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* Use exported constants for VC patch (#124)vulcandth2024-12-27
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* Don't pass redundant label names to `table_width` and `list_start` (#125)Rangi2024-12-27
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* Remove `-Wnumeric-string=2`Rangi422024-12-25
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* Use RGBDS 0.9.0 (#123)Rangi2024-12-25
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* Use spaces around operatorsRangi422024-12-25
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* Merge branch 'master' of https://github.com/pret/pokeredRangi422024-12-25
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| * Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-21
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| * Let CheckEitherEventSet reuse A like CheckBothEventsSetRangi422024-12-16
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| * Remove redundant parenthesesRangi422024-12-16
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| * Use "gray", not "grey"Rangi422024-12-16
| | | | | | | | This matches the in-game text, e.g. Pewter is "A Stone Gray City"
| * Assert the relations between some move effect constants (#478)Sylvie2024-11-24
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| * GitHub Actions needs libpng-dev installed for rgbdsRangi422024-10-16
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* | Fix comments around battle evolution code (#120)TiKevin832024-11-17
| | | | | | the bug that allows item evolutions to happen after battles is patched here in Yellow where it isn't in Red/Blue. Updated a comment to reflect this.
* | Fix the .wave5 comment for yellow sfx datadannye2024-10-09
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-10-09
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| * Renamed pokemon-asm-tools to gb-asm-toolsRangi422024-10-09
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| * Tools depend on common.h by defaultRangi422024-10-07
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| * Remove independent tools and link to pokemon-asm-toolsRangi422024-10-07
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| * Comment wave5 garbage data (#474)Sylvie2024-10-07
| | | | | | Also mention songs that use which wave5 data
| * Rewrite `transpose_tiles` to be in-place (#475)Sylvie2024-10-07
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| * Consistently format WRAM values (#476)Sylvie2024-10-07
| | | | | | | | | | * Use `db` instead of `ds 1` * Use a `UNION` for overlapping `db`/`dw`
| * `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-07
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| * `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29
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| * Implement .pic to .2bpp decompression (#470)Sylvie2024-09-26
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| * This byte is written to, but not used (#471)Vortyne2024-09-25
| | | | | | | | | | | | | | | | | | it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ```
* | Rename off-by-one wram labelsdannye2024-09-29
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* | Identify more bit flags (#119)Sylvie2024-09-29
| | | | | | | | | | * Identify more bit flags * Bit serves dual use in debug mode
* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-25
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| * Use `const_skip`Rangi422024-09-24
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| * Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-24
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| * Identify hardware register bits (#469)Sylvie2024-09-24
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| * Identify more bit flags (#465)Sylvie2024-09-24
| | | | | | | | | | * Identify more bit flags * Space
| * Fix comment: Road -> Roar (#466)Vortyne2024-09-24
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| * Identify more flag bits (#464)Sylvie2024-09-23
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| * Remove the Discord webhook and tools/unnamed.pyRangi422024-09-18
| | | | | | | | Everything is named, unnamed.py reports 100.00% complete
| * Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
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| * Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
| | | | | | Also identify `wPPUpCountAndMaxPP`
| * Use correct label in get_trainer_name.asm (#461)Vortyne2024-09-09
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| * Use long option flags for rgbgfx, same as tools/gfxRangi422024-08-28
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| * Fix comment about auto text box drawing (#458)Vortyne2024-08-04
| | | | | | Actually, setting bit 0 of this byte disables auto text box drawing on calling DisplayTextID. See https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/menus/display_text_id_init.asm#L7
| * Use bankless symbols for VC constantsRangi422024-08-04
| | | | | | | | | | This is valid according to the .sym file spec: <https://rgbds.gbdev.io/sym/>
| * Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
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| * Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
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| * Identify various flag labels and bit constants (#454)Sylvie2024-07-16
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| * Build with RGBDS 0.8.0, though it is not yet requiredRangi422024-06-28
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| * Identify some unused WRAM variables (#453)Sylvie2024-06-15
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| * Add comment about audio engine perfect pitch bug (#451)Preeyan Parmar2024-05-23
| | | | | | Co-authored-by: preeyan <preeyan>
* | Use long option flags for rgbgfx, same as tools/gfxRangi422024-08-28
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* | Rename event constants for Jessie/James battlesRangi422024-07-24
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* | Build with RGBDS 0.8.0, though it is not yet requiredRangi422024-06-28
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