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* Document SFX event bug inside Rocket Hideout B1F (#566)CreamElDudJafar2026-01-171-1/+1
* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-073-241/+394
* Specify a max item length for `list_start` (#552)Rangi2025-12-151-6/+8
* Clarify how the order of map constants matters for the Town Map (#553)Rangi2025-12-151-1/+132
* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-011-0/+5
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-0/+21
* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-272-2/+4
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-252-1/+6
* Revise some RAM buffer constantsRangi2025-09-262-9/+7
* Label and constant cleanup (#528)Narishma-gb2025-09-031-0/+4
* Document where badge and elevator floor "items" are usedRangi422025-08-281-1/+2
* Identify `JOYP_SGB_MLT_REQ` constantRangi422025-08-111-0/+3
* Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constantsRangi422025-08-111-10/+36
* Update hardware.inc to 5.2.0Rangi422025-07-222-20/+28
* Check limits for warp, bg, and object eventsRangi422025-07-021-0/+6
* Define `MAX_WARP_EVENTS`Rangi422025-07-021-0/+3
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-307-180/+1074
* Add a `CANNOT_MOVE` constant (#508)Rangi2025-05-311-0/+2
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-081-1/+1
* Use constants for PP masks instead of magic numbers (#504)edave642025-04-021-0/+4
* Use constants for trade text indexes (#501)Rangi2025-03-081-0/+1
* Consistently refer to CGB, not GBC (#491)SatoMew2025-01-301-2/+4
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-281-0/+7
* Use "gray", not "grey"Rangi422024-12-161-1/+1
* Assert the relations between some move effect constants (#478)Sylvie2024-11-241-2/+2
* Use `const_skip`Rangi422024-09-241-12/+12
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-241-0/+6
* Identify hardware register bits (#469)Sylvie2024-09-241-2/+13
* Identify more flag bits (#464)Sylvie2024-09-237-11/+75
* Identify various flag labels and bit constants (#454)Sylvie2024-07-165-39/+130
* Use constant in wram for hidden item flags (#445)Vortyne2024-05-051-0/+3
* Update to RGBDS 0.7.0 (#447)Rangi2024-01-031-13/+0
* Clean up item comments (#443)SatoMew2023-12-181-2/+2
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-211-3/+0
* Rename two unused items as `ITEM_XX` like pokecrystalRangi422023-11-211-4/+4
* Use some more constants in place of raw numbersRangi422023-11-211-2/+7
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-211-3/+3
* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-211-0/+8
* Move charmap.asm to constants/vulcandth2023-11-171-0/+386
* Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck2023-11-171-0/+7
* Thoroughly document debug code (#410)SatoMew2023-07-152-1/+4
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-2/+2
* Name some unnamed animation constants (#396)Vortyne2023-03-251-7/+7
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-86/+89
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-0/+3
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-0/+38
* Distinguish Elite 4 "meta" constants from event constantsRangi2022-09-151-2/+4
* Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constantsRangi2022-09-111-0/+2
* Comment about UndergroundPathNorthSouth.blk sizeRangi2022-09-111-1/+1
* Copy pokecrystal's `map_const` macroRangi2022-09-111-251/+251