| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 | 1 | -0/+1 |
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| * | Make suggested changes from review | Rangi | 2020-07-04 | 1 | -0/+1 |
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| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 | 1 | -0/+2 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||||
| * | Make suggested edits: | Rangi | 2020-07-03 | 1 | -1/+11 |
| | | | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants | ||||
| * | Reorganize constants/ | Rangi | 2020-07-03 | 1 | -47/+0 |
| | | | | | To do: add comments associating constants with data and code | ||||
| * | Update labels to match new audio macro names | dannye | 2019-08-17 | 1 | -10/+18 |
| | | | | | and synchronize engine_2 and engine_3 with engine_1 | ||||
| * | Use generic names for noise instruments | dannye | 2019-07-28 | 1 | -20/+20 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||||
| * | Typo: SFX_POKEFLUE â SFX_POKEFLUTE | dannye | 2017-05-08 | 1 | -1/+1 |
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| * | commented audio code | YamaArashi | 2015-08-08 | 1 | -0/+39 |
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| * | Unify audio bank references | dannye | 2015-07-22 | 1 | -1/+1 |
| | | | | | | | 2â1 8â2 1fâ3 | ||||
| * | Rename sound effect files | dannye | 2015-07-22 | 1 | -161/+161 |
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| * | Name some battle sound effects | dannye | 2015-07-21 | 1 | -162/+162 |
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| * | Name sound effects | dannye | 2015-07-19 | 1 | -0/+176 |
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| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 | 1 | -1/+1 |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | ||||
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 | 1 | -0/+54 |
