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* Rename battle files and split move effects Part 1xCrystal2015-04-011-77/+0
| | | | 1.asm, 4.asm, and 4_2.asm
* fixed hp bar wram label and miscYamaArashi2015-02-071-11/+11
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* Named wram symbolsYamaArashi2015-02-071-6/+6
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* commented battle stuffYamaArashi2015-02-071-18/+18
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-11/+11
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+78