| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 | 1 | -94/+0 |
| | | | | | e.asm, e_2. asm, and 14.asm | ||||
| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -32/+32 |
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| * | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 2015-02-04 | 1 | -5/+5 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -1/+1 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -5/+5 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -4/+4 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -19/+19 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+94 |
