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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
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2015-04-01
Rename battle files and split move effects Part 5
xCrystal
1
-905
/
+0
2015-02-08
Rename some labels
YamaArashi
1
-1
/
+2
2015-02-07
commented battle stuff
YamaArashi
1
-34
/
+39
2015-02-07
serial/trade/misc
YamaArashi
1
-2
/
+2
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-76
/
+38
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-0
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-3
/
+3
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
1
-2
/
+3
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
1
-263
/
+287
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-64
/
+64
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+911