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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-09-03 17:56:09 +0200
committerGitHub <noreply@github.com>2025-09-03 11:56:09 -0400
commit4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch)
tree5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /scripts/SeafoamIslandsB4F.asm
parentDocument where badge and elevator floor "items" are used (diff)
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Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
Diffstat (limited to 'scripts/SeafoamIslandsB4F.asm')
-rw-r--r--scripts/SeafoamIslandsB4F.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/SeafoamIslandsB4F.asm b/scripts/SeafoamIslandsB4F.asm
index 314a8d50..40ecee0a 100644
--- a/scripts/SeafoamIslandsB4F.asm
+++ b/scripts/SeafoamIslandsB4F.asm
@@ -37,7 +37,7 @@ SeafoamIslandsB4FDefaultScript:
ld a, [wCoordIndex]
cp $3
jr nc, .only1UpInputNeeded
- ld a, NPC_MOVEMENT_UP
+ ld a, PAD_UP
ld [wSimulatedJoypadStatesEnd + 1], a
ld a, 2
jr .forcePlayerUpFromSurfExit