| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | First part of save file interpretation functions, thx Sawakita. | IIMarckus | 2011-05-30 | 1 | -0/+4 |
| * | Basic attack animation functions. | IIMarckus | 2011-04-11 | 1 | -0/+5 |
| * | Add attack characteristics data. | IIMarckus | 2011-04-10 | 1 | -0/+17 |
| * | Use human-readable names instead of memory addresses. | IIMarckus | 2011-04-09 | 1 | -0/+5 |
| * | Add evolutions / learned attacks. Thx Sawakita | IIMarckus | 2011-02-19 | 1 | -0/+5 |
| * | Add town map locations. Thanks once again to Sawakita. | IIMarckus | 2010-12-27 | 1 | -0/+22 |
| * | Add map ID constants | IIMarckus | 2010-12-26 | 1 | -0/+39 |
| * | Add tileset headers (thx Sawakita) | IIMarckus | 2010-12-20 | 1 | -0/+7 |
| * | create a new macro to make byte–word pairs more readable | IIMarckus | 2010-11-19 | 1 | -0/+6 |
| * | split constants into their own file | IIMarckus | 2010-11-12 | 1 | -0/+774 |
