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* Use "gray", not "grey"Rangi422024-12-16
| | | | This matches the in-game text, e.g. Pewter is "A Stone Gray City"
* Assert the relations between some move effect constants (#478)Sylvie2024-11-24
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* GitHub Actions needs libpng-dev installed for rgbdsRangi422024-10-16
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* Renamed pokemon-asm-tools to gb-asm-toolsRangi422024-10-09
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* Tools depend on common.h by defaultRangi422024-10-07
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* Remove independent tools and link to pokemon-asm-toolsRangi422024-10-07
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* Comment wave5 garbage data (#474)Sylvie2024-10-07
| | | Also mention songs that use which wave5 data
* Rewrite `transpose_tiles` to be in-place (#475)Sylvie2024-10-07
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* Consistently format WRAM values (#476)Sylvie2024-10-07
| | | | | * Use `db` instead of `ds 1` * Use a `UNION` for overlapping `db`/`dw`
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-07
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* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29
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* Implement .pic to .2bpp decompression (#470)Sylvie2024-09-26
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* This byte is written to, but not used (#471)Vortyne2024-09-25
| | | | | | | | | it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ```
* Use `const_skip`Rangi422024-09-24
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* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-24
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* Identify hardware register bits (#469)Sylvie2024-09-24
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* Identify more bit flags (#465)Sylvie2024-09-24
| | | | | * Identify more bit flags * Space
* Fix comment: Road -> Roar (#466)Vortyne2024-09-24
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* Identify more flag bits (#464)Sylvie2024-09-23
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* Remove the Discord webhook and tools/unnamed.pyRangi422024-09-18
| | | | Everything is named, unnamed.py reports 100.00% complete
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
| | | Also identify `wPPUpCountAndMaxPP`
* Use correct label in get_trainer_name.asm (#461)Vortyne2024-09-09
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* Use long option flags for rgbgfx, same as tools/gfxRangi422024-08-28
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* Fix comment about auto text box drawing (#458)Vortyne2024-08-04
| | | Actually, setting bit 0 of this byte disables auto text box drawing on calling DisplayTextID. See https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/menus/display_text_id_init.asm#L7
* Use bankless symbols for VC constantsRangi422024-08-04
| | | | | This is valid according to the .sym file spec: <https://rgbds.gbdev.io/sym/>
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
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* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
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* Build with RGBDS 0.8.0, though it is not yet requiredRangi422024-06-28
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* Identify some unused WRAM variables (#453)Sylvie2024-06-15
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* Add comment about audio engine perfect pitch bug (#451)Preeyan Parmar2024-05-23
| | | Co-authored-by: preeyan <preeyan>
* Use constant in wram for hidden item flags (#445)Vortyne2024-05-05
| | | Prevents defining more hidden items than the flag array has room for
* Fix hard-coded bankdannye2024-05-05
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* Update to RGBDS 0.7.0 (#447)Rangi2024-01-03
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* Use BANK("Trainer Sight") to apply to all four possible functions in the ↵Vortyne2023-12-23
| | | | "Trainer Sight" section (#444)
* Clean up item comments (#443)SatoMew2023-12-18
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* Correct StarterDex function comment (#440)colawsol2023-12-06
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* Convert a couple ds 2 to dwvulcandth2023-11-22
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* Delete a couple EOL whitespace.vulcandth2023-11-22
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* Fix some map text constantsdannye2023-11-21
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* Fix a few usages of EFFECTIVEdannye2023-11-21
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* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-21
| | | | Fixes #404
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-21
| | | | Fixes #430
* Rename two unused items as `ITEM_XX` like pokecrystalRangi422023-11-21
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* Use some more constants in place of raw numbersRangi422023-11-21
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* Replace some `$a` with `EFFECTIVE` (#399)RainbowMetalPigeon2023-11-21
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* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-21
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* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-21
| | | | | | | | | * Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
* Update install instructions for Arch LinuxRotekoppen2023-11-21
| | | RGBDS is now available in the official repos as community/rgbds