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path: root/data/battle_anims/frame_blocks.asm (follow)
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* Verify data table and name list sizes with assertion macrosRangi2021-03-251-0/+2
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-754/+747
* Factor our frame blocks' base coordinatesRangi2020-07-161-178/+1
* Add constants for move animations' frame blocksRangi2020-07-161-2/+2
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-122/+123
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-0/+1421