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* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-301-0/+4
| | | | | | | Also box‐drawing functions. hg-commit-id: eaa7bd7c7804
* Basic attack animation functions.IIMarckus2011-04-111-0/+5
| | | | | hg-commit-id: d5377e1bb8b5
* Add attack characteristics data.IIMarckus2011-04-101-0/+17
| | | | | hg-commit-id: 2dbe132df9b8
* Use human-readable names instead of memory addresses.IIMarckus2011-04-091-0/+5
| | | | | hg-commit-id: da67afc569e2
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-191-0/+5
| | | | | hg-commit-id: ae6415b2d6b3
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-271-0/+22
| | | | | hg-commit-id: 294cd2e30768
* Add map ID constantsIIMarckus2010-12-261-0/+39
| | | | | hg-commit-id: 73591e9194ac
* Add tileset headers (thx Sawakita)IIMarckus2010-12-201-0/+7
| | | | | hg-commit-id: 3a63e0677ec3
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-191-0/+6
| | | | | hg-commit-id: 24c0b06fa1c3
* split constants into their own fileIIMarckus2010-11-121-0/+774
hg-commit-id: c66973629bf6