| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 | 1 | -5/+5 |
| | | | | | Fixes #312 | ||||
| * | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 2020-08-31 | 1 | -1/+0 |
| | | | | | like the starters) | ||||
| * | Use labels for HRAM and VRAM | Rangi | 2020-07-06 | 1 | -3/+0 |
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| * | add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵ | Rangi | 2020-07-06 | 1 | -1/+1 |
| | | | | | repeating the move names twice | ||||
| * | tilesets.asm -> tileset_constants.asm | Rangi | 2020-07-03 | 1 | -1/+1 |
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| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 | 1 | -0/+1 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||||
| * | Reorganize constants/ | Rangi | 2020-07-03 | 1 | -5/+13 |
| | | | | | To do: add comments associating constants with data and code | ||||
| * | Split macros.asm | dannye | 2016-07-31 | 1 | -1/+0 |
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| * | sync text | YamaArashi | 2016-06-12 | 1 | -0/+1 |
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| * | TX_SFX_KEY_ITEM and `mapconst` macro | pikalaxalt | 2016-05-30 | 1 | -1/+0 |
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| * | Use rgbasm -D in the makefile. | yenatch | 2016-02-17 | 1 | -0/+1 |
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| * | No more wram_constants.asm | dannye | 2015-08-30 | 1 | -2/+0 |
| | | | | | unfortunately, this means manually declaring the wEnemyMon1 party struct | ||||
| * | move event macros to separate file | YamaArashi | 2015-07-20 | 1 | -0/+1 |
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| * | enumerate events | YamaArashi | 2015-07-20 | 1 | -0/+1 |
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| * | Merge branch 'master' of https://github.com/dannye/pokered | IIMarckus | 2014-10-20 | 1 | -0/+1 |
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| | * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||||
| * | | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -2/+0 |
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| * | VRAM constants. | yenatch | 2014-05-29 | 1 | -0/+1 |
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| * | More complete hardware constants. Rename joypad constants. | yenatch | 2014-05-23 | 1 | -0/+1 |
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| * | Use constants for the starter mons | U-Fish-PC\Daniel | 2014-05-21 | 1 | -1/+1 |
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| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 1 | -0/+2 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||||
| * | Let rgbasm handle undefined version constants. | yenatch | 2014-02-14 | 1 | -3/+1 |
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| * | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | 2014-01-27 | 1 | -0/+2 |
| | | | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | ||||
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 | 1 | -0/+1 |
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| * | Credits order INCBIN and more labeling. | Marcus Huderle | 2013-12-27 | 1 | -1/+2 |
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| * | Labeled Special Effect pointers and ids. | Marcus Huderle | 2013-12-23 | 1 | -0/+1 |
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| * | Clean up constants | U-Fish-PC\Daniel | 2013-12-11 | 1 | -181/+9 |
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| * | Move slot machine constants | U-Fish-PC\Daniel | 2013-12-11 | 1 | -2/+0 |
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| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 | 1 | -0/+2 |
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| * | clean up remaining constants | yenatch | 2013-12-05 | 1 | -41/+41 |
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| * | split related constants into constants/ | yenatch | 2013-12-05 | 1 | -1933/+9 |
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| * | split rgbasm macros into macros.asm | yenatch | 2013-12-05 | 1 | -259/+1 |
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| * | split wram/hram out of constants.asm and start using wram sections | yenatch | 2013-12-05 | 1 | -1154/+1 |
| | | | | | also inadvertently labeling some hard addresses | ||||
| * | Merge branch 'master' of https://github.com/Sanky/pokered | IIMarckus | 2013-11-01 | 1 | -0/+2 |
| |\ | | | | | | | | | Conflicts: main.asm | ||||
| | * | Merge remote-tracking branch 'kanzure/master' into mergetastic | Sanky | 2013-10-21 | 1 | -123/+496 |
| | |\ | | | | | | | | | | | | | Conflicts: main.asm | ||||
| | * | | Disasm code which draws tiny party pokémon symbols in-battle. | Sanky | 2013-07-03 | 1 | -0/+2 |
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| * | | | Fix blue and yellow music | U-Fish-PC\Daniel | 2013-10-22 | 1 | -4/+0 |
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| * | | | More bank 2 music engine and music/sfx format update | U-Fish-PC\Daniel | 2013-10-21 | 1 | -46/+22 |
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| * | | | All music and sfx | U-Fish-PC\Daniel | 2013-10-12 | 1 | -114/+161 |
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| * | | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 | 1 | -12/+12 |
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| * | | Merge https://bitbucket.org/sanky/pokered | IIMarckus | 2013-05-13 | 1 | -0/+2 |
| |\| | | | | | | | | | Conflicts: main.asm | ||||
| | * | disasm MoveSelectionMenu | Sanky | 2012-12-21 | 1 | -0/+1 |
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| | * | TrainerBattleVictory disasmed | Sanky | 2012-12-20 | 1 | -0/+1 |
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| * | | Make the pic bank calculations more readable. | IIMarckus | 2013-05-12 | 1 | -0/+2 |
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| * | | * add known hard-coded memory locations are labels now | Mr Wint | 2013-04-07 | 1 | -131/+332 |
| | | | | | | | | | | | | | * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis | ||||
| * | | * analyzed assembly related to handling sprites | Mr Wint | 2013-03-17 | 1 | -1/+97 |
| | | | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | ||||
| * | | * added EQU constants for mon header RAM area | Mr Wint | 2013-03-13 | 1 | -1/+74 |
| | | | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures | ||||
| * | | formatted attack effects and use more EQUs | Mr Wint | 2013-03-12 | 1 | -0/+1 |
| |/ | | | | automatically extracted and included a bunch of assembly | ||||
| * | Palette $0C is the Town Map palette. | IIMarckus | 2012-07-03 | 1 | -1/+1 |
| | | | | | | | | Noticed by Danni-E 33. hg-commit-id: 93a11989d9db | ||||
| * | CalculateDamage routine from smkdan added. | stag019 | 2012-03-21 | 1 | -6/+8 |
| | | | | | | hg-commit-id: 8387b4581cce | ||||
