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path: root/data/battle_anims/frame_blocks.asm (unfollow)
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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-338/+338
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#125)Rangi1-1/+1
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi1-1/+1
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-0/+2
2020-11-04Sync with pokereddannye1-0/+1238
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-754/+747
2020-07-16Factor our frame blocks' base coordinatesRangi1-178/+1
2020-07-16Add constants for move animations' frame blocksRangi1-2/+2
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-122/+123
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi1-0/+1421