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-rw-r--r--ram/vram.asm4
-rw-r--r--ram/wram.asm6
2 files changed, 5 insertions, 5 deletions
diff --git a/ram/vram.asm b/ram/vram.asm
index fe30b0e9..fafb5d8e 100644
--- a/ram/vram.asm
+++ b/ram/vram.asm
@@ -5,8 +5,8 @@ UNION
vChars0:: ds $80 tiles
vChars1:: ds $80 tiles
vChars2:: ds $80 tiles
-vBGMap0:: ds TILEMAP_WIDTH * TILEMAP_HEIGHT
-vBGMap1:: ds TILEMAP_WIDTH * TILEMAP_HEIGHT
+vBGMap0:: ds TILEMAP_AREA
+vBGMap1:: ds TILEMAP_AREA
NEXTU
; battle/menu
diff --git a/ram/wram.asm b/ram/wram.asm
index eff7baaa..f93d37d7 100644
--- a/ram/wram.asm
+++ b/ram/wram.asm
@@ -154,13 +154,13 @@ wShadowOAMEnd::
SECTION "Tilemap", WRAM0
; buffer for tiles that are visible on screen (20 columns by 18 rows)
-wTileMap:: ds SCREEN_WIDTH * SCREEN_HEIGHT
+wTileMap:: ds SCREEN_AREA
; This union spans 480 bytes.
UNION
; buffer for temporarily saving and restoring current screen's tiles
; (e.g. if menus are drawn on top)
-wTileMapBackup:: ds SCREEN_WIDTH * SCREEN_HEIGHT
+wTileMapBackup:: ds SCREEN_AREA
NEXTU
; buffer for the blocks surrounding the player (6 columns by 5 rows of 4x4-tile blocks)
@@ -921,7 +921,7 @@ UNION
wSerialOtherGameboyRandomNumberListBlock:: ds $11
NEXTU
; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
-wTileMapBackup2:: ds SCREEN_WIDTH * SCREEN_HEIGHT
+wTileMapBackup2:: ds SCREEN_AREA
ENDU
; This union spans 30 bytes.