| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 5 | xCrystal | 2015-04-01 | 1 | -372/+0 |
| * | Some wram constants | xCrystal | 2015-03-31 | 1 | -3/+3 |
| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -4/+4 |
| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -111/+122 |
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -10/+5 |
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -1/+1 |
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -32/+32 |
| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 1 | -1/+1 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -48/+48 |
| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 1 | -8/+8 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+366 |
