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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-04-151-3/+3
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| * Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2026-04-151-3/+3
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| * RGBDS syntax updates (#358)vulcandth2022-06-061-12/+12
| | | | | | New MACRO and DEF syntax
| * Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
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| * Make suggested changes from reviewRangi2020-07-041-0/+1
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| * Organize macros/ like pokecrystalRangi2020-07-031-0/+2
| | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
| * Make suggested edits:Rangi2020-07-031-1/+11
| | | | | | | | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
| * Reorganize constants/Rangi2020-07-031-47/+0
| | | | | | | | To do: add comments associating constants with data and code
| * Update labels to match new audio macro namesdannye2019-08-171-10/+18
| | | | | | | | and synchronize engine_2 and engine_3 with engine_1
| * Use generic names for noise instrumentsdannye2019-07-281-20/+20
| | | | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
| * Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye2017-05-081-1/+1
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* | RGBDS syntax updates (#86)vulcandth2022-06-061-13/+13
| | | | | | New MACRO and DEF syntax
* | Sync with pokereddannye2020-11-041-48/+15
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* | Update Audio 4 sfx namesdannye2020-05-251-6/+5
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* | Sync with pokereddannye2020-05-201-40/+49
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* | Label surfing minigame SFXAmber Brault2019-10-111-6/+6
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* | Character dict; surfing minigame; printer debugpikalaxalt2016-06-111-2/+2
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* | Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-1/+1
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| * | Remove unused source filesdannye2016-06-061-1/+1
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* | | Split bank 3epikalaxalt2016-06-051-1/+2
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* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-211-72/+10
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* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-211-2/+1
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* | Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-211-0/+78
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* | engine/items/items.asmluckytyphlosion2015-10-111-1/+1
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* commented audio codeYamaArashi2015-08-081-0/+39
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* Unify audio bank referencesdannye2015-07-221-1/+1
| | | | | | 2→1 8→2 1f→3
* Rename sound effect filesdannye2015-07-221-161/+161
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* Name some battle sound effectsdannye2015-07-211-162/+162
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* Name sound effectsdannye2015-07-191-0/+176
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* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-1/+1
| | | | Static address substraction would wreak havoc in other memory configurations.
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+54