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authorRangi <35663410+Rangi42@users.noreply.github.com>2026-01-07 22:05:37 -0500
committerGitHub <noreply@github.com>2026-01-07 22:05:37 -0500
commit0e49aef88ef94b9d3e80d89e4eb718e9425045df (patch)
treec63433287b9e2aceda14ff977cc06875cd0735d3 /home/overworld.asm
parentUse macros to enforce "missable/hide/show object" constraints, and rename the... (diff)
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Use macros to enforce "hidden object" constraints, and rename them to "hidden events" (#559)
Diffstat (limited to 'home/overworld.asm')
-rw-r--r--home/overworld.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index 58550167..a06a32da 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -87,10 +87,10 @@ OverworldLoopLessDelay::
jp nz, .noDirectionButtonsPressed
call IsPlayerCharacterBeingControlledByGame
jr nz, .checkForOpponent
- call CheckForHiddenObjectOrBookshelfOrCardKeyDoor
+ call CheckForHiddenEventOrBookshelfOrCardKeyDoor
ldh a, [hItemAlreadyFound]
and a
- jp z, OverworldLoop ; jump if a hidden object or bookshelf was found, but not if a card key door was found
+ jp z, OverworldLoop ; jump if a hidden event or bookshelf was found, but not if a card key door was found
call IsSpriteOrSignInFrontOfPlayer
ldh a, [hTextID]
and a