diff options
Diffstat (limited to 'engine')
64 files changed, 405 insertions, 402 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 08399ad4..cba2f154 100644 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -97,13 +97,13 @@ DrawFrameBlock: ; toggle horizontal and vertical flip ld a, [hli] ; flags and a - ld b, OAM_VFLIP | OAM_HFLIP + ld b, OAM_YFLIP | OAM_XFLIP jr z, .storeFlags1 - cp OAM_HFLIP - ld b, OAM_VFLIP + cp OAM_XFLIP + ld b, OAM_YFLIP jr z, .storeFlags1 - cp OAM_VFLIP - ld b, OAM_HFLIP + cp OAM_YFLIP + ld b, OAM_XFLIP jr z, .storeFlags1 ld b, 0 .storeFlags1 @@ -138,13 +138,13 @@ DrawFrameBlock: ld [de], a ; store tile ID inc de ld a, [hli] - bit OAM_X_FLIP, a + bit B_OAM_XFLIP, a jr nz, .disableHorizontalFlip .enableHorizontalFlip - set OAM_X_FLIP, a + set B_OAM_XFLIP, a jr .storeFlags2 .disableHorizontalFlip - res OAM_X_FLIP, a + res B_OAM_XFLIP, a .storeFlags2 ld b, a ld a, [wdef4] @@ -766,7 +766,7 @@ DoBallTossSpecialEffects: dec b jr nz, .loop ld a, %00001000 - ldh [rNR10], a ; Channel 1 sweep register + ldh [rAUD1SWEEP], a ; Channel 1 sweep register ret .isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame ld a, [wSubAnimCounter] @@ -2587,7 +2587,7 @@ FallingObjects_UpdateOAMEntry: ld [wdef4], a .asm_79e5c inc hl - ld a, 1 << OAM_X_FLIP + ld a, OAM_XFLIP .next2 ld b, a ld a, [wdef4] diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 2a1134de..8024fb9e 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -18,7 +18,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: call LoadFontTilePatterns call LoadHudAndHpBarAndStatusTilePatterns ld hl, vBGMap0 - ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT + ld bc, TILEMAP_AREA .clearBackgroundLoop ld a, " " ld [hli], a @@ -326,7 +326,7 @@ MainInBattleLoop: bit USING_TRAPPING_MOVE, a ; check if enemy is using a multi-turn attack like wrap jr z, .selectPlayerMove ; if not, jump ; enemy is using a multi-turn attack like wrap, so player is trapped and cannot execute a move - ld a, $ff + ld a, CANNOT_MOVE ld [wPlayerSelectedMove], a jr .selectEnemyMove .selectPlayerMove @@ -2172,9 +2172,9 @@ DisplayBattleMenu:: inc hl ld a, $1 ld [hli], a ; wMaxMenuItem - ld [hl], D_RIGHT | A_BUTTON ; wMenuWatchedKeys + ld [hl], PAD_RIGHT | PAD_A ; wMenuWatchedKeys call HandleMenuInput - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr nz, .rightColumn jr .AButtonPressed ; the A button was pressed .rightColumn ; put cursor in right column of menu @@ -2205,10 +2205,10 @@ DisplayBattleMenu:: inc hl ld a, $1 ld [hli], a ; wMaxMenuItem - ld a, D_LEFT | A_BUTTON + ld a, PAD_LEFT | PAD_A ld [hli], a ; wMenuWatchedKeys call HandleMenuInput - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr nz, .leftColumn ; if left was pressed, jump ld a, [wCurrentMenuItem] add $2 ; if we're in the right column, the actual id is +2 @@ -2450,12 +2450,12 @@ PartyMenuOrRockOrRun: inc hl ld a, $2 ld [hli], a ; wMaxMenuItem - ld a, B_BUTTON | A_BUTTON + ld a, PAD_B | PAD_A ld [hli], a ; wMenuWatchedKeys xor a ld [hl], a ; wLastMenuItem call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .partyMonDeselected ; if B was pressed, jump ; A was pressed call PlaceUnfilledArrowMenuCursor @@ -2481,10 +2481,10 @@ PartyMenuOrRockOrRun: jr nz, .doEnemyMonAnimation ; enemy mon doesn't have substitute ld a, [wEnemyMonMinimized] - and a ; has the enemy mon used Minimise? + and a ; has the enemy mon used Minimize? ld hl, AnimationMinimizeMon jr nz, .doEnemyMonAnimation -; enemy mon is not minimised +; enemy mon is not minimized ld a, [wEnemyMonSpecies] ld [wCurPartySpecies], a ld [wCurSpecies], a @@ -2651,10 +2651,10 @@ MoveSelectionMenu: ld [hli], a ; wMaxMenuItem ld a, [wMoveMenuType] dec a - ld b, D_UP | D_DOWN | A_BUTTON + ld b, PAD_UP | PAD_DOWN | PAD_A jr z, .matchedkeyspicked dec a - ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON + ld b, PAD_UP | PAD_DOWN | PAD_A | PAD_B jr z, .matchedkeyspicked ld a, [wLinkState] cp LINK_STATE_BATTLING @@ -2662,9 +2662,9 @@ MoveSelectionMenu: ; Disable left, right, and START buttons in regular battles. ld a, [wStatusFlags7] bit BIT_TEST_BATTLE, a - ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON | SELECT + ld b, ~(PAD_LEFT | PAD_RIGHT | PAD_START) jr z, .matchedkeyspicked - ld b, D_UP | D_DOWN | D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON | SELECT | START + ld b, PAD_CTRL_PAD | PAD_BUTTONS .matchedkeyspicked ld a, b ld [hli], a ; wMenuWatchedKeys @@ -2710,21 +2710,21 @@ SelectMenuItem: call HandleMenuInput ld hl, hUILayoutFlags res BIT_DOUBLE_SPACED_MENU, [hl] - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, SelectMenuItem_CursorUp - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, SelectMenuItem_CursorDown - bit BIT_SELECT, a + bit B_PAD_SELECT, a jp nz, SwapMovesInMenu IF DEF(_DEBUG) - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_3d4f5 - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jp nz, Func_3d529 - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jp nz, Func_3d523 ENDC - bit BIT_B_BUTTON, a + bit B_PAD_B, a push af xor a ld [wMenuItemToSwap], a @@ -2821,7 +2821,7 @@ SelectMenuItem_CursorDown: Func_3d4f5: IF DEF(_DEBUG) - ASSERT BIT_START == BIT_TRAINER_BATTLE + ASSERT B_PAD_START == BIT_TRAINER_BATTLE ENDC bit BIT_TRAINER_BATTLE, a ld a, $0 @@ -3165,7 +3165,7 @@ SelectEnemyMove: pop hl jr z, .chooseRandomMove ; move disabled, try again and a - jr z, .chooseRandomMove ; move non-existant, try again + jr z, .chooseRandomMove ; move non-existent, try again .done ld [wEnemySelectedMove], a ret @@ -3189,7 +3189,8 @@ LinkBattleExchangeData: ld b, LINKBATTLE_STRUGGLE jr z, .next dec b ; LINKBATTLE_NO_ACTION - inc a ; does move equal -1 (i.e. no action)? + ASSERT CANNOT_MOVE == $ff + inc a jr z, .next ld a, [wPlayerMoveListIndex] jr .doExchange @@ -3242,8 +3243,9 @@ ExecutePlayerMove: xor a ldh [hWhoseTurn], a ; set player's turn ld a, [wPlayerSelectedMove] + ASSERT CANNOT_MOVE == $ff inc a - jp z, ExecutePlayerMoveDone ; for selected move = FF, skip most of player's turn + jp z, ExecutePlayerMoveDone ; if the player cannot move, skip most of their turn xor a ld [wMoveMissed], a ld [wMonIsDisobedient], a @@ -5766,6 +5768,7 @@ RandomizeDamage: ; for more detailed commentary, see equivalent function for player side (ExecutePlayerMove) ExecuteEnemyMove: ld a, [wEnemySelectedMove] + ASSERT CANNOT_MOVE == $ff inc a jp z, ExecuteEnemyMoveDone call PrintGhostText diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index d7c7b9cb..b2976a64 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -329,7 +329,7 @@ FreezeBurnParalyzeEffect: ld hl, BurnedText jp PrintText .freeze2 -; hyper beam bits aren't reseted for opponent's side +; hyper beam bits aren't reset for opponent's side ld a, 1 << FRZ ld [wBattleMonStatus], a ld a, SHAKE_SCREEN_ANIM diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index 1230b936..6514ccaa 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -77,7 +77,7 @@ CopyMonPicFromBGToSpriteVRAM: ld [hli], a ld a, d ld [hli], a - ld a, OAM_OBP1 | OAM_HIGH_PALS + ld a, OAM_PAL1 | OAM_HIGH_PALS ld [hli], a inc d dec c diff --git a/engine/battle/init_battle.asm b/engine/battle/init_battle.asm index 58e18a3f..fabff3e3 100644 --- a/engine/battle/init_battle.asm +++ b/engine/battle/init_battle.asm @@ -14,7 +14,7 @@ DetermineWildOpponent: bit BIT_DEBUG_MODE, a jr z, .notDebugMode ldh a, [hJoyHeld] - bit BIT_B_BUTTON, a ; disable wild encounters + bit B_PAD_B, a ; disable wild encounters ret nz .notDebugMode ld a, [wNumberOfNoRandomBattleStepsLeft] @@ -157,7 +157,7 @@ _LoadTrainerPic: ld d, a ; de contains pointer to trainer pic ld a, [wLinkState] and a - ld a, BANK("Pics 6") ; this is where all the trainer pics are (not counting Red's) + ld a, BANK("Trainer Pics") jr z, .loadSprite ld a, BANK(RedPicFront) .loadSprite diff --git a/engine/debug/debug_menu.asm b/engine/debug/debug_menu.asm index 92a6853f..5cd07d53 100644 --- a/engine/debug/debug_menu.asm +++ b/engine/debug/debug_menu.asm @@ -30,7 +30,7 @@ IF DEF(_DEBUG) ld a, TEXT_DELAY_MEDIUM ld [wOptions], a - ld a, A_BUTTON | B_BUTTON | START + ld a, PAD_A | PAD_B | PAD_START ld [wMenuWatchedKeys], a xor a ld [wMenuJoypadPollCount], a @@ -46,7 +46,7 @@ IF DEF(_DEBUG) ld [wMenuWatchMovingOutOfBounds], a call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a ld hl, DisplayTitleScreen ret nz @@ -149,19 +149,19 @@ Func_fe7db: pop de pop bc ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_fe812 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_fe850 - bit BIT_SELECT, a + bit B_PAD_SELECT, a jp nz, DebugMenu - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_fe97f - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jp nz, Func_fe8a1 - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_fe85d - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_fe880 jr Func_fe7db @@ -286,17 +286,17 @@ Func_fe8b0: pop de pop bc ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_fe8d9 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_fe902 - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_fe97f - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jp nz, Func_fe7ca - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_fe912 - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_fe93b jr Func_fe8b0 @@ -543,11 +543,11 @@ Func_fea85: call JoypadLowSensitivity pop bc ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_fea9d - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_fec10 - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_feae4 jr Func_fea85 @@ -594,15 +594,15 @@ Func_feaf1: call JoypadLowSensitivity pop bc ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_feb13 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_feb82 - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_fec10 - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jp nz, Func_febba - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_fea78 jr Func_feaf1 @@ -704,15 +704,15 @@ Func_febc4: call JoypadLowSensitivity pop bc ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_febe6 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_fec01 - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_fec10 - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jp nz, Func_feae4 - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_fea78 jr Func_febc4 @@ -948,11 +948,11 @@ Func_fee23: call DelayFrame call JoypadLowSensitivity ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_fee49 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_fee56 - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_fee96 jr .asm_fee30 @@ -1007,15 +1007,15 @@ Func_fee96: call JoypadLowSensitivity ld hl, wCurEnemyLevel ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_feed1 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_feedb - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_ff12c - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_fee23 - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_fef60 jr .asm_feeab @@ -1107,15 +1107,15 @@ Func_fef68: pop bc pop de ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_fef92 - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_fef9e - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_ff12c - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_fefa8 - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_fefb5 jr .asm_fef6b @@ -1239,15 +1239,15 @@ Func_ff043: pop bc pop de ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_ff06d - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_ff072 - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_ff12c - bit BIT_D_UP, a + bit B_PAD_UP, a jp nz, Func_ff077 - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp nz, Func_ff08f jr .asm_ff046 @@ -1469,11 +1469,11 @@ Func_ff1e7: call DelayFrame call JoypadLowSensitivity ldh a, [hJoy5] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jp nz, Func_ff21b - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, Func_ff227 - bit BIT_START, a + bit B_PAD_START, a jp nz, Func_ff236 jr Func_ff1e7 @@ -1603,7 +1603,7 @@ Func_ff2f3: push hl call DebugEnableSRAM ld a, b - ld [MBC1SRamBank], a + ld [rRAMB], a ld bc, sBox2 - sBox1 call CopyData pop hl @@ -1619,16 +1619,16 @@ Func_ff2f3: ret DebugEnableSRAM: ; duplicate of EnableSRAM - ld a, SRAM_BANKING_MODE - ld [MBC1SRamBankingMode], a - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, BMODE_ADVANCED + ld [rBMODE], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ret DebugDisableSRAM: ; duplicate of DisableSRAM - ld a, SRAM_DISABLE - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld a, 0 + ld [rBMODE], a + ld [rRAMG], a ret Func_ff32a: diff --git a/engine/events/black_out.asm b/engine/events/black_out.asm index c45c3101..f142782a 100644 --- a/engine/events/black_out.asm +++ b/engine/events/black_out.asm @@ -43,6 +43,6 @@ ResetStatusAndHalveMoneyOnBlackout:: set BIT_FLY_OR_DUNGEON_WARP, [hl] res BIT_FLY_WARP, [hl] set BIT_ESCAPE_WARP, [hl] - ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN + ld a, PAD_BUTTONS | PAD_CTRL_PAD ld [wJoyIgnore], a predef_jump HealParty diff --git a/engine/events/cinnabar_lab.asm b/engine/events/cinnabar_lab.asm index d8066fb8..23d057b3 100644 --- a/engine/events/cinnabar_lab.asm +++ b/engine/events/cinnabar_lab.asm @@ -3,7 +3,7 @@ GiveFossilToCinnabarLab:: set BIT_NO_TEXT_DELAY, [hl] xor a ld [wCurrentMenuItem], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, [wFilteredBagItemsCount] dec a @@ -27,7 +27,7 @@ GiveFossilToCinnabarLab:: ld hl, wStatusFlags5 res BIT_NO_TEXT_DELAY, [hl] call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .cancelledGivingFossil ld hl, wFilteredBagItems ld a, [wCurrentMenuItem] diff --git a/engine/events/hidden_objects/bills_house_pc.asm b/engine/events/hidden_objects/bills_house_pc.asm index cd3827ea..fefb66dd 100644 --- a/engine/events/hidden_objects/bills_house_pc.asm +++ b/engine/events/hidden_objects/bills_house_pc.asm @@ -71,7 +71,7 @@ BillsHousePokemonList:: ld [wMenuItemOffset], a ; not used ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 4 ld [wMaxMenuItem], a @@ -92,7 +92,7 @@ BillsHousePokemonList:: call PrintText call SaveScreenTilesToBuffer2 call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .cancel ld a, [wCurrentMenuItem] add EEVEE diff --git a/engine/events/hidden_objects/school_blackboard.asm b/engine/events/hidden_objects/school_blackboard.asm index c40530a6..75811035 100644 --- a/engine/events/hidden_objects/school_blackboard.asm +++ b/engine/events/hidden_objects/school_blackboard.asm @@ -15,7 +15,7 @@ LinkCableHelp:: ld [wMenuItemOffset], a ; not used ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 3 ld [wMaxMenuItem], a @@ -35,7 +35,7 @@ LinkCableHelp:: ld hl, LinkCableHelpText2 call PrintText call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .exit ld a, [wCurrentMenuItem] cp 3 ; pressed a on "STOP READING" @@ -98,7 +98,7 @@ ViridianSchoolBlackboard:: ld [wMenuItemOffset], a ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld a, D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON + ld a, PAD_LEFT | PAD_RIGHT | PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 2 ld [wMaxMenuItem], a @@ -121,9 +121,9 @@ ViridianSchoolBlackboard:: ld hl, ViridianSchoolBlackboardText2 call PrintText call HandleMenuInput ; pressing up and down is handled in here - bit BIT_B_BUTTON, a ; pressed b + bit B_PAD_B, a ; pressed b jr nz, .exitBlackboard - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr z, .didNotPressRight ; move cursor to right column ld a, 2 @@ -136,7 +136,7 @@ ViridianSchoolBlackboard:: ld [wMenuItemOffset], a jr .blackboardLoop .didNotPressRight - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr z, .didNotPressLeftOrRight ; move cursor to left column ld a, 2 diff --git a/engine/events/hidden_objects/vermilion_gym_trash.asm b/engine/events/hidden_objects/vermilion_gym_trash.asm index 428746f7..5f13a0e4 100644 --- a/engine/events/hidden_objects/vermilion_gym_trash.asm +++ b/engine/events/hidden_objects/vermilion_gym_trash.asm @@ -107,7 +107,7 @@ VermilionGymTrashSuccessText2:: text_end ; unused -VermilionGymTrashSuccesPlaySfx: +VermilionGymTrashSuccessPlaySfx: text_asm call WaitForSoundToFinish ld a, SFX_SWITCH diff --git a/engine/events/pewter_guys.asm b/engine/events/pewter_guys.asm index 06bb60fb..029157e6 100644 --- a/engine/events/pewter_guys.asm +++ b/engine/events/pewter_guys.asm @@ -66,13 +66,13 @@ PewterMuseumGuyCoords: dw .right .down - db D_UP, D_UP, $ff + db PAD_UP, PAD_UP, $ff .up - db D_RIGHT, D_LEFT, $ff + db PAD_RIGHT, PAD_LEFT, $ff .left - db D_UP, D_RIGHT, $ff + db PAD_UP, PAD_RIGHT, $ff .right - db D_UP, D_LEFT, $ff + db PAD_UP, PAD_LEFT, $ff ; these are the five coordinates which trigger the gym guy and pointers to ; different movements for the player to make to get positioned before the @@ -91,12 +91,12 @@ PewterGymGuyCoords: dw .five .one - db D_LEFT, D_DOWN, D_DOWN, D_RIGHT, $ff + db PAD_LEFT, PAD_DOWN, PAD_DOWN, PAD_RIGHT, $ff .two - db D_LEFT, D_DOWN, D_RIGHT, D_LEFT, $ff + db PAD_LEFT, PAD_DOWN, PAD_RIGHT, PAD_LEFT, $ff .three - db D_LEFT, D_LEFT, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff + db PAD_LEFT, PAD_LEFT, PAD_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff .four - db D_LEFT, D_LEFT, D_UP, D_LEFT, $ff + db PAD_LEFT, PAD_LEFT, PAD_UP, PAD_LEFT, $ff .five - db D_LEFT, D_DOWN, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff + db PAD_LEFT, PAD_DOWN, PAD_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff diff --git a/engine/events/prize_menu.asm b/engine/events/prize_menu.asm index 8701e351..4285b7d6 100644 --- a/engine/events/prize_menu.asm +++ b/engine/events/prize_menu.asm @@ -13,7 +13,7 @@ CeladonPrizeMenu:: xor a ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, $03 ld [wMaxMenuItem], a @@ -30,7 +30,7 @@ CeladonPrizeMenu:: ld hl, WhichPrizeTextPtr call PrintText call HandleMenuInput ; menu choice handler - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .noChoice ld a, [wCurrentMenuItem] cp 3 ; "NO,THANKS" choice diff --git a/engine/events/vending_machine.asm b/engine/events/vending_machine.asm index bfe32ef6..979d9d82 100644 --- a/engine/events/vending_machine.asm +++ b/engine/events/vending_machine.asm @@ -7,7 +7,7 @@ VendingMachineMenu:: xor a ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 3 ld [wMaxMenuItem], a @@ -30,7 +30,7 @@ VendingMachineMenu:: ld hl, wStatusFlags5 res BIT_NO_TEXT_DELAY, [hl] call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .notThirsty ld a, [wCurrentMenuItem] cp 3 ; chose Cancel? diff --git a/engine/gfx/animated_objects.asm b/engine/gfx/animated_objects.asm index 0a71f59d..83d36aa9 100644 --- a/engine/gfx/animated_objects.asm +++ b/engine/gfx/animated_objects.asm @@ -227,7 +227,7 @@ GetCurrentAnimatedObjectTileYCoordinate: push hl ld a, [hl] ld hl, wCurAnimatedObjectOAMAttributes - bit OAM_Y_FLIP, [hl] + bit B_OAM_YFLIP, [hl] jr z, .no_flip add $8 xor $ff @@ -240,7 +240,7 @@ GetCurrentAnimatedObjectTileXCoordinate: push hl ld a, [hl] ld hl, wCurAnimatedObjectOAMAttributes - bit OAM_X_FLIP, [hl] + bit B_OAM_XFLIP, [hl] jr z, .no_flip add $8 xor $ff @@ -254,12 +254,12 @@ SetCurrentAnimatedObjectOAMAttributes: ld b, a ld a, [hl] xor b - and OAM_HFLIP | OAM_VFLIP | OAM_BEHIND_BG + and OAM_XFLIP | OAM_YFLIP | OAM_PRIO ld b, a ld a, [hl] - and OAM_OBP1 + and OAM_PAL1 or b - bit OAM_OBP_NUM, a + bit B_OAM_PAL1, a ret z or OAM_HIGH_PALS ret diff --git a/engine/gfx/bg_map_attributes.asm b/engine/gfx/bg_map_attributes.asm index 740e9994..cc550ff8 100644 --- a/engine/gfx/bg_map_attributes.asm +++ b/engine/gfx/bg_map_attributes.asm @@ -24,17 +24,17 @@ LoadBGMapAttributes:: ld de, $10 add hl, de ld a, h - ldh [rHDMA1], a + ldh [rVDMA_SRC_HIGH], a ld a, l - ldh [rHDMA2], a + ldh [rVDMA_SRC_LOW], a ld de, vBGMap0 ld a, d - ldh [rHDMA3], a + ldh [rVDMA_DEST_HIGH], a ld a, e - ldh [rHDMA4], a + ldh [rVDMA_DEST_LOW], a ldh a, [rLCDC] - and 1 << rLCDC_ENABLE ; is LCD off? + and LCDC_ON ; is LCD off? jr z, .lcdOff ; if off, transfer immediately ; wait for VBlank if LCD is on .waitForVBlankLoop1 @@ -47,7 +47,7 @@ LoadBGMapAttributes:: jr nz, .waitForAccessibleVRAMLoop1 ; loop until we're in a safe period to transfer to VRAM .lcdOff ld a, c ; number of BG attributes to transfer, plus 1 times 16 - ldh [rHDMA5], a ; initiate transfer + ldh [rVDMA_LEN], a ; initiate transfer call Func_3082 ; update audio so it doesn't "lag" pop hl ld a, [hli] @@ -58,17 +58,17 @@ LoadBGMapAttributes:: ld d, a ; offset of the attributes add hl, de ; hl = new pointer ld a, h - ldh [rHDMA1], a + ldh [rVDMA_SRC_HIGH], a ld a, l - ldh [rHDMA2], a + ldh [rVDMA_SRC_LOW], a ld de, vBGMap1 ; copy to vBGMap1 ld a, d - ldh [rHDMA3], a + ldh [rVDMA_DEST_HIGH], a ld a, e - ldh [rHDMA4], a + ldh [rVDMA_DEST_LOW], a ; LCD check again ldh a, [rLCDC] - and 1 << rLCDC_ENABLE ; is LCD off? + and LCDC_ON ; is LCD off? jr z, .lcdOff2 ; if off, transfer immediately ; wait for VBlank if LCD is on .waitForVBlankLoop2 @@ -81,7 +81,7 @@ LoadBGMapAttributes:: jr nz, .waitForAccessibleVRAMLoop2 ; loop until we're in a safe period to transfer to VRAM .lcdOff2 ld a, c - ldh [rHDMA5], a + ldh [rVDMA_LEN], a pop af dec a dec a @@ -96,7 +96,7 @@ LoadBGMapAttributes:: .done call Func_3082 ldh a, [rIF] - res VBLANK, a + res B_IF_VBLANK, a ldh [rIF], a xor a ldh [rVBK], a diff --git a/engine/gfx/palettes.asm b/engine/gfx/palettes.asm index a618fe91..16869869 100644 --- a/engine/gfx/palettes.asm +++ b/engine/gfx/palettes.asm @@ -226,7 +226,7 @@ SetPal_TrainerCard: srl a push af jr c, .haveBadge -; The player doens't have the badge, so zero the badge's blk data. +; The player doesn't have the badge, so zero the badge's blk data. push bc ld a, [de] ld c, a @@ -723,7 +723,7 @@ SendSGBPackets: pop hl call InitCGBPalettes ldh a, [rLCDC] - and 1 << rLCDC_ENABLE + and LCDC_ON ret z call Delay3 ret @@ -853,7 +853,7 @@ TransferCurBGPData:: ld hl, wCGBPal ld b, %10 ; mask for non-V-blank/non-H-blank STAT mode ldh a, [rLCDC] - and 1 << rLCDC_ENABLE + and LCDC_ON jr nz, .lcdEnabled REPT NUM_PAL_COLORS call TransferPalColorLCDDisabled @@ -892,7 +892,7 @@ BufferBGPPal:: TransferBGPPals:: ; Transfer the buffered BG palettes. ldh a, [rLCDC] - and 1 << rLCDC_ENABLE + and LCDC_ON jr z, .lcdDisabled di .waitLoop @@ -929,7 +929,7 @@ TransferCurOBPData: ld hl, wCGBPal ld b, %10 ; mask for non-V-blank/non-H-blank STAT mode ldh a, [rLCDC] - and 1 << rLCDC_ENABLE + and LCDC_ON jr nz, .lcdEnabled REPT NUM_PAL_COLORS call TransferPalColorLCDDisabled diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm index 506b50a7..a1549c6c 100644 --- a/engine/gfx/sprite_oam.asm +++ b/engine/gfx/sprite_oam.asm @@ -119,7 +119,7 @@ PrepareOAMData:: or [hl] .skipPriority and $f0 - bit OAM_OBP_NUM, a + bit B_OAM_PAL1, a jr z, .spriteusesOBP0 or OAM_HIGH_PALS .spriteusesOBP0 diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm index 89d51d0b..bf43293e 100644 --- a/engine/items/item_effects.asm +++ b/engine/items/item_effects.asm @@ -758,15 +758,15 @@ ItemUseSurfboard: .makePlayerMoveForward ld a, [wPlayerDirection] ; direction the player is going bit PLAYER_DIR_BIT_UP, a - ld b, D_UP + ld b, PAD_UP jr nz, .storeSimulatedButtonPress bit PLAYER_DIR_BIT_DOWN, a - ld b, D_DOWN + ld b, PAD_DOWN jr nz, .storeSimulatedButtonPress bit PLAYER_DIR_BIT_LEFT, a - ld b, D_LEFT + ld b, PAD_LEFT jr nz, .storeSimulatedButtonPress - ld b, D_RIGHT + ld b, PAD_RIGHT .storeSimulatedButtonPress ld a, b ld [wSimulatedJoypadStatesEnd], a diff --git a/engine/items/town_map.asm b/engine/items/town_map.asm index d5960afd..96f6769c 100644 --- a/engine/items/town_map.asm +++ b/engine/items/town_map.asm @@ -71,13 +71,13 @@ DisplayTownMap: call JoypadLowSensitivity ldh a, [hJoy5] ld b, a - and A_BUTTON | B_BUTTON | D_UP | D_DOWN + and PAD_A | PAD_B | PAD_UP | PAD_DOWN jr z, .inputLoop ld a, SFX_TINK call PlaySound - bit BIT_D_UP, b + bit B_PAD_UP, b jr nz, .pressedUp - bit BIT_D_DOWN, b + bit B_PAD_DOWN, b jr nz, .pressedDown xor a ld [wTownMapSpriteBlinkingEnabled], a @@ -109,7 +109,7 @@ DisplayTownMap: Func_70f87: ; unreferenced ldh a, [hJoy5] - and D_DOWN | D_UP + and PAD_DOWN | PAD_UP ret z callfar PlayPikachuSoundClip ret @@ -204,15 +204,15 @@ LoadTownMap_Fly:: ldh a, [hJoy5] ld b, a pop hl - and A_BUTTON | B_BUTTON | D_UP | D_DOWN + and PAD_A | PAD_B | PAD_UP | PAD_DOWN jr z, .inputLoop - bit BIT_A_BUTTON, b + bit B_PAD_A, b jr nz, .pressedA ld a, SFX_TINK call PlaySound - bit BIT_D_UP, b + bit B_PAD_UP, b jr nz, .pressedUp - bit BIT_D_DOWN, b + bit B_PAD_DOWN, b jr nz, .pressedDown jr .pressedB .pressedA @@ -377,7 +377,7 @@ DrawPlayerOrBirdSprite: jr nz, .loop ld hl, wShadowOAM ld de, wShadowOAMBackup - ld bc, NUM_SPRITE_OAM_STRUCTS * 4 + ld bc, OAM_COUNT * 4 jp CopyData DisplayWildLocations: @@ -424,7 +424,7 @@ DisplayWildLocations: .done ld hl, wShadowOAM ld de, wShadowOAMBackup - ld bc, NUM_SPRITE_OAM_STRUCTS * 4 + ld bc, OAM_COUNT * 4 jp CopyData AreaUnknownText: @@ -520,7 +520,7 @@ WriteSymmetricMonPartySpriteOAM: ld [hli], a ; tile ld a, [wSymmetricSpriteOAMAttributes] ld [hli], a ; attributes - xor 1 << OAM_X_FLIP + xor OAM_XFLIP ld [wSymmetricSpriteOAMAttributes], a inc d ld a, 8 @@ -613,13 +613,13 @@ TownMapSpriteBlinkingAnimation:: ; show sprites when the counter reaches 50 ld hl, wShadowOAMBackup ld de, wShadowOAM - ld bc, (NUM_SPRITE_OAM_STRUCTS - 4) * 4 + ld bc, (OAM_COUNT - 4) * 4 call CopyData xor a jr .done .hideSprites ld hl, wShadowOAM - ld b, NUM_SPRITE_OAM_STRUCTS - 4 + ld b, OAM_COUNT - 4 ld de, $4 .hideSpritesLoop ld [hl], $a0 diff --git a/engine/joypad.asm b/engine/joypad.asm index 8b514999..7ebb88ef 100644 --- a/engine/joypad.asm +++ b/engine/joypad.asm @@ -37,8 +37,8 @@ _Joypad:: ldh a, [hJoyInput] ld b, a - and A_BUTTON + B_BUTTON + SELECT + START + D_UP - cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset + and PAD_BUTTONS | PAD_UP + cp PAD_BUTTONS ; soft reset jp z, TrySoftReset ldh a, [hJoyLast] diff --git a/engine/link/cable_club.asm b/engine/link/cable_club.asm index 691793e7..ce6c582b 100644 --- a/engine/link/cable_club.asm +++ b/engine/link/cable_club.asm @@ -109,17 +109,17 @@ CableClub_DoBattleOrTradeAgain: call Delay3 xor a ldh [hSerialSendData], a - ld a, START_TRANSFER_INTERNAL_CLOCK + ld a, SC_START | SC_INTERNAL ldh [rSC], a call DelayFrame xor a ldh [hSerialSendData], a - ld a, START_TRANSFER_INTERNAL_CLOCK + ld a, SC_START | SC_INTERNAL ldh [rSC], a .skipSendingTwoZeroBytes call Delay3 call StopAllMusic - ld a, 1 << SERIAL + ld a, IE_SERIAL ldh [rIE], a ld hl, wSerialRandomNumberListBlock ld de, wSerialOtherGameboyRandomNumberListBlock @@ -139,7 +139,7 @@ CableClub_DoBattleOrTradeAgain: ld bc, 200 vc_hook Wireless_ExchangeBytes_patch_lists call Serial_ExchangeBytes - ld a, (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK) + ld a, IE_SERIAL | IE_TIMER | IE_VBLANK ldh [rIE], a ldh a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK @@ -339,7 +339,7 @@ TradeCenter_SelectMon: ld [wMenuWatchMovingOutOfBounds], a inc a ld [wWhichTradeMonSelectionMenu], a - ld a, D_DOWN | D_LEFT | A_BUTTON + ld a, PAD_DOWN | PAD_LEFT | PAD_A ld [wMenuWatchedKeys], a ld a, [wEnemyPartyCount] ld [wMaxMenuItem], a @@ -355,7 +355,7 @@ TradeCenter_SelectMon: res BIT_DOUBLE_SPACED_MENU, [hl] and a jp z, .getNewInput - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr z, .enemyMonMenu_ANotPressed ; if A button pressed ld a, [wMaxMenuItem] @@ -374,7 +374,7 @@ TradeCenter_SelectMon: call TradeCenter_DisplayStats jp .getNewInput .enemyMonMenu_ANotPressed - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr z, .enemyMonMenu_LeftNotPressed ; if Left pressed, switch back to the player mon menu xor a ; player mon menu @@ -394,14 +394,14 @@ TradeCenter_SelectMon: ld [wCurrentMenuItem], a jr .playerMonMenu .enemyMonMenu_LeftNotPressed - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jp z, .getNewInput jp .selectedCancelMenuItem ; jump if Down pressed .playerMonMenu xor a ; player mon menu ld [wWhichTradeMonSelectionMenu], a ld [wMenuWatchMovingOutOfBounds], a - ld a, D_DOWN | D_RIGHT | A_BUTTON + ld a, PAD_DOWN | PAD_RIGHT | PAD_A ld [wMenuWatchedKeys], a ld a, [wPartyCount] ld [wMaxMenuItem], a @@ -422,7 +422,7 @@ TradeCenter_SelectMon: jr nz, .playerMonMenu_SomethingPressed jp .getNewInput .playerMonMenu_SomethingPressed - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr z, .playerMonMenu_ANotPressed jp .chosePlayerMon ; jump if A button pressed ; unreachable code @@ -432,7 +432,7 @@ TradeCenter_SelectMon: call TradeCenter_DisplayStats jp .getNewInput .playerMonMenu_ANotPressed - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr z, .playerMonMenu_RightNotPressed ; if Right pressed, switch to the enemy mon menu ld a, $1 ; enemy mon menu @@ -454,7 +454,7 @@ TradeCenter_SelectMon: .notPastLastEnemyMon jp .enemyMonMenu .playerMonMenu_RightNotPressed - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jr z, .getNewInput jp .selectedCancelMenuItem ; jump if Down pressed .getNewInput @@ -490,14 +490,14 @@ TradeCenter_SelectMon: .selectStatsMenuItem ld a, " " ldcoord_a 11, 16 - ld a, D_RIGHT | B_BUTTON | A_BUTTON + ld a, PAD_RIGHT | PAD_B | PAD_A ld [wMenuWatchedKeys], a ld a, 1 ld [wTopMenuItemX], a call HandleMenuInput - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr nz, .selectTradeMenuItem - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr z, .displayPlayerMonStats .cancelPlayerMonChoice pop af @@ -507,14 +507,14 @@ TradeCenter_SelectMon: .selectTradeMenuItem ld a, " " ldcoord_a 1, 16 - ld a, D_LEFT | B_BUTTON | A_BUTTON + ld a, PAD_LEFT | PAD_B | PAD_A ld [wMenuWatchedKeys], a ld a, 11 ld [wTopMenuItemX], a call HandleMenuInput - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr nz, .selectStatsMenuItem - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .cancelPlayerMonChoice jr .choseTrade .displayPlayerMonStats @@ -563,9 +563,9 @@ TradeCenter_SelectMon: ldh a, [hJoy5] and a ; pressed anything? jr z, .cancelMenuItem_JoypadLoop - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr nz, .cancelMenuItem_APressed - bit BIT_D_UP, a + bit B_PAD_UP, a jr z, .cancelMenuItem_JoypadLoop ; if Up pressed ld a, " " diff --git a/engine/link/cable_club_npc.asm b/engine/link/cable_club_npc.asm index 975f4e03..ba29ca06 100644 --- a/engine/link/cable_club_npc.asm +++ b/engine/link/cable_club_npc.asm @@ -29,7 +29,7 @@ CableClubNPC:: ldh [rSB], a xor a ldh [hSerialReceiveData], a - ld a, START_TRANSFER_EXTERNAL_CLOCK + ld a, SC_START | SC_EXTERNAL ; This vc_hook causes the Virtual Console to set [hSerialConnectionStatus] to ; USING_INTERNAL_CLOCK, which allows the player to proceed past the link ; receptionist's "Please wait." It assumes that hSerialConnectionStatus is at @@ -46,7 +46,7 @@ CableClubNPC:: jr z, .failedToEstablishConnection ld a, ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK ldh [rSB], a - ld a, START_TRANSFER_INTERNAL_CLOCK + ld a, SC_START | SC_INTERNAL ldh [rSC], a call DelayFrame jr .establishConnectionLoop @@ -215,6 +215,6 @@ CloseLinkConnection: ldh [rSB], a xor a ldh [hSerialReceiveData], a - ld a, START_TRANSFER_EXTERNAL_CLOCK + ld a, SC_START | SC_EXTERNAL ldh [rSC], a ret diff --git a/engine/menus/draw_start_menu.asm b/engine/menus/draw_start_menu.asm index cb2e5988..a72236c3 100644 --- a/engine/menus/draw_start_menu.asm +++ b/engine/menus/draw_start_menu.asm @@ -10,7 +10,7 @@ DrawStartMenu:: lb bc, 12, 8 .drawTextBoxBorder call TextBoxBorder - ld a, D_DOWN | D_UP | START | B_BUTTON | A_BUTTON + ld a, PAD_DOWN | PAD_UP | PAD_START | PAD_B | PAD_A ld [wMenuWatchedKeys], a ld a, $02 ld [wTopMenuItemY], a ; Y position of first menu choice diff --git a/engine/menus/league_pc.asm b/engine/menus/league_pc.asm index b9151084..ba6ca318 100644 --- a/engine/menus/league_pc.asm +++ b/engine/menus/league_pc.asm @@ -57,7 +57,7 @@ LeaguePCShowTeam: call LeaguePCShowMon call WaitForTextScrollButtonPress ldh a, [hJoyHeld] - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .exit ld hl, wHallOfFame + HOF_MON ld de, wHallOfFame diff --git a/engine/menus/link_menu.asm b/engine/menus/link_menu.asm index 9b151388..94384cb3 100644 --- a/engine/menus/link_menu.asm +++ b/engine/menus/link_menu.asm @@ -667,14 +667,14 @@ LinkMenu: ld a, 3 ld [hli], a ASSERT wMaxMenuItem + 1 == wMenuWatchedKeys - ASSERT 2 == B_BUTTON + ASSERT 2 == PAD_B ld [hli], a ASSERT wMenuWatchedKeys + 1 == wLastMenuItem xor a ld [hl], a .waitForInputLoop call HandleMenuInput - and A_BUTTON | B_BUTTON + and PAD_A | PAD_B add a add a ld b, a @@ -733,7 +733,7 @@ LinkMenu: jr nz, .skipStartingTransfer call DelayFrame call DelayFrame - ld a, START_TRANSFER_INTERNAL_CLOCK + ld a, SC_START | SC_INTERNAL ldh [rSC], a .skipStartingTransfer ld b, " " @@ -741,7 +741,7 @@ LinkMenu: ld d, " " ld e, "▷" ld a, [wLinkMenuSelectionSendBuffer] - and B_BUTTON << 2 ; was B button pressed? + and PAD_B << 2 ; was B button pressed? jr nz, .updateCursorPosition ; A button was pressed ld a, [wCurrentMenuItem] @@ -762,7 +762,7 @@ LinkMenu: call Func_f59ec call LoadScreenTilesFromBuffer1 ld a, [wLinkMenuSelectionSendBuffer] - and B_BUTTON << 2 ; was B button pressed? + and PAD_B << 2 ; was B button pressed? jr nz, .choseCancel ; cancel if B pressed ld a, [wCurrentMenuItem] cp $2 diff --git a/engine/menus/main_menu.asm b/engine/menus/main_menu.asm index a8e37ff2..d739e560 100644 --- a/engine/menus/main_menu.asm +++ b/engine/menus/main_menu.asm @@ -59,12 +59,12 @@ MainMenu: ld [wTopMenuItemX], a inc a ld [wTopMenuItemY], a - ld a, A_BUTTON | B_BUTTON | START + ld a, PAD_A | PAD_B | PAD_START ld [wMenuWatchedKeys], a ld a, [wSaveFileStatus] ld [wMaxMenuItem], a call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, DisplayTitleScreen ; if so, go back to the title screen ld c, 20 call DelayFrames @@ -97,9 +97,9 @@ MainMenu: ldh [hJoyHeld], a call Joypad ldh a, [hJoyHeld] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr nz, .pressedA - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, .mainMenuLoop jr .inputLoop .pressedA @@ -274,12 +274,12 @@ DisplayOptionMenu: ret CheckForPlayerNameInSRAM: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a - ld a, SRAM_BANKING_MODE - ld [MBC1SRamBankingMode], a - ASSERT SRAM_BANKING_MODE == BANK("Save Data") - ld [MBC1SRamBank], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a + ld a, BMODE_ADVANCED + ld [rBMODE], a + ASSERT BMODE_ADVANCED == BANK("Save Data") + ld [rRAMB], a ld b, NAME_LENGTH ld hl, sPlayerName .loop @@ -289,13 +289,13 @@ CheckForPlayerNameInSRAM: dec b jr nz, .loop xor a - ld [MBC1SRamEnable], a - ld [MBC1SRamBankingMode], a + ld [rRAMG], a + ld [rBMODE], a and a ret .found xor a - ld [MBC1SRamEnable], a - ld [MBC1SRamBankingMode], a + ld [rRAMG], a + ld [rBMODE], a scf ret diff --git a/engine/menus/naming_screen.asm b/engine/menus/naming_screen.asm index 9d477b34..815fa54f 100644 --- a/engine/menus/naming_screen.asm +++ b/engine/menus/naming_screen.asm @@ -215,11 +215,11 @@ DisplayNamingScreen: .didNotPressED ld a, [wCurrentMenuItem] cp $6 ; case switch row - jr nz, .didNotPressCaseSwtich + jr nz, .didNotPressCaseSwitch ld a, [wTopMenuItemX] cp $1 ; case switch column jr z, .pressedA_changedCase -.didNotPressCaseSwtich +.didNotPressCaseSwitch ld hl, wMenuCursorLocation ld a, [hli] ld h, [hl] diff --git a/engine/menus/options.asm b/engine/menus/options.asm index a2a96dd6..c7e16d55 100644 --- a/engine/menus/options.asm +++ b/engine/menus/options.asm @@ -3,7 +3,7 @@ DisplayOptionMenu_: .optionMenuLoop call JoypadLowSensitivity ldh a, [hJoy5] - and START | B_BUTTON + and PAD_START | PAD_B jr nz, .exitOptionMenu call OptionsControl jr c, .dpadDelay @@ -43,9 +43,9 @@ OptionMenuJumpTable: OptionsMenu_TextSpeed: call GetTextSpeed ldh a, [hJoy5] - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr nz, .pressedRight - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr nz, .pressedLeft jr .nonePressed .pressedRight @@ -118,7 +118,7 @@ GetTextSpeed: OptionsMenu_BattleAnimations: ldh a, [hJoy5] - and D_RIGHT | D_LEFT + and PAD_LEFT | PAD_RIGHT jr nz, .asm_41d33 ld a, [wOptions] and $80 ; mask other bits @@ -153,7 +153,7 @@ AnimationOffText: OptionsMenu_BattleStyle: ldh a, [hJoy5] - and D_LEFT | D_RIGHT + and PAD_LEFT | PAD_RIGHT jr nz, .asm_41d6b ld a, [wOptions] and $40 ; mask other bits @@ -193,9 +193,9 @@ OptionsMenu_SpeakerSettings: swap a ld c, a ldh a, [hJoy5] - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr nz, .pressedRight - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr nz, .pressedLeft jr .asm_41dca .pressedRight @@ -212,7 +212,7 @@ OptionsMenu_SpeakerSettings: swap a ld b, a xor a - ldh [rNR51], a + ldh [rAUDTERM], a ld a, [wOptions] and $cf or b @@ -248,9 +248,9 @@ Earphone3SoundText: OptionsMenu_GBPrinterBrightness: call Func_41e7b ldh a, [hJoy5] - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr nz, .pressedRight - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr nz, .pressedLeft jr .asm_41e32 .pressedRight @@ -340,7 +340,7 @@ OptionsMenu_Dummy: OptionsMenu_Cancel: ldh a, [hJoy5] - and A_BUTTON + and PAD_A jr nz, .pressedCancel and a ret @@ -351,9 +351,9 @@ OptionsMenu_Cancel: OptionsControl: ld hl, wOptionsCursorLocation ldh a, [hJoy5] - cp D_DOWN + cp PAD_DOWN jr z, .pressedDown - cp D_UP + cp PAD_UP jr z, .pressedUp and a ret diff --git a/engine/menus/pc.asm b/engine/menus/pc.asm index 33dd3c2c..b4571ac3 100644 --- a/engine/menus/pc.asm +++ b/engine/menus/pc.asm @@ -14,7 +14,7 @@ PCMainMenu: ld hl, wMiscFlags set BIT_NO_MENU_BUTTON_SOUND, [hl] call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, LogOff ld a, [wMaxMenuItem] cp 2 diff --git a/engine/menus/players_pc.asm b/engine/menus/players_pc.asm index 630b8f87..01d13afa 100644 --- a/engine/menus/players_pc.asm +++ b/engine/menus/players_pc.asm @@ -38,7 +38,7 @@ PlayerPCMenu: inc hl ld a, 3 ld [hli], a ; wMaxMenuItem - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; wMenuWatchedKeys xor a ld [hl], a @@ -49,7 +49,7 @@ PlayerPCMenu: ld hl, WhatDoYouWantText call PrintText call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, ExitPlayerPC call PlaceUnfilledArrowMenuCursor ld a, [wCurrentMenuItem] diff --git a/engine/menus/pokedex.asm b/engine/menus/pokedex.asm index 88a057df..07b24392 100644 --- a/engine/menus/pokedex.asm +++ b/engine/menus/pokedex.asm @@ -28,7 +28,7 @@ ShowPokedexMenu: inc hl ld a, 6 ld [hli], a ; max menu item ID - ld [hl], D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON + ld [hl], PAD_LEFT | PAD_RIGHT | PAD_B | PAD_A call HandlePokedexListMenu jr c, .goToSideMenu ; if the player chose a pokemon from the list .exitPokedex @@ -92,7 +92,7 @@ HandlePokedexSideMenu: inc hl ld a, 4 ld [hli], a ; max menu item ID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; menu watched keys (A button and B button) xor a ld [hli], a ; old menu item ID @@ -100,7 +100,7 @@ HandlePokedexSideMenu: ldh [hJoy7], a .handleMenuInput call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a ld b, 2 jr nz, .buttonBPressed ld a, [wCurrentMenuItem] @@ -191,12 +191,12 @@ HandlePokedexListMenu: call Pokedex_PlacePokemonList call GBPalNormal call HandleMenuInput - bit BIT_B_BUTTON, a ; was the B button pressed? + bit B_PAD_B, a ; was the B button pressed? jp nz, .buttonBPressed - bit BIT_A_BUTTON, a ; was the A button pressed? + bit B_PAD_A, a ; was the A button pressed? jp nz, .buttonAPressed .checkIfUpPressed - bit BIT_D_UP, a ; was Up pressed? + bit B_PAD_UP, a ; was Up pressed? jr z, .checkIfDownPressed .upPressed ; scroll up one row ld a, [wListScrollOffset] @@ -207,7 +207,7 @@ HandlePokedexListMenu: jp .loop .checkIfDownPressed - bit BIT_D_DOWN, a ; was Down pressed? + bit B_PAD_DOWN, a ; was Down pressed? jr z, .checkIfRightPressed .downPressed ; scroll down one row ld a, [wDexMaxSeenMon] @@ -223,7 +223,7 @@ HandlePokedexListMenu: jp .loop .checkIfRightPressed - bit BIT_D_RIGHT, a ; was Right pressed? + bit B_PAD_RIGHT, a ; was Right pressed? jr z, .checkIfLeftPressed .rightPressed ; scroll down 7 rows ld a, [wDexMaxSeenMon] @@ -242,7 +242,7 @@ HandlePokedexListMenu: jp .loop .checkIfLeftPressed ; scroll up 7 rows - bit BIT_D_LEFT, a ; was Left pressed? + bit B_PAD_LEFT, a ; was Left pressed? jr z, .buttonAPressed .leftPressed ld a, [wListScrollOffset] @@ -447,7 +447,7 @@ ShowPokedexDataInternal: ld hl, wStatusFlags2 set BIT_NO_AUDIO_FADE_OUT, [hl] ld a, $33 ; 3/7 volume - ldh [rNR50], a + ldh [rAUDVOL], a ldh a, [hTileAnimations] push af xor a @@ -465,7 +465,7 @@ ShowPokedexDataInternal: .waitForButtonPress call JoypadLowSensitivity ldh a, [hJoy5] - and A_BUTTON | B_BUTTON + and PAD_A | PAD_B jr z, .waitForButtonPress pop af ldh [hTileAnimations], a @@ -477,7 +477,7 @@ ShowPokedexDataInternal: ld hl, wStatusFlags2 res BIT_NO_AUDIO_FADE_OUT, [hl] ld a, $77 ; max volume - ldh [rNR50], a + ldh [rAUDVOL], a ret HeightWeightText: diff --git a/engine/menus/save.asm b/engine/menus/save.asm index a2760d0a..e660020b 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -33,7 +33,7 @@ FileDataDestroyedText: LoadSAV0: call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ; This vc_hook does not have to be in any particular location. ; It is defined here because it refers to the same labels as the two lines below. vc_hook Unknown_save_limit @@ -81,7 +81,7 @@ LoadSAV0: LoadSAV1: call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, sGameData ld bc, sGameDataEnd - sGameData call SAVCheckSum @@ -99,7 +99,7 @@ LoadSAV1: LoadSAV2: call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, sGameData ld bc, sGameDataEnd - sGameData call SAVCheckSum @@ -196,7 +196,7 @@ OlderFileWillBeErasedText: SaveSAVtoSRAM0: call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, wPlayerName ld de, sPlayerName ld bc, NAME_LENGTH @@ -226,7 +226,7 @@ SaveSAVtoSRAM1: ; stored pokémon call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, wBoxDataStart ld de, sCurBoxData ld bc, wBoxDataEnd - wBoxDataStart @@ -241,7 +241,7 @@ SaveSAVtoSRAM1: SaveSAVtoSRAM2: call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, wPartyDataStart ld de, sPartyData ld bc, wPartyDataEnd - wPartyDataStart @@ -349,7 +349,7 @@ ChangeBox:: call HandleMenuInput ld hl, hUILayoutFlags res BIT_DOUBLE_SPACED_MENU, [hl] - bit BIT_B_BUTTON, a + bit B_PAD_B, a ret nz ld a, $b6 call PlaySoundWaitForCurrent @@ -387,7 +387,7 @@ CopyBoxToOrFromSRAM: push hl call EnableSRAM ld a, b - ld [MBC1SRamBank], a + ld [rRAMB], a ld bc, wBoxDataEnd - wBoxDataStart call CopyData pop hl @@ -409,7 +409,7 @@ CopyBoxToOrFromSRAM: DisplayChangeBoxMenu: xor a ldh [hAutoBGTransferEnabled], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 11 ld [wMaxMenuItem], a @@ -501,10 +501,10 @@ EmptyAllSRAMBoxes: ; player changes the box) call EnableSRAM ld a, BANK("Saved Boxes 1") - ld [MBC1SRamBank], a + ld [rRAMB], a call EmptySRAMBoxesInBank ld a, BANK("Saved Boxes 2") - ld [MBC1SRamBank], a + ld [rRAMB], a call EmptySRAMBoxesInBank call DisableSRAM ret @@ -542,10 +542,10 @@ GetMonCountsForAllBoxes: push hl call EnableSRAM ld a, BANK("Saved Boxes 1") - ld [MBC1SRamBank], a + ld [rRAMB], a call GetMonCountsForBoxesInBank ld a, BANK("Saved Boxes 2") - ld [MBC1SRamBank], a + ld [rRAMB], a call GetMonCountsForBoxesInBank call DisableSRAM pop hl @@ -582,7 +582,7 @@ SAVCheckRandomID: ; (which are stored at wPlayerID)s call EnableSRAM ld a, BANK("Save Data") - ld [MBC1SRamBank], a + ld [rRAMB], a ld a, [sPlayerName] and a jr z, .next @@ -603,9 +603,9 @@ SAVCheckRandomID: ld a, [wPlayerID + 1] cp h .next - ld a, SRAM_DISABLE - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld a, $00 + ld [rBMODE], a + ld [rRAMG], a ret SaveHallOfFameTeams: @@ -646,7 +646,7 @@ LoadHallOfFameTeams: HallOfFame_Copy: call EnableSRAM xor a - ld [MBC1SRamBank], a + ld [rRAMB], a call CopyData call DisableSRAM ret @@ -664,21 +664,21 @@ ClearSAV: ret PadSRAM_FF: - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, STARTOF(SRAM) ld bc, SIZEOF(SRAM) ld a, $ff jp FillMemory EnableSRAM: - ld a, SRAM_BANKING_MODE - ld [MBC1SRamBankingMode], a - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, BMODE_ADVANCED + ld [rBMODE], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ret DisableSRAM: - ld a, SRAM_DISABLE - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld a, 0 + ld [rBMODE], a + ld [rRAMG], a ret diff --git a/engine/menus/start_sub_menus.asm b/engine/menus/start_sub_menus.asm index 96a7da16..9e8a181b 100644 --- a/engine/menus/start_sub_menus.asm +++ b/engine/menus/start_sub_menus.asm @@ -57,7 +57,7 @@ StartMenu_Pokemon:: inc hl ld a, b ld [hli], a ; max menu item ID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; menu watched keys xor a ld [hl], a @@ -65,7 +65,7 @@ StartMenu_Pokemon:: push af call LoadScreenTilesFromBuffer1 ; restore saved screen pop af - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, .loop ; if the B button wasn't pressed ld a, [wMaxMenuItem] @@ -371,13 +371,13 @@ StartMenu_Item:: inc hl inc a ; a = 1 ld [hli], a ; max menu item ID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; menu watched keys xor a ld [hl], a ; old menu item id call HandleMenuInput call PlaceUnfilledArrowMenuCursor - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr z, .useOrTossItem jp ItemMenuLoop .useOrTossItem ; if the player made the choice to use or toss the item diff --git a/engine/menus/text_box.asm b/engine/menus/text_box.asm index fe792274..d73df6ff 100644 --- a/engine/menus/text_box.asm +++ b/engine/menus/text_box.asm @@ -156,7 +156,7 @@ DoBuySellQuitMenu: ld a, BUY_SELL_QUIT_MENU_TEMPLATE ld [wTextBoxID], a call DisplayTextBoxID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, $2 ld [wMaxMenuItem], a @@ -173,9 +173,9 @@ DoBuySellQuitMenu: ld [wStatusFlags5], a call HandleMenuInput call PlaceUnfilledArrowMenuCursor - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr nz, .pressedA - bit BIT_B_BUTTON, a ; always true since only A/B are watched + bit B_PAD_B, a ; always true since only A/B are watched jr z, .pressedA ld a, CANCELLED_MENU ld [wMenuExitMethod], a @@ -213,7 +213,7 @@ DisplayTwoOptionMenu: ld [wChosenMenuItem], a ld [wMenuExitMethod], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, $1 ld [wMaxMenuItem], a @@ -282,7 +282,7 @@ DisplayTwoOptionMenu: res BIT_NO_TEXT_DELAY, [hl] call HandleMenuInput pop hl - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed .pressedAButton ld a, [wCurrentMenuItem] diff --git a/engine/menus/unused_input.asm b/engine/menus/unused_input.asm index 15a0af34..9c868b3f 100644 --- a/engine/menus/unused_input.asm +++ b/engine/menus/unused_input.asm @@ -31,7 +31,7 @@ HandleMenuInputPokemonSelectionDuplicate: ; unreferenced ld [wCheckFor180DegreeTurn], a ldh a, [hJoy5] ld b, a - bit BIT_D_UP, a + bit B_PAD_UP, a jr z, .checkIfDownPressed .upPressed ld a, [wCurrentMenuItem] ; selected menu item @@ -42,7 +42,7 @@ HandleMenuInputPokemonSelectionDuplicate: ; unreferenced ld [wCurrentMenuItem], a ; move selected menu item up one space jr .checkOtherKeys .checkIfDownPressed - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jr z, .checkOtherKeys .downPressed ld a, [wCurrentMenuItem] @@ -59,7 +59,7 @@ HandleMenuInputPokemonSelectionDuplicate: ; unreferenced jp z, .loop1 .checkIfAButtonOrBButtonPressed ldh a, [hJoy5] - and A_BUTTON | B_BUTTON + and PAD_A | PAD_B jr z, .skipPlayingSound .AButtonOrBButtonPressed ld a, SFX_PRESS_AB diff --git a/engine/minigame/surfing_pikachu.asm b/engine/minigame/surfing_pikachu.asm index f30d567c..79e5bc3e 100644 --- a/engine/minigame/surfing_pikachu.asm +++ b/engine/minigame/surfing_pikachu.asm @@ -89,12 +89,12 @@ SurfingPikachu_CheckPressedSelect: bit 1, [hl] ret z ldh a, [hJoyPressed] - and SELECT + and PAD_SELECT ret Func_f80b7: ldh a, [hJoyPressed] - and START + and PAD_START ret z ld hl, wc5e2 ld a, [hl] @@ -600,7 +600,7 @@ SurfingMinigame_WaitLast: SurfingMinigame_ExitOnPressA: call SurfingMinigame_UpdateLYOverrides ldh a, [hJoyPressed] - and A_BUTTON + and PAD_A ret z ld hl, wSurfingMinigameRoutineNumber set 7, [hl] @@ -621,7 +621,7 @@ SurfingMinigame_GameOver: .wait_press_a ldh a, [hJoyPressed] - and A_BUTTON + and PAD_A ret z ld hl, wSurfingMinigameRoutineNumber set 7, [hl] @@ -846,10 +846,10 @@ Func_f8579: SurfingMinigame_DPadAction: ld de, hJoy5 ld a, [de] - and D_LEFT + and PAD_LEFT jr nz, .d_left ld a, [de] - and D_RIGHT + and PAD_RIGHT jr nz, .d_right ret diff --git a/engine/movie/credits.asm b/engine/movie/credits.asm index 22006e6a..f7e13aab 100644 --- a/engine/movie/credits.asm +++ b/engine/movie/credits.asm @@ -65,7 +65,7 @@ DisplayCreditsMon: xor a ldh [hAutoBGTransferEnabled], a ld hl, rLCDC - set rLCDC_BG_TILEMAP, [hl] + set B_LCDC_BG_MAP, [hl] call SaveScreenTilesToBuffer2 call FillMiddleOfScreenWithWhite call GetNextCreditsMon @@ -80,7 +80,7 @@ DisplayCreditsMon: ldh [rBGP], a call UpdateCGBPal_BGP ld hl, rLCDC - res rLCDC_BG_TILEMAP, [hl] + res B_LCDC_BG_MAP, [hl] ld a, 1 ldh [hAutoBGTransferEnabled], a ld b, 0 diff --git a/engine/movie/evolution.asm b/engine/movie/evolution.asm index 99f14322..9d24c0d5 100644 --- a/engine/movie/evolution.asm +++ b/engine/movie/evolution.asm @@ -141,7 +141,7 @@ Evolution_CheckForCancel: call JoypadLowSensitivity ldh a, [hJoy5] pop bc - and B_BUTTON + and PAD_B jr nz, .pressedB .notAllowedToCancel dec c diff --git a/engine/movie/hall_of_fame.asm b/engine/movie/hall_of_fame.asm index defe5502..025d6a03 100644 --- a/engine/movie/hall_of_fame.asm +++ b/engine/movie/hall_of_fame.asm @@ -12,7 +12,7 @@ AnimateHallOfFame: call FillMemory call EnableLCD ld hl, rLCDC - set rLCDC_BG_TILEMAP, [hl] + set B_LCDC_BG_MAP, [hl] xor a ld hl, wHallOfFame ld bc, HOF_TEAM @@ -87,7 +87,7 @@ AnimateHallOfFame: xor a ldh [hWY], a ld hl, rLCDC - res rLCDC_BG_TILEMAP, [hl] + res B_LCDC_BG_MAP, [hl] ret HallOfFameText: diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm index 33a3a134..f018d860 100644 --- a/engine/movie/intro.asm +++ b/engine/movie/intro.asm @@ -35,7 +35,7 @@ InitIntroNidorinoOAM: ld [hli], a ; X ld a, d ld [hli], a ; tile - ld a, OAM_BEHIND_BG + ld a, OAM_PRIO ld [hli], a ; attributes inc d dec c @@ -50,7 +50,7 @@ InitIntroNidorinoOAM: IntroClearScreen: ld hl, vBGMap1 - ld bc, BG_MAP_WIDTH * SCREEN_HEIGHT + ld bc, TILEMAP_WIDTH * SCREEN_HEIGHT jr IntroClearCommon IntroClearMiddleOfScreen: @@ -116,8 +116,8 @@ PlayShootingStar: call EnableLCD ld hl, rLCDC - res rLCDC_WINDOW_ENABLE, [hl] - set rLCDC_BG_TILEMAP, [hl] + res B_LCDC_WINDOW, [hl] + set B_LCDC_BG_MAP, [hl] ld c, 64 call DelayFrames farcall AnimateShootingStar @@ -142,10 +142,10 @@ IntroDrawBlackBars: ld c, SCREEN_WIDTH * 4 call IntroPlaceBlackTiles ld hl, vBGMap1 - ld c, BG_MAP_WIDTH * 4 + ld c, TILEMAP_WIDTH * 4 call IntroPlaceBlackTiles hlbgcoord 0, 14, vBGMap1 - ld c, BG_MAP_WIDTH * 4 + ld c, TILEMAP_WIDTH * 4 jp IntroPlaceBlackTiles LoadPresentsGraphic: ; unreferenced diff --git a/engine/movie/intro_yellow.asm b/engine/movie/intro_yellow.asm index 4e8282bc..47203580 100644 --- a/engine/movie/intro_yellow.asm +++ b/engine/movie/intro_yellow.asm @@ -15,7 +15,7 @@ PlayIntroScene: jr nz, .go_to_title_screen call JoypadLowSensitivity ldh a, [hJoyPressed] - and A_BUTTON | B_BUTTON | START + and PAD_A | PAD_B | PAD_START jr nz, .go_to_title_screen call Func_f98fc ld a, $0 diff --git a/engine/movie/oak_speech/clear_save.asm b/engine/movie/oak_speech/clear_save.asm index 2dd5f4a7..4df2faa4 100644 --- a/engine/movie/oak_speech/clear_save.asm +++ b/engine/movie/oak_speech/clear_save.asm @@ -5,7 +5,7 @@ DoClearSaveDialogue: call LoadTextBoxTilePatterns ld hl, ClearSaveDataText call PrintText - ld a, B_BUTTON + ld a, PAD_B ld [wJoyIgnore], a hlcoord 14, 7 lb bc, 8, 15 diff --git a/engine/movie/oak_speech/oak_speech2.asm b/engine/movie/oak_speech/oak_speech2.asm index 39dcf001..300b5590 100644 --- a/engine/movie/oak_speech/oak_speech2.asm +++ b/engine/movie/oak_speech/oak_speech2.asm @@ -177,7 +177,7 @@ DisplayIntroNameTextBox: ld [wLastMenuItem], a inc a ld [wTopMenuItemX], a - ld [wMenuWatchedKeys], a ; A_BUTTON + ld [wMenuWatchedKeys], a ; PAD_A inc a ld [wTopMenuItemY], a inc a diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index 6d9b9be9..5b837591 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -158,7 +158,7 @@ AnimateShootingStar: ret SmallStarsOAM: - dbsprite 0, 0, 0, 0, $A2, OAM_BEHIND_BG | OAM_OBP1 + dbsprite 0, 0, 0, 0, $A2, OAM_PRIO | OAM_PAL1 SmallStarsOAMEnd: SmallStarsWaveCoordsPointerTable: @@ -248,10 +248,10 @@ GameFreakLogoOAMData: GameFreakLogoOAMDataEnd: GameFreakShootingStarOAMData: - dbsprite 20, 0, 0, 0, $a0, OAM_OBP1 | OAM_HIGH_PALS - dbsprite 21, 0, 0, 0, $a0, OAM_OBP1 | OAM_HIGH_PALS | OAM_HFLIP - dbsprite 20, 1, 0, 0, $a1, OAM_OBP1 | OAM_HIGH_PALS - dbsprite 21, 1, 0, 0, $a1, OAM_OBP1 | OAM_HIGH_PALS | OAM_HFLIP + dbsprite 20, 0, 0, 0, $a0, OAM_PAL1 | OAM_HIGH_PALS + dbsprite 21, 0, 0, 0, $a0, OAM_PAL1 | OAM_HIGH_PALS | OAM_XFLIP + dbsprite 20, 1, 0, 0, $a1, OAM_PAL1 | OAM_HIGH_PALS + dbsprite 21, 1, 0, 0, $a1, OAM_PAL1 | OAM_HIGH_PALS | OAM_XFLIP GameFreakShootingStarOAMDataEnd: FallingStar: diff --git a/engine/movie/title.asm b/engine/movie/title.asm index ec7a2aa3..7a4637ec 100644 --- a/engine/movie/title.asm +++ b/engine/movie/title.asm @@ -165,12 +165,12 @@ DisplayTitleScreen: call DelayFrame call JoypadLowSensitivity ldh a, [hJoyHeld] - cp D_UP | SELECT | B_BUTTON + cp PAD_UP | PAD_SELECT | PAD_B jr z, .go_to_main_menu IF DEF(_DEBUG) - and A_BUTTON | SELECT | START + and PAD_A | PAD_SELECT | PAD_START ELSE - and A_BUTTON | START + and PAD_A | PAD_START ENDC jr nz, .go_to_main_menu call DoTitleScreenFunction @@ -194,12 +194,12 @@ ENDC call LoadGBPal ldh a, [hJoyHeld] ld b, a - and D_UP | SELECT | B_BUTTON - cp D_UP | SELECT | B_BUTTON + and PAD_UP | PAD_SELECT | PAD_B + cp PAD_UP | PAD_SELECT | PAD_B jp z, .doClearSaveDialogue IF DEF(_DEBUG) ld a, b - bit BIT_SELECT, a + bit B_PAD_SELECT, a jp z, MainMenu callfar DebugMenu jp hl diff --git a/engine/movie/trade.asm b/engine/movie/trade.asm index dfbe643f..2cb51d98 100644 --- a/engine/movie/trade.asm +++ b/engine/movie/trade.asm @@ -150,7 +150,7 @@ Trade_Delay80: Trade_ClearTileMap: hlcoord 0, 0 - ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld bc, SCREEN_AREA ld a, " " jp FillMemory @@ -350,9 +350,9 @@ Trade_AnimateBallEnteringLinkCable: Trade_BallInsideLinkCableOAMBlock: db $7e, 0 - db $7e, OAM_HFLIP - db $7e, OAM_VFLIP - db $7e, OAM_HFLIP | OAM_VFLIP + db $7e, OAM_XFLIP + db $7e, OAM_YFLIP + db $7e, OAM_XFLIP | OAM_YFLIP Trade_ShowEnemyMon: ld a, TRADE_BALL_TILT_ANIM @@ -716,28 +716,28 @@ Trade_CircleOAMBlocks: trade_circle_oam_block .OAMBlock3, 24, 24 .OAMBlock0: - db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 - db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 - db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 - db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 + db ICON_TRADEBUBBLE << 2 + 0, OAM_PAL1 + db ICON_TRADEBUBBLE << 2 + 1, OAM_PAL1 + db ICON_TRADEBUBBLE << 2 + 2, OAM_PAL1 + db ICON_TRADEBUBBLE << 2 + 3, OAM_PAL1 .OAMBlock1: - db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_HFLIP - db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP - db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_HFLIP - db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP + db ICON_TRADEBUBBLE << 2 + 1, OAM_PAL1 | OAM_XFLIP + db ICON_TRADEBUBBLE << 2 + 0, OAM_PAL1 | OAM_XFLIP + db ICON_TRADEBUBBLE << 2 + 3, OAM_PAL1 | OAM_XFLIP + db ICON_TRADEBUBBLE << 2 + 2, OAM_PAL1 | OAM_XFLIP .OAMBlock2: - db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_VFLIP - db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_VFLIP - db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_VFLIP - db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_VFLIP + db ICON_TRADEBUBBLE << 2 + 2, OAM_PAL1 | OAM_YFLIP + db ICON_TRADEBUBBLE << 2 + 3, OAM_PAL1 | OAM_YFLIP + db ICON_TRADEBUBBLE << 2 + 0, OAM_PAL1 | OAM_YFLIP + db ICON_TRADEBUBBLE << 2 + 1, OAM_PAL1 | OAM_YFLIP .OAMBlock3: - db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP - db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP - db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP - db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP + db ICON_TRADEBUBBLE << 2 + 3, OAM_PAL1 | OAM_XFLIP | OAM_YFLIP + db ICON_TRADEBUBBLE << 2 + 2, OAM_PAL1 | OAM_XFLIP | OAM_YFLIP + db ICON_TRADEBUBBLE << 2 + 1, OAM_PAL1 | OAM_XFLIP | OAM_YFLIP + db ICON_TRADEBUBBLE << 2 + 0, OAM_PAL1 | OAM_XFLIP | OAM_YFLIP ; a = species Trade_LoadMonSprite: diff --git a/engine/overworld/auto_movement.asm b/engine/overworld/auto_movement.asm index 8174b273..cdc7e28a 100644 --- a/engine/overworld/auto_movement.asm +++ b/engine/overworld/auto_movement.asm @@ -3,13 +3,13 @@ PlayerStepOutFromDoor:: res BIT_EXITING_DOOR, [hl] call IsPlayerStandingOnDoorTile jr nc, .notStandingOnDoor - ld a, SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN + ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD ld [wJoyIgnore], a ld hl, wMovementFlags set BIT_EXITING_DOOR, [hl] ld a, $1 ld [wSimulatedJoypadStatesIndex], a - ld a, D_DOWN + ld a, PAD_DOWN ld [wSimulatedJoypadStatesEnd], a xor a ld [wSpritePlayerStateData1ImageIndex], a @@ -85,7 +85,7 @@ PalletMovementScript_OakMoveLeft: call PlayMusic ld hl, wStatusFlags7 set BIT_NO_MAP_MUSIC, [hl] - ld a, SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN + ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD ld [wJoyIgnore], a ret @@ -142,11 +142,11 @@ RLEList_ProfOakWalkToLab: db -1 ; end RLEList_PlayerWalkToLab: - db D_UP, 2 - db D_RIGHT, 3 - db D_DOWN, 5 - db D_LEFT, 1 - db D_DOWN, 7 ; differs from red + db PAD_UP, 2 + db PAD_RIGHT, 3 + db PAD_DOWN, 5 + db PAD_LEFT, 1 + db PAD_DOWN, 7 ; differs from red db -1 ; end PalletMovementScript_Done: @@ -194,9 +194,9 @@ PewterMovementScript_WalkToMuseum: RLEList_PewterMuseumPlayer: db NO_INPUT, 1 - db D_UP, 3 - db D_LEFT, 13 - db D_UP, 6 + db PAD_UP, 3 + db PAD_LEFT, 13 + db PAD_UP, 6 db -1 ; end RLEList_PewterMuseumGuy: @@ -251,11 +251,11 @@ PewterMovementScript_WalkToGym: RLEList_PewterGymPlayer: db NO_INPUT, 1 - db D_RIGHT, 2 - db D_DOWN, 5 - db D_LEFT, 11 - db D_UP, 5 - db D_LEFT, 15 + db PAD_RIGHT, 2 + db PAD_DOWN, 5 + db PAD_LEFT, 11 + db PAD_UP, 5 + db PAD_LEFT, 15 db -1 ; end RLEList_PewterGymGuy: diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 76821045..1b5b85bd 100644 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -125,10 +125,10 @@ WriteCutOrBoulderDustAnimationOAMBlock: .OAMBlock: ; tile ID, attributes - db $fc, OAM_OBP1 | OAM_HIGH_PALS - db $fd, OAM_OBP1 | OAM_HIGH_PALS - db $fe, OAM_OBP1 | OAM_HIGH_PALS - db $ff, OAM_OBP1 | OAM_HIGH_PALS + db $fc, OAM_PAL1 | OAM_HIGH_PALS + db $fd, OAM_PAL1 | OAM_HIGH_PALS + db $fe, OAM_PAL1 | OAM_HIGH_PALS + db $ff, OAM_PAL1 | OAM_HIGH_PALS GetCutOrBoulderDustAnimationOffsets: ld hl, wSpritePlayerStateData1YPixels diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm index dfc6b97b..5cf312ac 100644 --- a/engine/overworld/healing_machine.asm +++ b/engine/overworld/healing_machine.asm @@ -65,14 +65,14 @@ PokeCenterFlashingMonitorAndHealBall: PokeCenterOAMData: ; heal machine monitor - dbsprite 6, 4, 4, 4, $7c, OAM_OBP1 | OAM_HIGH_PALS + dbsprite 6, 4, 4, 4, $7c, OAM_PAL1 | OAM_HIGH_PALS ; poke balls 1-6 - dbsprite 6, 5, 0, 3, $7d, OAM_OBP1 | OAM_HIGH_PALS - dbsprite 7, 5, 0, 3, $7d, OAM_OBP1 | OAM_HIGH_PALS | OAM_HFLIP - dbsprite 6, 6, 0, 0, $7d, OAM_OBP1 | OAM_HIGH_PALS - dbsprite 7, 6, 0, 0, $7d, OAM_OBP1 | OAM_HIGH_PALS | OAM_HFLIP - dbsprite 6, 6, 0, 5, $7d, OAM_OBP1 | OAM_HIGH_PALS - dbsprite 7, 6, 0, 5, $7d, OAM_OBP1 | OAM_HIGH_PALS | OAM_HFLIP + dbsprite 6, 5, 0, 3, $7d, OAM_PAL1 | OAM_HIGH_PALS + dbsprite 7, 5, 0, 3, $7d, OAM_PAL1 | OAM_HIGH_PALS | OAM_XFLIP + dbsprite 6, 6, 0, 0, $7d, OAM_PAL1 | OAM_HIGH_PALS + dbsprite 7, 6, 0, 0, $7d, OAM_PAL1 | OAM_HIGH_PALS | OAM_XFLIP + dbsprite 6, 6, 0, 5, $7d, OAM_PAL1 | OAM_HIGH_PALS + dbsprite 7, 6, 0, 5, $7d, OAM_PAL1 | OAM_HIGH_PALS | OAM_XFLIP ; d = value to xor with palette FlashSprite8Times: diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm index c08d9eaf..9f8de983 100644 --- a/engine/overworld/ledges.asm +++ b/engine/overworld/ledges.asm @@ -39,7 +39,7 @@ HandleLedges:: ldh a, [hJoyHeld] and e ret z - ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN + ld a, PAD_BUTTONS | PAD_CTRL_PAD ld [wJoyIgnore], a ld hl, wMovementFlags set BIT_LEDGE_OR_FISHING, [hl] @@ -76,5 +76,5 @@ LedgeHoppingShadowEnd: LedgeHoppingShadowOAM: dbsprite 9, 11, 0, 0, $ff, 0 - dbsprite 10, 11, 0, 0, $ff, OAM_HFLIP + dbsprite 10, 11, 0, 0, $ff, OAM_XFLIP LedgeHoppingShadowOAMEnd: diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index c05837eb..fbe8e5df 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -83,7 +83,7 @@ UpdatePlayerSprite: cp c ld a, 0 jr nz, .next2 - ld a, OAM_BEHIND_BG + ld a, OAM_PRIO .next2 ld [wSpritePlayerStateData2GrassPriority], a ret @@ -520,7 +520,7 @@ CheckSpriteAvailability: cp c ld a, 0 jr nz, .notInGrass - ld a, OAM_BEHIND_BG + ld a, OAM_PRIO .notInGrass ld [hl], a ; x#SPRITESTATEDATA2_GRASSPRIORITY and a diff --git a/engine/overworld/pathfinding.asm b/engine/overworld/pathfinding.asm index 58fa1da9..878ca07d 100644 --- a/engine/overworld/pathfinding.asm +++ b/engine/overworld/pathfinding.asm @@ -191,10 +191,10 @@ ConvertNPCMovementDirectionToJoypadMask: ret NPCMovementDirectionsToJoypadMasksTable: - db NPC_MOVEMENT_UP, D_UP - db NPC_MOVEMENT_DOWN, D_DOWN - db NPC_MOVEMENT_LEFT, D_LEFT - db NPC_MOVEMENT_RIGHT, D_RIGHT + db NPC_MOVEMENT_UP, PAD_UP + db NPC_MOVEMENT_DOWN, PAD_DOWN + db NPC_MOVEMENT_LEFT, PAD_LEFT + db NPC_MOVEMENT_RIGHT, PAD_RIGHT db $ff ; unreferenced diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index aed6954c..b63b12cc 100644 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -480,7 +480,7 @@ FishingRodOAM: dbsprite 9, 11, 4, 3, $fd, 0 ; down dbsprite 9, 8, 4, 4, $fd, 0 ; up dbsprite 8, 10, 0, 0, $fe, 0 ; left - dbsprite 11, 10, 0, 0, $fe, OAM_HFLIP ; right + dbsprite 11, 10, 0, 0, $fe, OAM_XFLIP ; right MACRO fishing_gfx dw \1 diff --git a/engine/overworld/push_boulder.asm b/engine/overworld/push_boulder.asm index 1773e818..2328b07a 100644 --- a/engine/overworld/push_boulder.asm +++ b/engine/overworld/push_boulder.asm @@ -28,7 +28,7 @@ TryPushingBoulder:: set BIT_TRIED_PUSH_BOULDER, [hl] ret z ; the player must try pushing twice before the boulder will move ldh a, [hJoyHeld] - and D_RIGHT | D_LEFT | D_UP | D_DOWN + and PAD_CTRL_PAD ret z predef CheckForCollisionWhenPushingBoulder ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] @@ -44,22 +44,22 @@ TryPushingBoulder:: cp SPRITE_FACING_RIGHT jr z, .pushBoulderRight .pushBoulderDown - bit BIT_D_DOWN, b + bit B_PAD_DOWN, b ret z ld de, PushBoulderDownMovementData jr .done .pushBoulderUp - bit BIT_D_UP, b + bit B_PAD_UP, b ret z ld de, PushBoulderUpMovementData jr .done .pushBoulderLeft - bit BIT_D_LEFT, b + bit B_PAD_LEFT, b ret z ld de, PushBoulderLeftMovementData jr .done .pushBoulderRight - bit BIT_D_RIGHT, b + bit B_PAD_RIGHT, b ret z ld de, PushBoulderRightMovementData .done diff --git a/engine/overworld/update_map.asm b/engine/overworld/update_map.asm index dbf28dae..d98a0941 100644 --- a/engine/overworld/update_map.asm +++ b/engine/overworld/update_map.asm @@ -63,7 +63,7 @@ RedrawMapView: ld a, [hli] ld h, [hl] ld l, a - ld de, -2 * BG_MAP_WIDTH + ld de, -2 * TILEMAP_WIDTH add hl, de ld a, h and $3 @@ -88,7 +88,7 @@ RedrawMapView: jr nz, .calcWRAMAddrLoop call CopyToRedrawRowOrColumnSrcTiles pop hl - ld de, BG_MAP_WIDTH + ld de, TILEMAP_WIDTH ldh a, [hRedrawMapViewRowOffset] ld c, a .calcVRAMAddrLoop diff --git a/engine/pikachu/pikachu_movement.asm b/engine/pikachu/pikachu_movement.asm index d789f152..3643a9bc 100644 --- a/engine/pikachu/pikachu_movement.asm +++ b/engine/pikachu/pikachu_movement.asm @@ -883,7 +883,7 @@ LoadPikachuShadowOAMData: .OAMData: db 2 db $0c, $00, $ff, 0 - db $0c, $08, $ff, 1 << OAM_X_FLIP + db $0c, $08, $ff, OAM_XFLIP .LoadOAMData: ld a, e diff --git a/engine/pikachu/pikachu_pcm.asm b/engine/pikachu/pikachu_pcm.asm index bdfae0eb..643492ce 100644 --- a/engine/pikachu/pikachu_pcm.asm +++ b/engine/pikachu/pikachu_pcm.asm @@ -24,12 +24,12 @@ PlayPikachuSoundClip:: push bc push hl ld a, $80 - ldh [rNR52], a + ldh [rAUDENA], a ld a, $77 - ldh [rNR50], a + ldh [rAUDVOL], a xor a - ldh [rNR30], a - ld hl, rWave_0 ; wave data + ldh [rAUD3ENA], a + ld hl, _AUD3WAVERAM ld de, wRedrawRowOrColumnSrcTiles .saveWaveDataLoop ld a, [hl] @@ -47,18 +47,18 @@ ELSE ld a, $80 ENDC vc_patch_end - ldh [rNR30], a - ldh a, [rNR51] + ldh [rAUD3ENA], a + ldh a, [rAUDTERM] or $44 - ldh [rNR51], a + ldh [rAUDTERM], a ld a, $ff - ldh [rNR31], a + ldh [rAUD3LEN], a ld a, $20 - ldh [rNR32], a + ldh [rAUD3LEVEL], a ld a, $ff - ldh [rNR33], a + ldh [rAUD3LOW], a ld a, $87 - ldh [rNR34], a + ldh [rAUD3HIGH], a pop hl pop bc call PlayPikachuPCM @@ -66,10 +66,10 @@ ENDC ld [wc0f3], a ld [wc0f3 + 1], a ld a, $80 - ldh [rNR52], a + ldh [rAUDENA], a xor a - ldh [rNR30], a - ld hl, rWave_0 + ldh [rAUD3ENA], a + ld hl, _AUD3WAVERAM ld de, wRedrawRowOrColumnSrcTiles .reloadWaveDataLoop ld a, [de] @@ -79,10 +79,10 @@ ENDC cp $40 ; end of wave data jr nz, .reloadWaveDataLoop ld a, $80 - ldh [rNR30], a - ldh a, [rNR51] + ldh [rAUD3ENA], a + ldh a, [rAUDTERM] and $bb - ldh [rNR51], a + ldh [rAUDTERM], a xor a ld [wChannelSoundIDs + CHAN5], a ld [wChannelSoundIDs + CHAN6], a diff --git a/engine/pikachu/pikachu_pic_animation.asm b/engine/pikachu/pikachu_pic_animation.asm index 56ad6436..a7fd80f3 100644 --- a/engine/pikachu/pikachu_pic_animation.asm +++ b/engine/pikachu/pikachu_pic_animation.asm @@ -222,7 +222,7 @@ PikaPicAnimTimerAndJoypad: ret nz call JoypadLowSensitivity ldh a, [hJoyPressed] - and A_BUTTON | B_BUTTON + and PAD_A | PAD_B ret CheckPikaPicAnimTimer: diff --git a/engine/pokemon/bills_pc.asm b/engine/pokemon/bills_pc.asm index ea40ba04..09c04293 100644 --- a/engine/pokemon/bills_pc.asm +++ b/engine/pokemon/bills_pc.asm @@ -69,7 +69,7 @@ DisplayPCMainMenu:: ld de, LogOffPCText .next3 call PlaceString - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 2 ld [wTopMenuItemY], a @@ -135,7 +135,7 @@ BillsPCMenu: inc hl ld a, 5 ld [hli], a ; wMaxMenuItem - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; wMenuWatchedKeys xor a ld [hli], a ; wLastMenuItem @@ -168,7 +168,7 @@ BillsPCMenu: ldh [hAutoBGTransferEnabled], a call Delay3 call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, ExitBillsPC call PlaceUnfilledArrowMenuCursor ld a, [wCurrentMenuItem] @@ -445,7 +445,7 @@ DisplayDepositWithdrawMenu: inc hl ld a, 2 ld [hli], a ; wMaxMenuItem - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; wMenuWatchedKeys xor a ld [hl], a ; wLastMenuItem @@ -456,7 +456,7 @@ DisplayDepositWithdrawMenu: ld [wPartyAndBillsPCSavedMenuItem], a .loop call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .exit ld a, [wCurrentMenuItem] and a diff --git a/engine/pokemon/learn_move.asm b/engine/pokemon/learn_move.asm index e10c6bcf..e40b3573 100644 --- a/engine/pokemon/learn_move.asm +++ b/engine/pokemon/learn_move.asm @@ -142,7 +142,7 @@ TryingToLearn: inc hl ld a, [wNumMovesMinusOne] ld [hli], a ; wMaxMenuItem - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; wMenuWatchedKeys ld [hl], 0 ; wLastMenuItem ld hl, hUILayoutFlags @@ -154,7 +154,7 @@ TryingToLearn: call LoadScreenTilesFromBuffer1 pop af pop hl - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .cancel push hl ld a, [wCurrentMenuItem] diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm index c810260d..d0952cb9 100644 --- a/engine/pokemon/status_screen.asm +++ b/engine/pokemon/status_screen.asm @@ -80,7 +80,7 @@ StatusScreen: ld hl, wStatusFlags2 set BIT_NO_AUDIO_FADE_OUT, [hl] ld a, $33 - ldh [rNR50], a ; Reduce the volume + ldh [rAUDVOL], a ; Reduce the volume call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites @@ -447,7 +447,7 @@ StatusScreen2: ld hl, wStatusFlags2 res BIT_NO_AUDIO_FADE_OUT, [hl] ld a, $77 - ldh [rNR50], a + ldh [rAUDVOL], a call GBPalWhiteOut jp ClearScreen diff --git a/engine/printer/printer.asm b/engine/printer/printer.asm index fd4002c5..f0d2cb34 100644 --- a/engine/printer/printer.asm +++ b/engine/printer/printer.asm @@ -432,7 +432,7 @@ PrinterDebug: Printer_CheckPressingB: ldh a, [hJoyHeld] - and B_BUTTON + and PAD_B jr nz, .quit and a ret diff --git a/engine/slots/slot_machine.asm b/engine/slots/slot_machine.asm index 835ba1cf..baf5c242 100644 --- a/engine/slots/slot_machine.asm +++ b/engine/slots/slot_machine.asm @@ -70,7 +70,7 @@ MainSlotMachineLoop: call PrintText call SaveScreenTilesToBuffer1 .loop - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 2 ld [wMaxMenuItem], a @@ -89,7 +89,7 @@ MainSlotMachineLoop: ld de, CoinMultiplierSlotMachineText call PlaceString call HandleMenuInput - and B_BUTTON + and PAD_B jp nz, LoadScreenTilesFromBuffer1 ld a, [wCurrentMenuItem] ld b, a @@ -831,7 +831,7 @@ SlotMachine_HandleInputWhileWheelsSpin: call DelayFrame call JoypadLowSensitivity ldh a, [hJoy5] - and A_BUTTON + and PAD_A ret z ld hl, wStoppingWhichSlotMachineWheel ld a, [hl] |
