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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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audio
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engine_2.asm
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Author
Age
*
Define constants for audio commands
Rangi
2020-07-16
*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
Factor out shared audio/notes.asm
Rangi
2020-06-27
*
Rename dnote to drum_note and dspeed to drum_speed
dannye
2019-09-03
*
Update labels to match new audio macro names
dannye
2019-08-17
*
Update audio macro names
dannye
2019-07-27
*
Break up sfxnote parameters into duty, volume, volume change and pitch
dannye
2018-03-16
*
Replace unnecessary tabs with spaces
dannye
2016-07-27
*
Redo audio header macro
dannye
2016-07-27
*
Remove the last address comments
dannye
2016-06-12
*
remove address comments
YamaArashi
2016-06-11
*
commented audio code
YamaArashi
2015-08-08
*
Unify audio bank references
dannye
2015-07-22
*
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
2015-07-03
*
Low health alarm documentation
U-Daniel-PC\Daniel
2015-03-12
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
*
Combine wave files
U-Fish-PC\Daniel
2014-06-09
*
Improve music command names
U-Fish-PC\Daniel
2014-06-09
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Stop using [$ff00+$xx] syntax.
yenatch
2014-03-30
*
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-27
*
split out the audio engines
yenatch
2014-01-06