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authorRangi <35663410+Rangi42@users.noreply.github.com>2026-01-07 22:05:20 -0500
committerGitHub <noreply@github.com>2026-01-07 22:05:20 -0500
commitfe1e76466b293c83e6cd3a7d4639fb3c49da26ad (patch)
treeaba22f9f595e09024b902c08ddfdac67ee0e85f3 /home/trainers.asm
parentUpdate RGBDS to 1.0.1 (although 1.0.0 still works) (diff)
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Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557)
Diffstat (limited to 'home/trainers.asm')
-rw-r--r--home/trainers.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/home/trainers.asm b/home/trainers.asm
index 8d2cceaf..87bc7d69 100644
--- a/home/trainers.asm
+++ b/home/trainers.asm
@@ -202,13 +202,13 @@ EndTrainerBattle::
ld a, [wEnemyMonOrTrainerClass]
cp OPP_ID_OFFSET
jr nc, .skipRemoveSprite ; test if trainer was fought (in that case skip removing the corresponding sprite)
- ld hl, wMissableObjectList
+ ld hl, wToggleableObjectList
ld de, $2
ld a, [wSpriteIndex]
call IsInArray ; search for sprite ID
inc hl
ld a, [hl]
- ld [wMissableObjectIndex], a ; load corresponding missable object index and remove it
+ ld [wToggleableObjectIndex], a ; load corresponding toggleable object index and remove it
predef HideObject
.skipRemoveSprite
ld hl, wStatusFlags5