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2026-04-15Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel1-3/+3
2022-06-06RGBDS syntax updates (#86)vulcandth1-13/+13
2022-06-06RGBDS syntax updates (#358)vulcandth1-12/+12
2020-11-04Sync with pokereddannye1-48/+15
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-0/+1
2020-07-04Make suggested changes from reviewRangi1-0/+1
2020-07-03Organize macros/ like pokecrystalRangi1-0/+2
2020-07-03Make suggested edits:Rangi1-1/+11
2020-07-03Reorganize constants/Rangi1-47/+0
2020-05-25Update Audio 4 sfx namesdannye1-6/+5
2020-05-20Sync with pokereddannye1-40/+49
2019-10-11Label surfing minigame SFXAmber Brault1-6/+6
2019-08-17Update labels to match new audio macro namesdannye1-10/+18
2019-07-28Use generic names for noise instrumentsdannye1-20/+20
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye1-1/+1
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt1-2/+2
2016-06-06Remove unused source filesdannye1-1/+1
2016-06-05Split bank 3epikalaxalt1-1/+2
2016-05-21Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt1-72/+10
2016-05-21Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt1-2/+1
2016-05-21Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt1-0/+78
2015-10-11engine/items/items.asmluckytyphlosion1-1/+1
2015-08-08commented audio codeYamaArashi1-0/+39
2015-07-22Unify audio bank referencesdannye1-1/+1
2015-07-22Rename sound effect filesdannye1-161/+161
2015-07-21Name some battle sound effectsdannye1-162/+162
2015-07-19Name sound effectsdannye1-0/+176
2014-03-30Use labels instead of static addresses in sound pointers.yenatch1-1/+1
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch1-0/+54