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path: root/constants/misc_constants.asm (follow)
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* item name length constantYamaArashi2015-08-14
* add border constant and clear up misnomerYamaArashi2015-08-14
* Named a test battle variableYamaArashi2015-08-13
* commented SGB palette stuffYamaArashi2015-08-12
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
* constants for PrintNumberYamaArashi2015-07-29
* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-26
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| * Use more wram labels and other constantsxCrystal2015-07-24
* | fixed hram aliases and named wram varYamaArashi2015-07-23
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* constants for flag actionsYamaArashi2015-07-19
* namingYamaArashi2015-07-19
* miscYamaArashi2015-07-18
* title / diploma / vending machineYamaArashi2015-07-17
* menu stuffYamaArashi2015-07-15
* hall of fame / creditsYamaArashi2015-07-14
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| * named town map stuffYamaArashi2015-07-13
| * named party menu/naming screen wram variablesYamaArashi2015-07-13
| * comment slot machineYamaArashi2015-07-13
| * movemon and removepokemon wram variablesYamaArashi2015-07-12
| * named wram variablesYamaArashi2015-07-12
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* named misc functionsYamaArashi2015-02-08
* commented menu stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* | Recomment misc functions in home.asm.yenatch2014-09-17
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* Hall of Fame sram labels and related constants.yenatch2014-06-14
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* More complete hardware constants. Rename joypad constants.yenatch2014-05-23