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* Verify data table and name list sizes with assertion macrosRangi2021-03-253-0/+6
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-754/+747
* Define constants for subanimations' base coords and frame block modesRangi2020-07-172-776/+776
* Factor our frame blocks' base coordinatesRangi2020-07-162-178/+179
* Define constants for subanimation transform typesRangi2020-07-161-88/+92
* Add constants for move animations' frame blocksRangi2020-07-162-687/+693
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-163-183/+184
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-164-0/+2444