| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -338/+338 | |
| 2024-12-27 | Don't pass redundant label names to `table_width` and `list_start` (#125) | Rangi | 1 | -1/+1 | |
| 2024-12-27 | Don't pass redundant label names to `table_width` and `list_start` (#484) | Rangi | 1 | -1/+1 | |
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -0/+2 | |
| Fixes #312 | |||||
| 2020-11-04 | Sync with pokered | dannye | 1 | -0/+1238 | |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -754/+747 | |
| 2020-07-16 | Factor our frame blocks' base coordinates | Rangi | 1 | -178/+1 | |
| 2020-07-16 | Add constants for move animations' frame blocks | Rangi | 1 | -2/+2 | |
| 2020-07-16 | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 1 | -122/+123 | |
| Move animations' sound IDs are off by one from move IDs. | |||||
| 2020-07-16 | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 1 | -0/+1421 | |
| animation data labels+constants) | |||||
