| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | 1 | -905/+0 | |
| 15.asm, 16.asm, 1a.asm, 1c.asm | |||||
| 2015-02-08 | Rename some labels | YamaArashi | 1 | -1/+2 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -34/+39 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 | |
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -1/+1 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -76/+38 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -0/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -3/+3 | |
| 2014-05-30 | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 1 | -2/+3 | |
| 2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel | 1 | -263/+287 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -4/+4 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -64/+64 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+911 | |
