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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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battle_anims
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*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-07-02
1
-338
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+338
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Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
1
-338
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+338
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*
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
2024-12-27
3
-3
/
+3
*
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Don't pass redundant label names to `table_width` and `list_start` (#125)
Rangi
2024-12-27
3
-3
/
+3
*
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Merge remote-tracking branch 'remotes/pokered/master'
Rangi
2022-10-02
1
-173
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+173
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*
Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)
Vortyne
2022-09-26
1
-1
/
+1
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*
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-25
1
-172
/
+172
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*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
3
-3
/
+3
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*
Improve some RAM formatting
Rangi
2021-05-31
1
-1
/
+1
*
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RGBDS syntax updates (#86)
vulcandth
2022-06-06
3
-3
/
+3
*
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Improve some RAM formatting
Rangi
2021-05-31
1
-1
/
+1
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-03-25
3
-0
/
+6
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\
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*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
3
-0
/
+6
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*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-754
/
+747
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*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
2
-776
/
+776
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*
Factor our frame blocks' base coordinates
Rangi
2020-07-16
2
-178
/
+179
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*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-88
/
+92
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*
Add constants for move animations' frame blocks
Rangi
2020-07-16
2
-687
/
+693
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*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
3
-183
/
+184
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*
Separate move/battle animation data from move data (to do: further identify a...
Rangi
2020-07-16
4
-0
/
+2444
*
Sync with pokered
dannye
2020-11-04
5
-0
/
+2449