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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
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move_animation_constants.asm
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2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
1
-86
/
+89
2022-06-06
RGBDS syntax updates (#86)
vulcandth
1
-4
/
+4
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-4
/
+4
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-0
/
+3
2020-11-04
Sync with pokered
dannye
1
-5
/
+419
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-0
/
+4
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
1
-0
/
+188
2020-07-16
Define constants for subanimation transform types
Rangi
1
-0
/
+9
2020-07-16
Add constants for move animations' frame blocks
Rangi
1
-0
/
+125
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
1
-2
/
+92
2020-07-03
Reorganize constants/
Rangi
1
-4
/
+2
2015-07-24
named animation functions/variables
YamaArashi
1
-3
/
+3
2015-07-19
Enumerate more constants
dannye
1
-39
/
+40
2014-06-09
Clean up white space
U-Fish-PC\Daniel
1
-1
/
+1
2013-12-23
Labeled Special Effect pointers and ids.
Marcus Huderle
1
-0
/
+43