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* Use constant in wram for hidden item flags (#445)Vortyne2024-05-05
* Update to RGBDS 0.7.0 (#447)Rangi2024-01-03
* Clean up item comments (#443)SatoMew2023-12-18
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-21
* Rename two unused items as `ITEM_XX` like pokecrystalRangi422023-11-21
* Use some more constants in place of raw numbersRangi422023-11-21
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-21
* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-21
* Move charmap.asm to constants/vulcandth2023-11-17
* Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck2023-11-17
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Name some unnamed animation constants (#396)Vortyne2023-03-25
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
* Use a SPRITE_SET_LENGTH constantRangi2022-09-24
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-24
* Distinguish Elite 4 "meta" constants from event constantsRangi2022-09-15
* Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constantsRangi2022-09-11
* Comment about UndergroundPathNorthSouth.blk sizeRangi2022-09-11
* Copy pokecrystal's `map_const` macroRangi2022-09-11
* Rename `macros/wram.asm` to `macros/ram.asm` (#388)vulcandth2022-09-11
* Improve NPC trade labels and comments (#384)SatoMew2022-09-10
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* Identify the rest of the hardware constants (#371)Colton G. Rushton2022-07-04
* party_struct constants and ExchangeBytes size (#364)vulcandth2022-07-04
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-17
* Mention WildDataPointers in map_constants.asmRangi2022-06-07
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Use compound assignment operatorsRangi2021-11-23
* Add some constants for options (#344)Yoann Fievez2021-11-05
* Improve some RAM formattingRangi2021-05-31
* Use macros for bit arraysRangi2021-05-23
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Port 'add_tmnum' from pokecrystalRangi2021-04-19
* Use rgbds 0.5.0 features:Rangi2021-04-17
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-13
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* The 'tmhm' macro adjusts to the number of TMs/HMsRangi2021-01-06
* Improve new constants and comment based on feedbackSatoMew2020-11-29
* Update related tile animation constantsSatoMew2020-11-29
* Fix file modesdannye2020-11-14
* Sync home and macro code with pokeyellowRangi2020-11-05
* Port some formatting from pokeyellowRangi2020-11-04
* Clarify comment in constants/pokemon_constants.asmSatoMew2020-09-27
* Fix alignment in Pokémon name constantsSatoMew2020-09-22
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Identify some map object related constantsRangi2020-08-17