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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
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pokemon_data_constants.asm
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*
Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)
Narishma-gb
2025-11-27
1
-2
/
+2
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*
Revise some RAM buffer constants
Rangi
2025-09-26
1
-4
/
+2
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*
Use constants for PP masks instead of magic numbers (#504)
edave64
2025-04-02
1
-0
/
+4
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*
Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZE
Rangi42
2023-11-21
1
-3
/
+0
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Fixes #430
*
Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)
SatoMew
2023-11-21
1
-3
/
+3
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*
Rename `macros/wram.asm` to `macros/ram.asm` (#388)
vulcandth
2022-09-11
1
-1
/
+1
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*
party_struct constants and ExchangeBytes size (#364)
vulcandth
2022-07-04
1
-0
/
+31
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Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-31
/
+31
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New MACRO and DEF syntax
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-0
/
+31
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Fixes #312
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
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*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
1
-0
/
+11
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*
Use const_skip and const_next macros for brevity
Rangi
2020-07-09
1
-8
/
+10
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*
Reorganize constants/
Rangi
2020-07-03
1
-0
/
+28
To do: add comments associating constants with data and code