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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Incorporate the suggested fixes
SatoMew
2021-05-01
1
-4
/
+4
*
Identify the unused cry that was carried over to GSC
SatoMew
2021-05-01
1
-4
/
+4
*
Fix reference to unused_fanfare.asm
SatoMew
2020-11-30
1
-1
/
+1
*
Identify what became GSC's Key Item fanfare
SatoMew
2020-11-29
1
-1
/
+1
*
Some formatting changes
Rangi
2020-10-19
1
-3
/
+6
*
INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm
Rangi
2020-07-03
1
-2
/
+5
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
1
-228
/
+6
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-15
/
+15
*
Use generic names for noise instruments
dannye
2019-07-28
1
-57
/
+57
*
Update audio macro names
dannye
2019-07-27
1
-8
/
+8
*
Replace some hard-coded values with constants
Rangi
2019-07-07
1
-1
/
+1
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-3
/
+0
*
Clean up pre-linkerscript remnants.
luckytyphlosion
2018-11-18
1
-19
/
+15
*
Fix typos in comments
dannye
2017-06-24
1
-1
/
+1
*
Revert "Fix floating sections"
AntonioND
2017-03-21
1
-15
/
+15
*
Fix floating sections
AntonioND
2017-03-14
1
-15
/
+15
*
Redo audio header macro
dannye
2016-07-27
1
-3
/
+3
*
Fix sound effect channel numbering
dannye
2016-07-27
1
-5
/
+5
*
Remove the last address comments
dannye
2016-06-12
1
-6
/
+6
*
remove address comments
YamaArashi
2016-06-11
1
-6
/
+6
*
No more W_
dannye
2015-08-30
1
-2
/
+2
*
No more $C8
dannye
2015-08-10
1
-3
/
+3
*
commented audio code
YamaArashi
2015-08-08
1
-16
/
+16
*
Unify audio bank references
dannye
2015-07-22
1
-24
/
+24
*
Rename sound effect files
dannye
2015-07-22
1
-324
/
+324
*
Name some battle sound effects
dannye
2015-07-21
1
-2
/
+4
*
Name sound effects
dannye
2015-07-19
1
-8
/
+8
*
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-2
/
+2
*
Low health alarm documentation
U-Daniel-PC\Daniel
2015-03-12
1
-35
/
+52
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-1
/
+1
*
Combine wave files
U-Fish-PC\Daniel
2014-06-09
1
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-16
/
+16
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-1
/
+1
*
combine audio and music folders
U-Fish-PC\Daniel
2014-04-06
1
-375
/
+375
*
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
1
-15
/
+8
*
Stop using [$ff00+$xx] syntax.
yenatch
2014-03-30
1
-1
/
+1
*
audio: Include all constants
yenatch
2014-02-14
1
-8
/
+1
*
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-27
1
-3
/
+2
*
use music constants everywhere
yenatch
2014-01-21
1
-8
/
+8
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
1
-0
/
+1
*
rearrange audio.asm
yenatch
2014-01-09
1
-248
/
+239
*
split instrument duty into audio/
yenatch
2014-01-09
1
-99
/
+3
*
consolidate red/blue diffs in sfx
yenatch
2014-01-09
1
-6
/
+1
*
split audio components into audio_red.o and audio_blue.o
yenatch
2014-01-09
1
-0
/
+778