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2021-03-25Verify data table and name list sizes with assertion macrosRangi3-0/+6
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-754/+747
2020-07-17Define constants for subanimations' base coords and frame block modesRangi2-776/+776
2020-07-16Factor our frame blocks' base coordinatesRangi2-178/+179
2020-07-16Define constants for subanimation transform typesRangi1-88/+92
2020-07-16Add constants for move animations' frame blocksRangi2-687/+693
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi3-183/+184
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi4-0/+2444