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authorRangi42 <sylvie.oukaour+rangi42@gmail.com>2025-06-25 23:59:47 -0400
committerRangi42 <sylvie.oukaour+rangi42@gmail.com>2025-06-25 23:59:47 -0400
commitfcb61ae0e4724e8901562d9f89f69ff70822886c (patch)
treed7b489d0ddd2a6c797339a47b24fc98b5d057c8c /engine
parentFishing graphics make more sense horizontally (diff)
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Distinguish single trainer pics section from Pokemon pics
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/core.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 8aa27cce..114e715b 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6919,7 +6919,7 @@ _LoadTrainerPic:
ld d, a ; de contains pointer to trainer pic
ld a, [wLinkState]
and a
- ld a, BANK("Pics 6") ; this is where all the trainer pics are (not counting Red's)
+ ld a, BANK("Trainer Pics")
jr z, .loadSprite
ld a, BANK(RedPicFront)
.loadSprite