| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-04-15 | Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580) | PokefanMarcel | 1 | -2/+2 | |
| 2022-08-11 | Use the same music headers as pokecrystal (#382) | Rangi | 6 | -362/+1124 | |
| 2020-11-14 | Fix file modes | dannye | 3 | -0/+0 | |
| 2020-05-25 | Update Audio 4 sfx names | dannye | 4 | -92/+92 | |
| 2020-05-20 | Sync with pokered | dannye | 8 | -1046/+559 | |
| 2019-10-11 | Label surfing minigame SFX | Amber Brault | 1 | -10/+10 | |
| 2019-07-28 | Use generic names for noise instruments | dannye | 3 | -114/+114 | |
| coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||||
| 2019-07-27 | Update audio macro names | dannye | 6 | -363/+363 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2019-04-08 | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 1 | -1/+1 | |
| 2016-07-27 | Redo audio header macro | dannye | 6 | -363/+362 | |
| 2016-07-27 | Add warnings about music/sfx macro usage | dannye | 1 | -0/+1 | |
| These are not game limitations, just restrictions for the macros to behave properly | |||||
| 2016-07-27 | Macros to automate music and sound effect headers | dannye | 6 | -1522/+361 | |
| 2016-07-27 | Fix music channel numbering | dannye | 3 | -150/+150 | |
| same as previous, but for songs instead of sound effects | |||||
| 2016-07-27 | Fix sound effect channel numbering | dannye | 3 | -612/+612 | |
| mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||||
| 2016-06-12 | Remove the last address comments | dannye | 1 | -2/+0 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | remove address comments | YamaArashi | 7 | -433/+433 | |
| 2016-06-11 | Character dict; surfing minigame; printer debug | pikalaxalt | 1 | -7/+7 | |
| 2016-06-11 | remove address comments | YamaArashi | 6 | -362/+362 | |
| 2016-06-06 | Remove unused source files | dannye | 1 | -4/+4 | |
| 2016-05-21 | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 | pikalaxalt | 1 | -48/+48 | |
| 2016-05-21 | Unhexlify unknown music macro arguments in bank AUDIO_4 | pikalaxalt | 1 | -4/+4 | |
| 2016-05-20 | Add space after commas in music headers | pikalaxalt | 7 | -765/+765 | |
| 2016-05-20 | Disassemble yellow sounds | pikalaxalt | 8 | -2012/+931 | |
| 2016-03-19 | More audio4 documentation. | luckytyphlosion | 2 | -0/+632 | |
| Todo: figure out how to disassemble music/sfx. | |||||
| 2015-10-03 | bank1f audio. | luckytyphlosion | 1 | -4/+4 | |
| Also move yellow/audio.asm to audio.asm | |||||
| 2015-09-19 | More bank3f documentation and a bit of audio.asm prep | luckytyphlosion | 1 | -2/+0 | |
| 2015-07-22 | Unify audio bank references | dannye | 6 | -3/+3 | |
| 2â1 8â2 1fâ3 | |||||
| 2015-07-22 | Rename sound effect files | dannye | 3 | -929/+929 | |
| 2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 5 | -10/+0 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | 6 | -6/+6 | |
| 2014-06-09 | Clean up white space | U-Fish-PC\Daniel | 2 | -2/+2 | |
| 2014-04-06 | combine audio and music folders | U-Fish-PC\Daniel | 6 | -0/+2273 | |
