| Commit message (Collapse) | Author | Age |
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* Use `db` instead of `ds 1`
* Use a `UNION` for overlapping `db`/`dw`
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it's written to in init_player_data.asm
```
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
```
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* Identify more bit flags
* Space
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Everything is named, unnamed.py reports 100.00% complete
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Also identify `wPPUpCountAndMaxPP`
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Actually, setting bit 0 of this byte disables auto text box drawing on calling DisplayTextID. See https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/menus/display_text_id_init.asm#L7
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This is valid according to the .sym file spec:
<https://rgbds.gbdev.io/sym/>
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Co-authored-by: preeyan <preeyan>
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Prevents defining more hidden items than the flag array has room for
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"Trainer Sight" section (#444)
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Fixes #404
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Fixes #430
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* Use MEGA_PUNCH constant in explosion animation routine
* Add AnimationType constants and assert
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Co-authored-by: vulcandth <vulcandth@gmail.com>
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RGBDS is now available in the official repos as community/rgbds
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Fixes #431
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