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* Rename battle files and split move effects Part 5xCrystal2015-04-011-372/+0
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Some wram constantsxCrystal2015-03-311-3/+3
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* serial/trade/miscYamaArashi2015-02-071-4/+4
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* Labelled many functions/variablesYamaArashi2014-08-081-111/+122
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-32/+32
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-48/+48
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-8/+8
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+366