l
@@ -33,14 +34,14 @@ MarkTownVisitedAndLoadMissableObjects::
ld a, $3
ldh [hDivisor], a
ld b, $2
- call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
+ call Divide
ld a, [wCurMap]
ld b, a
ldh a, [hDividend+3]
ld c, a ; store global offset in c
- ld de, wMissableObjectList
+ ld de, wToggleableObjectList
pop hl
-.writeMissableObjectsListLoop
+.writeToggleableObjectsListLoop
ld a, [hli]
cp -1
jr z, .done ; end of list
@@ -52,92 +53,92 @@ MarkTownVisitedAndLoadMissableObjects::
inc de
ld a, c
inc c
- ld [de], a ; write (global) missable object index
+ ld [de], a ; write (global) toggleable object index
inc de
- jr .writeMissableObjectsListLoop
+ jr .writeToggleableObjectsListLoop
.done
ld a, -1
ld [de], a ; write sentinel
ret
-InitializeMissableObjectsFlags:
- ld hl, wMissableObjectFlags
- ld bc, wMissableObjectFlagsEnd - wMissableObjectFlags
+InitializeToggleableObjectsFlags:
+ ld hl, wToggleableObjectFlags
+ ld bc, wToggleableObjectFlagsEnd - wToggleableObjectFlags
xor a
- call FillMemory ; clear missable objects flags
- ld hl, MissableObjects
+ call FillMemory ; clear toggleable objects flags
+ ld hl, ToggleableObjectStates
xor a
- ld [wMissableObjectCounter], a
-.missableObjectsLoop
+ ld [wToggleableObjectCounter], a
+.toggleableObjectsLoop
ld a, [hli]
- cp -1 ; end of list
+ cp -1 ; end of list
ret z
push hl
inc hl
ld a, [hl]
- cp HIDE
+ cp OFF
jr nz, .skip
- ld hl, wMissableObjectFlags
- ld a, [wMissableObjectCounter]
+ ld hl, wToggleableObjectFlags
+ ld a, [wToggleableObjectCounter]
ld c, a
ld b, FLAG_SET
- call MissableObjectFlagAction ; set flag if Item is hidden
+ call ToggleableObjectFlagAction ; set flag if object is toggled off
.skip
- ld hl, wMissableObjectCounter
+ ld hl, wToggleableObjectCounter
inc [hl]
pop hl
inc hl
inc hl
- jr .missableObjectsLoop
+ jr .toggleableObjectsLoop
-; tests if current sprite is a missable object that is hidden/has been removed
+; tests if current object is toggled off/has been hidden
IsObjectHidden:
ldh a, [hCurrentSpriteOffset]
swap a
ld b, a
- ld hl, wMissableObjectList
+ ld hl, wToggleableObjectList
.loop
ld a, [hli]
cp -1
- jr z, .notHidden ; not missable -> not hidden
+ jr z, .notHidden ; not toggleable -> not hidden
cp b
ld a, [hli]
jr nz, .loop
ld c, a
ld b, FLAG_TEST
- ld hl, wMissableObjectFlags
- call MissableObjectFlagAction
+ ld hl, wToggleableObjectFlags
+ call ToggleableObjectFlagAction
ld a, c
and a
jr nz, .hidden
.notHidden
xor a
.hidden
- ldh [hIsHiddenMissableObject], a
+ ldh [hIsToggleableObjectOff], a
ret
-; adds missable object (items, leg. pokemon, etc.) to the map
-; [wMissableObjectIndex]: index of the missable object to be added (global index)
+; adds toggleable object (items, leg. pokemon, etc.) to the map
+; [wToggleableObjectIndex]: index of the toggleable object to be added (global index)
ShowObject:
ShowObject2:
- ld hl, wMissableObjectFlags
- ld a, [wMissableObjectIndex]
+ ld hl, wToggleableObjectFlags
+ ld a, [wToggleableObjectIndex]
ld c, a
ld b, FLAG_RESET
- call MissableObjectFlagAction ; reset "removed" flag
+ call ToggleableObjectFlagAction ; reset "removed" flag
jp UpdateSprites
-; removes missable object (items, leg. pokemon, etc.) from the map
-; [wMissableObjectIndex]: index of the missable object to be removed (global index)
+; removes toggleable object (items, leg. pokemon, etc.) from the map
+; [wToggleableObjectIndex]: index of the toggleable object to be removed (global index)
HideObject:
- ld hl, wMissableObjectFlags
- ld a, [wMissableObjectIndex]
+ ld hl, wToggleableObjectFlags
+ ld a, [wToggleableObjectIndex]
ld c, a
ld b, FLAG_SET
- call MissableObjectFlagAction ; set "removed" flag
+ call ToggleableObjectFlagAction ; set "removed" flag
jp UpdateSprites
-MissableObjectFlagAction:
+ToggleableObjectFlagAction:
; identical to FlagAction
push hl
@@ -174,10 +175,10 @@ MissableObjectFlagAction:
ld a, b
and a
jr z, .reset
- cp 2
+ cp FLAG_TEST
jr z, .read
-.set
+; set
ld a, [hl]
ld b, a
ld a, d
diff --git a/engine/overworld/unused_load_missable_object_data.asm b/engine/overworld/unused_load_toggleable_object_data.asm
index 8a519350..cf53f80a 100644
--- a/engine/overworld/unused_load_missable_object_data.asm
+++ b/engine/overworld/unused_load_toggleable_object_data.asm
@@ -1,9 +1,9 @@
Func_f0a54: ; unreferenced
ret
-LoadMissableObjectData::
+LoadToggleableObjectData::
; farcalled by an unreferenced function
- ld hl, .MissableObjectsMaps
+ ld hl, .ToggleableObjectsMaps
.loop
ld a, [hli]
cp -1
@@ -24,23 +24,23 @@ LoadMissableObjectData::
ld a, [hli]
ld h, [hl]
ld l, a
- ld de, wMissableObjectList
+ ld de, wToggleableObjectList
call CopyData
ret
-MACRO missable_object_map
+MACRO toggleable_object_map
db \1
db \3 - \2
dw \2
ENDM
-.MissableObjectsMaps:
- missable_object_map BLUES_HOUSE, .BluesHouse, .BluesHouseEnd
+.ToggleableObjectsMaps:
+ toggleable_object_map BLUES_HOUSE, .BluesHouse, .BluesHouseEnd
db -1 ; end
.BluesHouse:
- db 1, HS_DAISY_SITTING_COPY
- db 2, HS_DAISY_WALKING_COPY
- db 3, HS_TOWN_MAP_COPY
+ db 1, TOGGLE_DAISY_SITTING_COPY
+ db 2, TOGGLE_DAISY_WALKING_COPY
+ db 3, TOGGLE_TOWN_MAP_COPY
db -1 ; end
.BluesHouseEnd: