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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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data
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tilesets
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door_tile_ids.asm
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2022-06-06
RGBDS syntax updates (#86)
vulcandth
1
-1
/
+1
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-1
/
+1
2021-04-17
Use rgbds 0.5.0 features:
Rangi
1
-4
/
+3
2020-11-04
Sync with pokered
dannye
1
-0
/
+60
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
1
-36
/
+44
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-27
/
+0
2016-06-11
remove address comments
YamaArashi
1
-14
/
+14
2016-06-11
remove address comments
YamaArashi
1
-13
/
+13
2016-05-23
Bank7 misc functions
luckytyphlosion
1
-7
/
+7
2016-05-22
Align door tile dbws
pikalaxalt
1
-9
/
+9
2016-05-22
dbw door tiles
pikalaxalt
1
-26
/
+13
2016-05-22
Ledges
pikalaxalt
1
-32
/
+23
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-1
/
+1
2015-08-30
No more W_
dannye
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-2
/
+2
2014-09-13
Commented more sprite and map code
YamaArashi
1
-2
/
+2
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-7
/
+8
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+88