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* menu: SL0P MENU scaffolding with WARP as a submenuAsh Ketchum2026-07-154-113/+226
| | | | | | | | | | | | Refactor the flat warp menu into a table-driven top-level SL0P MENU opened by SELECT. Each entry = a name in SlopMenuText + a routine in SlopMenuHandlers; handlers return carry set (a warp was started, exit) or clear (back to the menu). Ships two entries: WARP -> WarpSubmenu (the 13-destination town list) HEAL -> SlopHealParty (restore party HP + clear status), demoing an action Shared open/close display handling (hide sprites, single-space flags, wTileMap push, restore). Add an entry by appending a name+handler and bumping SLOP_MENU_COUNT. (renamed engine/warp_menu.asm -> engine/slop_menu.asm)
* intro: real 2bpp graphic splash (POKeMON SL0P EDITION)Ash Ketchum2026-07-154-16/+48
| | | | | | | | Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png (bordered banner, big drop-shadowed SL0P logo) -> deduped tiles + tilemap via a custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map, 0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld BG addressing + OBJ sprites are intact. Reproducible from the PNG.
* intro: brief POKeMON SL0P EDITION splash on the fastboot pathAsh Ketchum2026-07-153-2/+33
| | | | | | New SlopSplash (engine/slop_intro.asm) clears the screen, draws the two centered lines, pushes to VRAM and holds ~2s, then MainMenu's autoload continues into the game. Replaces the vanilla intro/title for the fast-boot-into-save flow.
* warp: center the menu box and add a SECRET SL0P WARP MENU bannerAsh Ketchum2026-07-151-4/+18
| | | | | Two centered title lines above a horizontally-centered box (moved to col 3, row 2; cursor/items shifted to match). Cursor alignment verified.
* warp: polish menu (clear bg + hide sprites), 13 destinations, kill the birdAsh Ketchum2026-07-152-19/+40
| | | | | | | | | | | - Hide the overworld behind the menu: wUpdateSpritesEnabled=$ff + ClearSprites + ClearScreen so no map tiles or NPCs bleed through. - Single-space the list via BIT_SINGLE_SPACED_LINES + BIT_DOUBLE_SPACED_MENU (restored on exit) so all 13 fly destinations fit: the 11 towns + Route 4 + Route 10 (every map with FlyWarpData coords). - No more bird: don't set BIT_USED_FLY (teleport-in instead of fly-in), and redirect _LeaveMapAnim's .flyAnimation to the plain warp-pad fade. Verified 0 sprites active through the warp transition.
* warp: full quick-warp menu (B2)Ash Ketchum2026-07-151-6/+64
| | | | | | | | | | | SELECT in the overworld now opens a drawn town list (Pallet..Indigo) with a moving cursor; A warps to the highlighted town via the fly-warp machinery, B cancels. WarpMenu draws its box into wTileMap then replicates the tail of DisplayTextIDInit (CopyScreenTileBufferToVRAM + hWY=0 + LoadFontTilePatterns + hAutoBGTransferEnabled) so the menu is actually pushed to the screen - without it the box drew into the shadow buffer but the overworld's direct-to-VRAM scrolled map left it invisible. HandleMenuInput drives selection; the chosen index maps through WarpMapTable to a map id.
* warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntroAsh Ketchum2026-07-155-4/+26
| | | | | | | | | | | - home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro.
* fastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum2026-07-153-1/+22
| | | | | | | | | | | | | | Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook.
* Comment all trade locations (#161)CreamElDudJafar2026-07-021-7/+7
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* Update CI dependenciesRangi2026-07-011-6/+6
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* Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez2026-06-2422-165/+199
| | | | | | | | `PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
* Use OAM constants and decimal coordinates in surfing_pikachu_oam.asm (#157)PokefanMarcel2026-06-211-153/+136
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* Use `SOUND_MASK` constant in `TradeAnimCommon` (#159)CreamElDudJafar2026-06-201-1/+1
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* Store garbage data as visible PNG files, built as 2bppRangi2026-06-156-2/+2
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* Rename wd49b to wPikachuEmotionModifier (#156)Yoann Fievez2026-06-146-12/+12
| | | This variable serves as an override for Pikachu's emotion following specific events like refusing a Thunder Stone. It is automatically cleared when its mood normalizes.
* Document `UpdatePikachuHappinessAndMood` routine (#155)RainbowMetalPigeon2026-06-071-14/+18
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* Fix comments in `IsNextTileShoreOrWater` (#152)Narishma-gb2026-05-241-5/+5
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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-04-1513-29/+23
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| * Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2026-04-156-9/+9
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| * Change text label `_SilphCo8FSilphWorkerMSilphIsFinishedText` (#578)PokefanMarcel2026-04-092-2/+2
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| * Make `DebugSetPokedexEntries` automatically adapt to `NUM_POKEMON` changes ↵kagnusdev2026-04-061-2/+6
| | | | | | | | (#576)
| * Don't pass redundant label names to `nybble_array` and `bit_array`Rangi2026-03-304-16/+6
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| * Repair Iwata Asks URL (#568)SnorlaxMonster2026-01-241-1/+1
| | | | | | Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
* | Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-17217-2820/+3139
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| * Use macros for `WildMonEncounterSlotChances` (#562)Engezerstorung2026-01-171-14/+27
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| * Use map names with `ToggleData*` symbols (#563)Narishma-gb2026-01-172-8/+9
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| * Replace hard-coded numbers with constants in haze.asm (#564)DrNyk2026-01-171-2/+2
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| * Align move grammar with pokecrystal (#565)SnorlaxMonster2026-01-174-149/+162
| | | | | | Add comments explaining the redundant move grammar categories inherited from the Japanese version.
| * Document SFX event bug inside Rocket Hideout B1F (#566)CreamElDudJafar2026-01-172-3/+4
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| * Fix CI for Linux and add CI for macOS (#567)Rangi2026-01-172-20/+59
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| * Do not compile tools with LTONishant Chatterjee2026-01-071-1/+1
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| * Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-0740-753/+684
| | | | | | | | "hidden events" (#559)
| * Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-0752-1128/+1137
| | | | | | | | them to "toggleable objects" (#557)
| * Update RGBDS to 1.0.1 (although 1.0.0 still works)Rangi2026-01-013-12/+12
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| * Replace magic number `$7` with `SLP_MASK` constant (#555)Jordan Moore2025-12-261-2/+2
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| * Specify a max item length for `list_start` (#552)Rangi2025-12-1512-23/+38
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| * Comment more unreferenced local labels (#550)Narishma-gb2025-12-1543-168/+189
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| * Clarify how the order of map constants matters for the Town Map (#553)Rangi2025-12-152-102/+235
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| * Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-015-52/+51
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| * Correct commentRangi2025-12-011-1/+1
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| * Comment that `farcall` and `callfar` are interchangableRangi2025-12-011-0/+7
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| * Define player and rival names once, to be used in two places (#545)Rangi2025-12-017-60/+56
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| * Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-2735-207/+235
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| * Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-2522-57/+68
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| * Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-235-44/+16
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| * Use more hardware and graphics constants (#532)Narishma-gb2025-11-1835-121/+138
| | | | | | | | | | | | | | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
| * Add `_vc` patch targets to `.PHONY`Rangi2025-11-131-1/+11
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* | Identify characters in `_OakSpeechText2B` and `Printer_GetMonStats.IDNo` (#144)abcboy1012025-12-302-2/+4
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* | Convert some PNG graphics to 2-bit grayscale (#143)Narishma-gb2025-12-1920-0/+0
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* | Minor fix in Makefile, add one `PIKACHU_SPRITE_INDEX` (#141)Narishma-gb2025-11-223-2/+3
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