| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | 1 | -77/+0 | |
| 1.asm, 4.asm, and 4_2.asm | |||||
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -11/+11 | |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -6/+6 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -18/+18 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-06-16 | Use macros to define predefs. | yenatch | 1 | -1/+1 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -11/+11 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+78 | |
