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-rw-r--r--engine/battle/animations.asm32
-rw-r--r--engine/battle/battle_transitions.asm2
-rw-r--r--engine/battle/core.asm4
-rw-r--r--engine/battle/draw_hud_pokeball_gfx.asm8
-rw-r--r--engine/battle/ghost_marowak_anim.asm2
-rw-r--r--engine/gfx/animated_objects.asm8
-rw-r--r--engine/gfx/mon_icons.asm10
-rw-r--r--engine/gfx/oam_dma.asm2
-rw-r--r--engine/gfx/sprite_oam.asm6
-rw-r--r--engine/items/item_effects.asm2
-rw-r--r--engine/items/town_map.asm20
-rw-r--r--engine/menus/start_sub_menus.asm2
-rw-r--r--engine/minigame/surfing_pikachu.asm10
-rw-r--r--engine/movie/intro.asm2
-rw-r--r--engine/movie/intro_yellow.asm48
-rw-r--r--engine/movie/splash.asm18
-rw-r--r--engine/movie/title.asm2
-rw-r--r--engine/movie/title_rb.asm2
-rw-r--r--engine/movie/title_yellow.asm2
-rw-r--r--engine/movie/trade.asm6
-rw-r--r--engine/overworld/cut.asm2
-rw-r--r--engine/overworld/cut2.asm22
-rw-r--r--engine/overworld/dust_smoke.asm2
-rw-r--r--engine/overworld/emotion_bubbles.asm8
-rw-r--r--engine/overworld/healing_machine.asm2
-rw-r--r--engine/overworld/ledges.asm6
-rw-r--r--engine/overworld/player_animations.asm24
-rw-r--r--engine/pikachu/pikachu_movement.asm2
-rw-r--r--engine/printer/printer.asm2
-rw-r--r--engine/printer/printer2.asm6
-rw-r--r--engine/slots/slot_machine.asm6
31 files changed, 135 insertions, 135 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 8cd62d2b..9a58c221 100644
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -174,7 +174,7 @@ DrawFrameBlock:
jr z, .resetFrameBlockDestAddr
call AnimationCleanOAM
.resetFrameBlockDestAddr
- ld hl, wOAMBuffer ; OAM buffer
+ ld hl, wShadowOAM
ld a, l
ld [wFBDestAddr + 1], a
ld a, h
@@ -622,7 +622,7 @@ PlaySubanimation:
call GetMoveSound
call PlaySound
.skipPlayingSound
- ld hl, wOAMBuffer ; base address of OAM buffer
+ ld hl, wShadowOAM
ld a, l
ld [wFBDestAddr + 1], a
ld a, h
@@ -895,7 +895,7 @@ TradeShakePokeball:
; if it's the end of the animation, make the ball jump up
ld de, BallMoveDistances1
.loop
- ld hl, wOAMBuffer ; OAM buffer
+ ld hl, wShadowOAM
ld bc, 4
.innerLoop
ld a, [de]
@@ -925,7 +925,7 @@ BallMoveDistances1:
TradeJumpPokeball:
ld de, BallMoveDistances2
.loop
- ld hl, wOAMBuffer ; OAM buffer
+ ld hl, wShadowOAM
ld bc, 4
.innerLoop
ld a, [de]
@@ -965,8 +965,8 @@ BallMoveDistances2:
; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
DoGrowlSpecialEffects:
- ld hl, wOAMBuffer ; OAM buffer
- ld de, wOAMBuffer + $10
+ ld hl, wShadowOAM
+ ld de, wShadowOAMSprite04
ld bc, $10
call CopyData ; copy the musical note graphic
ld a, [wSubAnimCounter]
@@ -1180,7 +1180,7 @@ AnimationWaterDropletsEverywhere:
ret
_AnimationWaterDroplets:
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
.loop
ld a, $1
ld [wdef5], a
@@ -1323,7 +1323,7 @@ ShakeEnemyHUD_WritePlayerMonPicOAM:
ld [wBaseCoordX], a
ld a, $30
ld [wBaseCoordY], a
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld d, 0
ld c, 7
.loop
@@ -1571,7 +1571,7 @@ AnimationSpiralBallsInward:
.loop
push hl
ld c, 3
- ld de, wOAMBuffer
+ ld de, wShadowOAM
.innerLoop
ld a, [hl]
cp $ff
@@ -1723,7 +1723,7 @@ _AnimationShootBallsUpward:
call LoadAnimationTileset
pop bc
ld d, $7a ; ball tile
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
push bc
ld a, [wBaseCoordY]
ld e, a
@@ -1737,7 +1737,7 @@ _AnimationShootBallsUpward:
ld [wNumShootingBalls], a
.loop
push bc
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
.innerLoop
ld a, [wBaseCoordY]
add 8
@@ -2240,7 +2240,7 @@ InitMultipleObjectsOAM:
xor a
ld e, a
ld [wBaseCoordX], a
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
.loop
call BattleAnimWriteOAMEntry
dec c
@@ -2494,7 +2494,7 @@ AnimationFallingObjects:
call InitMultipleObjectsOAM
call FallingObjects_InitXCoords
call FallingObjects_InitMovementData
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld [hl], 0
.loop
ld hl, wFallingObjectsMovementData
@@ -2521,7 +2521,7 @@ AnimationFallingObjects:
dec c
jr nz, .innerLoop
call Delay3
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld a, [hl] ; Y
cp 104 ; has the top falling object reached 104 yet?
jr nz, .loop ; keep moving the falling objects down until it does
@@ -2530,7 +2530,7 @@ AnimationFallingObjects:
FallingObjects_UpdateOAMEntry:
; Increases Y by 2 pixels and adjusts X and X flip based on the falling object's
; movement byte.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
add hl, de
ld a, $1
ld [wdef5], a
@@ -2616,7 +2616,7 @@ FallingObjects_UpdateMovementByte:
ret
FallingObjects_InitXCoords:
- ld hl, wOAMBuffer + $01
+ ld hl, wShadowOAMSprite00XCoord
ld de, FallingObjects_InitialXCoords
ld a, [wNumFallingObjects]
ld c, a
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 88cd1d6e..b0289d7e 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -26,7 +26,7 @@ BattleTransition:
jr nz, .loop1
; Clear OAM except for the blocks used by the player and enemy trainer sprites.
- ld hl, wOAMBuffer + $10
+ ld hl, wShadowOAMSprite04
ld c, 9
.loop2
ld a, b
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 03566487..23cac58a 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -108,7 +108,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
; instead, the enemy pic is part of the background and uses the scroll register, while the player's head is a sprite and is slid by changing its X coordinates in a loop
SlidePlayerHeadLeft:
push bc
- ld hl, wOAMBuffer + $01
+ ld hl, wShadowOAMSprite00XCoord
ld c, $15 ; number of OAM entries
ld de, $4 ; size of OAM entry
.loop
@@ -6511,7 +6511,7 @@ LoadPlayerBackPic:
ASSERT BANK(RedPicBack) == BANK(ProfOakPicBack)
call UncompressSpriteFromDE
predef ScaleSpriteByTwo
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
xor a
ldh [hOAMTile], a ; initial tile number
ld b, $7 ; 7 columns
diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm
index 6aed1d0a..3f16850a 100644
--- a/engine/battle/draw_hud_pokeball_gfx.asm
+++ b/engine/battle/draw_hud_pokeball_gfx.asm
@@ -29,7 +29,7 @@ SetupOwnPartyPokeballs:
ld [wHUDPokeballGfxOffsetX], a
xor a
ld [wdef5], a
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
jp WritePokeballOAMData
SetupEnemyPartyPokeballs:
@@ -45,7 +45,7 @@ SetupEnemyPartyPokeballs:
ld [wHUDPokeballGfxOffsetX], a
ld a, $1
ld [wdef5], a
- ld hl, wOAMBuffer + PARTY_LENGTH * 4
+ ld hl, wShadowOAMSprite06
jp WritePokeballOAMData
SetupPokeballs:
@@ -180,7 +180,7 @@ SetupPlayerAndEnemyPokeballs:
ld [wHUDPokeballGfxOffsetX], a
xor a
ld [wdef5], a
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
call WritePokeballOAMData
ld hl, wEnemyMons
ld de, wEnemyPartyCount
@@ -191,7 +191,7 @@ SetupPlayerAndEnemyPokeballs:
ld [hl], $68
ld a, $1
ld [wdef5], a
- ld hl, wOAMBuffer + $18
+ ld hl, wShadowOAMSprite06
jp WritePokeballOAMData
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (fainted) and pokeball slot (no mon)
diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm
index fd21b29e..7fe42121 100644
--- a/engine/battle/ghost_marowak_anim.asm
+++ b/engine/battle/ghost_marowak_anim.asm
@@ -61,7 +61,7 @@ CopyMonPicFromBGToSpriteVRAM:
ld [wBaseCoordY], a
ld a, $70
ld [wBaseCoordX], a
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
lb bc, 6, 6
ld d, $8
.oamLoop
diff --git a/engine/gfx/animated_objects.asm b/engine/gfx/animated_objects.asm
index 971af6b5..208a2f85 100644
--- a/engine/gfx/animated_objects.asm
+++ b/engine/gfx/animated_objects.asm
@@ -28,10 +28,10 @@ RunObjectAnimations:
jr nz, .loop
ld a, [wCurrentAnimatedObjectOAMBufferOffset]
ld l, a
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
.deinit_unused_oam_loop
ld a, l
- cp LOW(wOAMBufferEnd)
+ cp LOW(wShadowOAMEnd)
jr nc, .quit
xor a
ld [hli], a
@@ -158,7 +158,7 @@ UpdateCurrentAnimatedObjectFrame:
push bc
ld a, [wCurrentAnimatedObjectOAMBufferOffset]
ld e, a
- ld d, HIGH(wOAMBuffer)
+ ld d, HIGH(wShadowOAM)
ld a, [hli]
ld c, a
.loop
@@ -205,7 +205,7 @@ UpdateCurrentAnimatedObjectFrame:
inc de
ld a, e
ld [wCurrentAnimatedObjectOAMBufferOffset], a
- cp LOW(wOAMBufferEnd)
+ cp LOW(wShadowOAMEnd)
jr nc, .oam_is_full
dec c
jr nz, .loop
diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm
index cb5534d0..dce62c9a 100644
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -43,7 +43,7 @@ GetAnimationSpeed:
.resetSprites
push bc
ld hl, wMonPartySpritesSavedOAM
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, $60
call CopyData
pop bc
@@ -51,7 +51,7 @@ GetAnimationSpeed:
jr .incTimer
.animateSprite
push bc
- ld hl, wOAMBuffer + $02 ; OAM tile id
+ ld hl, wShadowOAMSprite00TileID
ld bc, $10
ld a, [wCurrentMenuItem]
call AddNTimes
@@ -186,7 +186,7 @@ WriteMonPartySpriteOAMByPartyIndex:
ret
.asm_7191f
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
ld bc, $60
call CopyData
@@ -248,7 +248,7 @@ WriteMonPartySpriteOAM:
; make a copy at wMonPartySpritesSavedOAM.
push af
ld c, $10
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ldh a, [hPartyMonIndex]
swap a
ld l, a
@@ -264,7 +264,7 @@ WriteMonPartySpriteOAM:
; Make a copy of the OAM buffer with the first animation frame written so that
; we can flip back to it from the second frame by copying it back.
.makeCopy
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
ld bc, $60
jp CopyData
diff --git a/engine/gfx/oam_dma.asm b/engine/gfx/oam_dma.asm
index fe93e90d..11e52694 100644
--- a/engine/gfx/oam_dma.asm
+++ b/engine/gfx/oam_dma.asm
@@ -16,7 +16,7 @@ DMARoutine:
LOAD "OAM DMA", HRAM
hDMARoutine::
; initiate DMA
- ld a, HIGH(wOAMBuffer)
+ ld a, HIGH(wShadowOAM)
ldh [rDMA], a
; wait for DMA to finish
ld a, $28
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index 3ffd995f..406d44fd 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -1,6 +1,6 @@
PrepareOAMData::
; Determine OAM data for currently visible
-; sprites and write it to wOAMBuffer.
+; sprites and write it to wShadowOAM.
; Yellow code has been changed to use registers more efficiently
; as well as tweaking the code to show gbc palettes
@@ -83,7 +83,7 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld e, a
- ld d, HIGH(wOAMBuffer)
+ ld d, HIGH(wShadowOAM)
.tileLoop
ld a, [hli]
@@ -153,7 +153,7 @@ PrepareOAMData::
cp c
ret nc
ld l, a
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ld a, c
ld de, $4 ; entry size
ld b, $a0
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index 66f7832b..d98ec7d3 100644
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -1295,7 +1295,7 @@ ItemUseMedicine:
xor a
ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data
.calculateHPBarCoords
- ld hl, wOAMBuffer + $90
+ ld hl, wShadowOAMSprite36
ld bc, 2 * SCREEN_WIDTH
inc d
.calculateHPBarCoordsLoop
diff --git a/engine/items/town_map.asm b/engine/items/town_map.asm
index ebd1d4b9..1ed146f2 100644
--- a/engine/items/town_map.asm
+++ b/engine/items/town_map.asm
@@ -16,7 +16,7 @@ DisplayTownMap:
hlcoord 1, 0
ld de, wcd6d
call PlaceString
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wTileMapBackup
ld bc, $10
call CopyData
@@ -47,7 +47,7 @@ DisplayTownMap:
call TownMapCoordsToOAMCoords
ld a, $4
ld [wOAMBaseTile], a
- ld hl, wOAMBuffer + $10
+ ld hl, wShadowOAMSprite04
call WriteTownMapSpriteOAM ; town map cursor sprite
pop hl
ld de, wcd6d
@@ -60,7 +60,7 @@ DisplayTownMap:
hlcoord 1, 0
ld de, wcd6d
call PlaceString
- ld hl, wOAMBuffer + $10
+ ld hl, wShadowOAMSprite04
ld de, wTileMapBackup + 16
ld bc, $10
call CopyData
@@ -372,7 +372,7 @@ DrawPlayerOrBirdSprite:
inc de
cp "@"
jr nz, .loop
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
@@ -380,7 +380,7 @@ DrawPlayerOrBirdSprite:
DisplayWildLocations:
farcall FindWildLocationsOfMon
call ZeroOutDuplicatesInList
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wTownMapCoords
.loop
ld a, [de]
@@ -419,7 +419,7 @@ DisplayWildLocations:
ld b, $0
call DrawPlayerOrBirdSprite
.done
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
@@ -448,9 +448,9 @@ TownMapCoordsToOAMCoords:
WritePlayerOrBirdSpriteOAM:
ld a, [wOAMBaseTile]
and a
- ld hl, wOAMBuffer + $90 ; for player sprite
+ ld hl, wShadowOAMSprite36 ; for player sprite
jr z, WriteTownMapSpriteOAM
- ld hl, wOAMBuffer + $80 ; for bird sprite
+ ld hl, wShadowOAMSprite32 ; for bird sprite
WriteTownMapSpriteOAM:
push hl
@@ -609,13 +609,13 @@ TownMapSpriteBlinkingAnimation::
jr nz, .done
; show sprites when the counter reaches 50
ld hl, wTileMapBackup
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, $90
call CopyData
xor a
jr .done
.hideSprites
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld b, $24
ld de, $4
.hideSpritesLoop
diff --git a/engine/menus/start_sub_menus.asm b/engine/menus/start_sub_menus.asm
index 8a0b7b82..3e8ce5d1 100644
--- a/engine/menus/start_sub_menus.asm
+++ b/engine/menus/start_sub_menus.asm
@@ -695,7 +695,7 @@ SwitchPartyMon_ClearGfx:
dec c
jr nz, .clearMonBGLoop
pop af
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld bc, $10
call AddNTimes
ld de, $4
diff --git a/engine/minigame/surfing_pikachu.asm b/engine/minigame/surfing_pikachu.asm
index e554b14a..3d0ed892 100644
--- a/engine/minigame/surfing_pikachu.asm
+++ b/engine/minigame/surfing_pikachu.asm
@@ -657,7 +657,7 @@ SurfingMinigame_UpdatePikachuDistance:
ret nc
ld hl, wc5e5
inc [hl]
- ld hl, wOAMBuffer + 4 * 4 + 1
+ ld hl, wShadowOAMSprite04XCoord
dec [hl]
dec [hl]
ret
@@ -1313,7 +1313,7 @@ SurfingMinigame_MoveClouds:
ld a, l
ld [wc635], a
ld d, h
- ld hl, wOAMBuffer + 5 * 4 + 1
+ ld hl, wShadowOAMSprite05XCoord
ld e, $9
.loop
ld a, [hl]
@@ -1430,10 +1430,10 @@ SurfingMinigame_Deduct1HP:
SurfingMinigame_DrawHP:
ld de, wSurfingMinigamePikachuHP + 1
- ld hl, wOAMBuffer + 0 * 4 + 2
+ ld hl, wShadowOAMSprite00TileID
ld a, [de]
call .PlaceBCDNumber
- ld hl, wOAMBuffer + 2 * 4 + 2
+ ld hl, wShadowOAMSprite02TileID
ld a, [de]
.PlaceBCDNumber:
ld c, a
@@ -1461,7 +1461,7 @@ SurfingMinigame_DrawResultsScreen:
ld bc, .BeachTilemapEnd - .BeachTilemap
call CopyData
call .PlaceTextbox
- ld hl, wOAMBuffer + 5 * 4 + 1
+ ld hl, wShadowOAMSprite05XCoord
ld bc, 9 * 4
xor a
call FillMemory
diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm
index 8d431aae..691f9c78 100644
--- a/engine/movie/intro.asm
+++ b/engine/movie/intro.asm
@@ -20,7 +20,7 @@ PlayIntro:
ret
InitIntroNidorinoOAM:
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld d, 0
.loop
push bc
diff --git a/engine/movie/intro_yellow.asm b/engine/movie/intro_yellow.asm
index a67c6de4..78dcdf0a 100644
--- a/engine/movie/intro_yellow.asm
+++ b/engine/movie/intro_yellow.asm
@@ -57,42 +57,42 @@ PlayIntroScene:
ret
Func_f98a2:
- ld a, [wOAMBuffer + 8 * 4 + 3]
+ ld a, [wShadowOAMSprite08Attributes]
or $1
- ld [wOAMBuffer + 8 * 4 + 3], a
- ld a, [wOAMBuffer + 14 * 4 + 3]
+ ld [wShadowOAMSprite08Attributes], a
+ ld a, [wShadowOAMSprite14Attributes]
or $1
- ld [wOAMBuffer + 14 * 4 + 3], a
- ld a, [wOAMBuffer + 16 * 4 + 3]
+ ld [wShadowOAMSprite14Attributes], a
+ ld a, [wShadowOAMSprite16Attributes]
or $1
- ld [wOAMBuffer + 16 * 4 + 3], a
- ld a, [wOAMBuffer + 18 * 4 + 3]
+ ld [wShadowOAMSprite16Attributes], a
+ ld a, [wShadowOAMSprite18Attributes]
or $1
- ld [wOAMBuffer + 18 * 4 + 3], a
- ld a, [wOAMBuffer + 19 * 4 + 3]
+ ld [wShadowOAMSprite18Attributes], a
+ ld a, [wShadowOAMSprite19Attributes]
or $1
- ld [wOAMBuffer + 19 * 4 + 3], a
+ ld [wShadowOAMSprite19Attributes], a
ret
Func_f98cb:
- ld a, [wOAMBuffer + 18 * 4 + 3]
+ ld a, [wShadowOAMSprite18Attributes]
or $1
- ld [wOAMBuffer + 18 * 4 + 3], a
- ld a, [wOAMBuffer + 19 * 4 + 3]
+ ld [wShadowOAMSprite18Attributes], a
+ ld a, [wShadowOAMSprite19Attributes]
or $1
- ld [wOAMBuffer + 19 * 4 + 3], a
- ld a, [wOAMBuffer + 20 * 4 + 3]
+ ld [wShadowOAMSprite19Attributes], a
+ ld a, [wShadowOAMSprite20Attributes]
or $1
- ld [wOAMBuffer + 20 * 4 + 3], a
- ld a, [wOAMBuffer + 25 * 4 + 3]
+ ld [wShadowOAMSprite20Attributes], a
+ ld a, [wShadowOAMSprite25Attributes]
or $1
- ld [wOAMBuffer + 25 * 4 + 3], a
- ld a, [wOAMBuffer + 26 * 4 + 3]
+ ld [wShadowOAMSprite25Attributes], a
+ ld a, [wShadowOAMSprite26Attributes]
or $1
- ld [wOAMBuffer + 26 * 4 + 3], a
- ld a, [wOAMBuffer + 28 * 4 + 3]
+ ld [wShadowOAMSprite26Attributes], a
+ ld a, [wShadowOAMSprite28Attributes]
or $1
- ld [wOAMBuffer + 28 * 4 + 3], a
+ ld [wShadowOAMSprite28Attributes], a
ret
Func_f98fc:
@@ -911,8 +911,8 @@ Bank3E_FillMemory:
ret
YellowIntro_BlankOAMBuffer:
- ld hl, wOAMBuffer
- ld bc, wOAMBufferEnd - wOAMBuffer
+ ld hl, wShadowOAM
+ ld bc, wShadowOAMEnd - wShadowOAM
xor a
call Bank3E_FillMemory
ret
diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm
index 0b14dcaa..13f80bb1 100644
--- a/engine/movie/splash.asm
+++ b/engine/movie/splash.asm
@@ -18,11 +18,11 @@ LoadShootingStarGraphics:
lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
call CopyVideoData
ld hl, GameFreakLogoOAMData
- ld de, wOAMBuffer + $60
+ ld de, wShadowOAMSprite24
ld bc, GameFreakLogoOAMDataEnd - GameFreakLogoOAMData
call CopyData
ld hl, GameFreakShootingStarOAMData
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, GameFreakShootingStarOAMDataEnd - GameFreakShootingStarOAMData
jp CopyData
@@ -32,7 +32,7 @@ AnimateShootingStar:
call PlaySound
; Move the big star down and left across the screen.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
lb bc, $a0, $4
.bigStarLoop
push hl
@@ -62,7 +62,7 @@ AnimateShootingStar:
jr nz, .bigStarLoop
; Clear big star OAM.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld c, 4
ld de, 4
.clearOAMLoop
@@ -86,7 +86,7 @@ AnimateShootingStar:
; Copy 24 instances of the small stars OAM data.
; Note that their coordinates put them off-screen.
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld a, 24
.initSmallStarsOAMLoop
push af
@@ -109,7 +109,7 @@ AnimateShootingStar:
ld d, a
push bc
push hl
- ld hl, wOAMBuffer + $50
+ ld hl, wShadowOAMSprite20
ld c, 4
.smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries
ld a, [de]
@@ -143,8 +143,8 @@ AnimateShootingStar:
push af
; shift the existing OAM entries down to make room for the next wave
- ld hl, wOAMBuffer + $10
- ld de, wOAMBuffer
+ ld hl, wShadowOAMSprite04
+ ld de, wShadowOAM
ld bc, $50
call CopyData
@@ -206,7 +206,7 @@ SmallStarsEmptyWave:
MoveDownSmallStars:
ld b, 8
.loop
- ld hl, wOAMBuffer + $5c
+ ld hl, wShadowOAMSprite23
ld a, [wMoveDownSmallStarsOAMCount]
ld de, -4
ld c, a
diff --git a/engine/movie/title.asm b/engine/movie/title.asm
index dfe057f3..d75a5211 100644
--- a/engine/movie/title.asm
+++ b/engine/movie/title.asm
@@ -312,7 +312,7 @@ DoTitleScreenFunction:
.BlinkClosed:
ld e, 8
.LoadBlinkFrame:
- ld hl, wOAMBuffer + 2
+ ld hl, wShadowOAMSprite00TileID
ld c, 8
.loop
ld a, [hl]
diff --git a/engine/movie/title_rb.asm b/engine/movie/title_rb.asm
index 597684df..0c0c121e 100644
--- a/engine/movie/title_rb.asm
+++ b/engine/movie/title_rb.asm
@@ -117,6 +117,6 @@ GetTitleBallY:
pop de
and a
ret z
- ld [wOAMBuffer + $28], a
+ ld [wShadowOAMSprite10YCoord], a
inc e
ret
diff --git a/engine/movie/title_yellow.asm b/engine/movie/title_yellow.asm
index c70b87f9..1e5b7929 100644
--- a/engine/movie/title_yellow.asm
+++ b/engine/movie/title_yellow.asm
@@ -53,7 +53,7 @@ TitleScreen_PlacePikachu:
hlcoord 16, 13
ld [hl], $b1
ld hl, TitleScreenPikachuEyesOAMData
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, $20
call CopyData
ret
diff --git a/engine/movie/trade.asm b/engine/movie/trade.asm
index c7503072..3617f40a 100644
--- a/engine/movie/trade.asm
+++ b/engine/movie/trade.asm
@@ -318,7 +318,7 @@ Trade_AnimateBallEnteringLinkCable:
xor $1
ld [wLinkCableAnimBulgeToggle], a
add $7e
- ld hl, wOAMBuffer + $02
+ ld hl, wShadowOAMSprite00TileID
ld de, 4
ld c, e
.cycleLinkCableBulgeTile
@@ -603,7 +603,7 @@ Trade_AnimCircledMon:
xor $3c ; make link cable flash
ldh [rBGP], a
call UpdateGBCPal_BGP
- ld hl, wOAMBuffer + $02
+ ld hl, wShadowOAMSprite00TileID
ld de, $4
ld c, $14
.loop
@@ -623,7 +623,7 @@ Trade_WriteCircledMonOAM:
call Trade_WriteCircleOAM
Trade_AddOffsetsToOAMCoords:
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld c, $14 ; SCREEN_WIDTH?
.loop
ld a, [wBaseCoordY]
diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm
index 564ad65a..ccc59846 100644
--- a/engine/overworld/cut.asm
+++ b/engine/overworld/cut.asm
@@ -100,7 +100,7 @@ InitCutAnimOAM:
ld hl, vChars1 tile $7f
call LoadCutGrassAnimationTilePattern
call WriteCutOrBoulderDustAnimationOAMBlock
- ld hl, wOAMBuffer + $93
+ ld hl, wShadowOAMSprite36Attributes
ld de, 4
ld a, $30
ld c, e
diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm
index 1f691eef..3cbd05b4 100644
--- a/engine/overworld/cut2.asm
+++ b/engine/overworld/cut2.asm
@@ -5,12 +5,12 @@ AnimCut:
ld c, $8
.cutTreeLoop
push bc
- ld hl, wOAMBuffer + $91
+ ld hl, wShadowOAMSprite36XCoord
ld a, 1
ld [wCoordAdjustmentAmount], a
ld c, 2
call AdjustOAMBlockXPos2
- ld hl, wOAMBuffer + $99
+ ld hl, wShadowOAMSprite38XCoord
ld a, -1
ld [wCoordAdjustmentAmount], a
ld c, 2
@@ -34,7 +34,7 @@ AnimCut:
ld c, $8
call AnimCutGrass_UpdateOAMEntries
call AnimCutGrass_SwapOAMEntries
- ld hl, wOAMBuffer + $90
+ ld hl, wShadowOAMSprite36YCoord
ld a, 2
ld [wCoordAdjustmentAmount], a
ld c, 4
@@ -46,22 +46,22 @@ AnimCut:
AnimCutGrass_UpdateOAMEntries:
push bc
- ld hl, wOAMBuffer + $91
+ ld hl, wShadowOAMSprite36XCoord
ld a, 1
ld [wCoordAdjustmentAmount], a
ld c, 1
call AdjustOAMBlockXPos2
- ld hl, wOAMBuffer + $95
+ ld hl, wShadowOAMSprite37XCoord
ld a, 2
ld [wCoordAdjustmentAmount], a
ld c, 1
call AdjustOAMBlockXPos2
- ld hl, wOAMBuffer + $99
+ ld hl, wShadowOAMSprite38XCoord
ld a, -2
ld [wCoordAdjustmentAmount], a
ld c, 1
call AdjustOAMBlockXPos2
- ld hl, wOAMBuffer + $9d
+ ld hl, wShadowOAMSprite39XCoord
ld a, -1
ld [wCoordAdjustmentAmount], a
ld c, 1
@@ -77,15 +77,15 @@ AnimCutGrass_UpdateOAMEntries:
ret
AnimCutGrass_SwapOAMEntries:
- ld hl, wOAMBuffer + $90
+ ld hl, wShadowOAMSprite36
ld de, wBuffer
ld bc, $8
call CopyData
- ld hl, wOAMBuffer + $98
- ld de, wOAMBuffer + $90
+ ld hl, wShadowOAMSprite38
+ ld de, wShadowOAMSprite36
ld bc, $8
call CopyData
ld hl, wBuffer
- ld de, wOAMBuffer + $98
+ ld de, wShadowOAMSprite38
ld bc, $8
jp CopyData
diff --git a/engine/overworld/dust_smoke.asm b/engine/overworld/dust_smoke.asm
index ebc80f69..220d5794 100644
--- a/engine/overworld/dust_smoke.asm
+++ b/engine/overworld/dust_smoke.asm
@@ -45,7 +45,7 @@ GetMoveBoulderDustFunctionPointer:
ld h, [hl]
ld l, a
push hl
- ld hl, wOAMBuffer + $90
+ ld hl, wShadowOAMSprite36
ld d, $0
add hl, de
ld e, l
diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm
index 3ad714e9..006bded3 100644
--- a/engine/overworld/emotion_bubbles.asm
+++ b/engine/overworld/emotion_bubbles.asm
@@ -20,11 +20,11 @@ EmotionBubble:
ld [wUpdateSpritesEnabled], a
ld a, [wd736]
bit 6, a ; are the last 4 OAM entries reserved for a shadow or fishing rod?
- ld hl, wOAMBuffer + 4 * 35 + $3 ; $8f
- ld de, wOAMBuffer + 4 * 39 + $3 ; $9f
+ ld hl, wShadowOAMSprite35Attributes
+ ld de, wShadowOAMSprite39Attributes
jr z, .next
- ld hl, wOAMBuffer + 4 * 31 + $3 ; $7f
- ld de, wOAMBuffer + 4 * 35 + $3 ; $8f
+ ld hl, wShadowOAMSprite31Attributes
+ ld de, wShadowOAMSprite35Attributes
; Copy OAM data 16 bytes forward to make room for emotion bubble OAM data at the
; start of the OAM buffer.
diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm
index 451ea001..3bd739b7 100644
--- a/engine/overworld/healing_machine.asm
+++ b/engine/overworld/healing_machine.asm
@@ -13,7 +13,7 @@ AnimateHealingMachine:
ld a, $e0
ldh [rOBP1], a
call UpdateGBCPal_OBP1
- ld hl, wOAMBuffer + $84
+ ld hl, wShadowOAMSprite33
ld de, PokeCenterOAMData
call CopyHealingMachineOAM
ld a, 4
diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm
index 9925c528..efb56628 100644
--- a/engine/overworld/ledges.asm
+++ b/engine/overworld/ledges.asm
@@ -62,12 +62,12 @@ LoadHoppingShadowOAM:
lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / $8
call CopyVideoDataDouble
ld hl, LedgeHoppingShadowOAM
- ld de, wOAMBuffer + 36 * 4
+ ld de, wShadowOAMSprite36
ld bc, LedgeHoppingShadowOAMEnd - LedgeHoppingShadowOAM
call CopyData
ld a, $a0
- ld [wOAMBuffer + 38 * 4], a
- ld [wOAMBuffer + 39 * 4], a
+ ld [wShadowOAMSprite38YCoord], a
+ ld [wShadowOAMSprite39YCoord], a
ret
LedgeHoppingShadow:
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index d3cc22be..008d5057 100644
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -210,19 +210,19 @@ LeaveMapThroughHoleAnim:
ld a, $ff
ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
; shift upper half of player's sprite down 8 pixels and hide lower half
- ld a, [wOAMBuffer + 0 * 4 + 2]
- ld [wOAMBuffer + 2 * 4 + 2], a
- ld a, [wOAMBuffer + 1 * 4 + 2]
- ld [wOAMBuffer + 3 * 4 + 2], a
+ ld a, [wShadowOAMSprite00TileID]
+ ld [wShadowOAMSprite02TileID], a
+ ld a, [wShadowOAMSprite01TileID]
+ ld [wShadowOAMSprite03TileID], a
ld a, $a0
- ld [wOAMBuffer + 0 * 4], a
- ld [wOAMBuffer + 1 * 4], a
+ ld [wShadowOAMSprite00YCoord], a
+ ld [wShadowOAMSprite01YCoord], a
ld c, 2
call DelayFrames
; hide upper half of player's sprite
ld a, $a0
- ld [wOAMBuffer + 2 * 4], a
- ld [wOAMBuffer + 3 * 4], a
+ ld [wShadowOAMSprite02YCoord], a
+ ld [wShadowOAMSprite03YCoord], a
call GBFadeOutToWhite
ld a, $1
ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
@@ -400,7 +400,7 @@ FishingAnim:
ld b, $0
ld hl, FishingRodOAM
add hl, bc
- ld de, wOAMBuffer + $9c
+ ld de, wShadowOAMSprite39
ld bc, $4
call CopyData
ld c, 100
@@ -420,7 +420,7 @@ FishingAnim:
.loop
ld hl, wSpritePlayerStateData1YPixels
call .ShakePlayerSprite
- ld hl, wOAMBuffer + $9c
+ ld hl, wShadowOAMSprite39
call .ShakePlayerSprite
call Delay3
dec b
@@ -432,7 +432,7 @@ FishingAnim:
cp SPRITE_FACING_UP
jr nz, .skipHidingFishingRod
ld a, $a0
- ld [wOAMBuffer + $9c], a
+ ld [wShadowOAMSprite39YCoord], a
.skipHidingFishingRod
ld hl, wEmotionBubbleSpriteIndex
@@ -446,7 +446,7 @@ FishingAnim:
cp SPRITE_FACING_UP
jr nz, .skipUnhidingFishingRod
ld a, $44
- ld [wOAMBuffer + $9c], a
+ ld [wShadowOAMSprite39YCoord], a
.skipUnhidingFishingRod
ld hl, ItsABiteText
diff --git a/engine/pikachu/pikachu_movement.asm b/engine/pikachu/pikachu_movement.asm
index 2ca7aa2f..87f17539 100644
--- a/engine/pikachu/pikachu_movement.asm
+++ b/engine/pikachu/pikachu_movement.asm
@@ -867,7 +867,7 @@ LoadPikachuShadowOAMData:
push de
push hl
- ld bc, wOAMBuffer + 4 * 36
+ ld bc, wShadowOAMSprite36
ld a, [wPikaSpriteY]
ld e, a
ld a, [wPikaSpriteX]
diff --git a/engine/printer/printer.asm b/engine/printer/printer.asm
index 18bb18a6..d75dfbde 100644
--- a/engine/printer/printer.asm
+++ b/engine/printer/printer.asm
@@ -416,7 +416,7 @@ PrinterDebug:
xor a
ld [wPrinterConnectionOpen], a
ld [wPrinterOpcode], a
- ld hl, wOAMBuffer + 32 * 4
+ ld hl, wShadowOAMSprite32
ld bc, 8 * 4
xor a
call FillMemory
diff --git a/engine/printer/printer2.asm b/engine/printer/printer2.asm
index 1f8ac975..407aee8a 100644
--- a/engine/printer/printer2.asm
+++ b/engine/printer/printer2.asm
@@ -190,7 +190,7 @@ PrinterDebug_LoadGFX:
lb bc, BANK(GFX_ea597), (GFX_ea597End - GFX_ea597) / 16
call CopyVideoData
- ld hl, wOAMBuffer + 32 * 4
+ ld hl, wShadowOAMSprite32
ld a, $8
ld c, $8
.loop
@@ -212,7 +212,7 @@ INCBIN "gfx/printer/01.2bpp"
GFX_ea597End:
PrinterDebug_ConvertStatusFlagsToTiles:
- ld hl, wOAMBuffer + 32 * 4 + 2
+ ld hl, wShadowOAMSprite32TileID
ld de, 4
ld a, [wPrinterStatusFlags]
ld c, 8
@@ -610,7 +610,7 @@ PrinterDebug_PrepOAMForPrinting:
ld bc, $20
xor a
call FillMemory
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld c, $28
.master_loop
push bc
diff --git a/engine/slots/slot_machine.asm b/engine/slots/slot_machine.asm
index fc7f1ee7..3918e879 100644
--- a/engine/slots/slot_machine.asm
+++ b/engine/slots/slot_machine.asm
@@ -761,7 +761,7 @@ SlotMachine_UpdateBallTiles:
SlotMachine_AnimWheel1:
ld bc, SlotMachineWheel1
ld de, wSlotMachineWheel1Offset
- ld hl, wOAMBuffer
+ ld hl, wShadowOAMSprite00
ld a, $30
ld [wBaseCoordX], a
jr SlotMachine_AnimWheel
@@ -769,7 +769,7 @@ SlotMachine_AnimWheel1:
SlotMachine_AnimWheel2:
ld bc, SlotMachineWheel2
ld de, wSlotMachineWheel2Offset
- ld hl, wOAMBuffer + $30
+ ld hl, wShadowOAMSprite12
ld a, $50
ld [wBaseCoordX], a
jr SlotMachine_AnimWheel
@@ -777,7 +777,7 @@ SlotMachine_AnimWheel2:
SlotMachine_AnimWheel3:
ld bc, SlotMachineWheel3
ld de, wSlotMachineWheel3Offset
- ld hl, wOAMBuffer + $60
+ ld hl, wShadowOAMSprite24
ld a, $70
ld [wBaseCoordX], a