aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle/1c.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2015-04-01Rename battle files and split move effects Part 5xCrystal1-905/+0
15.asm, 16.asm, 1a.asm, 1c.asm
2015-02-08Rename some labelsYamaArashi1-1/+2
2015-02-07commented battle stuffYamaArashi1-34/+39
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-09-23Rename hVBlank* constants to h*.yenatch1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-76/+38
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-0/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel1-2/+3
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel1-263/+287
2014-05-29Use VRAM constants where applicable.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-64/+64
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+911