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path: root/data/battle_anims (follow)
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* Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-02
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| * Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
| * Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-27
* | Don't pass redundant label names to `table_width` and `list_start` (#125)Rangi2024-12-27
* | Merge remote-tracking branch 'remotes/pokered/master'Rangi2022-10-02
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| * Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)Vortyne2022-09-26
| * Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
| * RGBDS syntax updates (#358)vulcandth2022-06-06
| * Improve some RAM formattingRangi2021-05-31
* | RGBDS syntax updates (#86)vulcandth2022-06-06
* | Improve some RAM formattingRangi2021-05-31
* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-03-25
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| * Verify data table and name list sizes with assertion macrosRangi2021-03-25
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
| * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
| * Factor our frame blocks' base coordinatesRangi2020-07-16
| * Define constants for subanimation transform typesRangi2020-07-16
| * Add constants for move animations' frame blocksRangi2020-07-16
| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Sync with pokereddannye2020-11-04