| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -0/+1 |
| 2020-07-04 | Make suggested changes from review | Rangi | 1 | -0/+1 |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -0/+2 |
| 2020-07-03 | Make suggested edits: | Rangi | 1 | -1/+11 |
| 2020-07-03 | Reorganize constants/ | Rangi | 1 | -47/+0 |
| 2019-08-17 | Update labels to match new audio macro names | dannye | 1 | -10/+18 |
| 2019-07-28 | Use generic names for noise instruments | dannye | 1 | -20/+20 |
| 2017-05-08 | Typo: SFX_POKEFLUE → SFX_POKEFLUTE | dannye | 1 | -1/+1 |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -0/+39 |
| 2015-07-22 | Unify audio bank references | dannye | 1 | -1/+1 |
| 2015-07-22 | Rename sound effect files | dannye | 1 | -161/+161 |
| 2015-07-21 | Name some battle sound effects | dannye | 1 | -162/+162 |
| 2015-07-19 | Name sound effects | dannye | 1 | -0/+176 |
| 2014-03-30 | Use labels instead of static addresses in sound pointers. | yenatch | 1 | -1/+1 |
| 2014-01-21 | define music constants instead of running around with ((label-$4000)/3) | yenatch | 1 | -0/+54 |
