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authordannye <33dannye@gmail.com>2024-09-25 00:45:00 -0500
committerdannye <33dannye@gmail.com>2024-09-25 00:45:00 -0500
commita02a98ee7ada1a658e28698484058be2796dc0df (patch)
tree945986054565bd8b5212fc755415096050d1d3a8 /scripts/PalletTown.asm
parentUse long option flags for rgbgfx, same as tools/gfx (diff)
parentUse `const_skip` (diff)
downloadpokeyellow-a02a98ee7ada1a658e28698484058be2796dc0df.tar.gz
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'scripts/PalletTown.asm')
-rw-r--r--scripts/PalletTown.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm
index 9c8ab449..5bdd774b 100644
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -57,7 +57,7 @@ PalletTownOakHeyWaitScript:
xor a
ld [wOakWalkedToPlayer], a
ld a, TEXT_PALLETTOWN_OAK
- ldh [hSpriteIndexOrTextID], a
+ ldh [hTextID], a
call DisplayTextID
ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
@@ -103,8 +103,8 @@ PalletTownOakWalksToPlayerScript:
ret
PalletTownOakGreetsPlayerScript:
- ld a, [wd730]
- bit 0, a
+ ld a, [wStatusFlags5]
+ bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
ld a, ~(A_BUTTON | B_BUTTON)
ld [wJoyIgnore], a
@@ -115,7 +115,7 @@ PalletTownOakGreetsPlayerScript:
ld a, SPRITE_FACING_UP
ld [wSprite01StateData1FacingDirection], a
ld a, TEXT_PALLETTOWN_OAK
- ldh [hSpriteIndexOrTextID], a
+ ldh [hTextID], a
call DisplayTextID
; oak faces the horizontally adjacent patch of grass to face pikachu
ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
@@ -145,7 +145,7 @@ PalletTownPikachuBattleScript:
ld a, STARTER_PIKACHU
ld [wCurOpponent], a
ld a, 5
- ld [wCurEnemyLVL], a
+ ld [wCurEnemyLevel], a
; trigger the next script
ld a, SCRIPT_PALLETTOWN_AFTER_PIKACHU_BATTLE
@@ -156,14 +156,14 @@ PalletTownAfterPikachuBattleScript:
ld a, 2
ld [wOakWalkedToPlayer], a
ld a, TEXT_PALLETTOWN_OAK
- ldh [hSpriteIndexOrTextID], a
+ ldh [hTextID], a
call DisplayTextID
ld a, $2
ld [wSprite01StateData1MovementStatus], a
ld a, SPRITE_FACING_UP
ld [wSprite01StateData1FacingDirection], a
ld a, TEXT_PALLETTOWN_OAK_COME_WITH_ME
- ldh [hSpriteIndexOrTextID], a
+ ldh [hTextID], a
call DisplayTextID
ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a