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2015-04-01Rename battle files and split move effects Part 1xCrystal1-413/+0
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel1-1/+1
2015-02-08named misc functionsYamaArashi1-2/+2
2015-02-07fixed hp bar wram label and miscYamaArashi1-11/+11
2015-02-07commented battle stuffYamaArashi1-29/+31
2015-02-07serial/trade/miscYamaArashi1-10/+10
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-30/+34
2014-10-10Better document the “can encounter Pokémon outside grass” code.IIMarckus1-21/+26
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-29/+30
2014-08-07Fix static banks passed into GetName.yenatch1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-10/+5
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-15/+15
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-61/+61
2014-05-25Label BCD math predefs.yenatch1-2/+2
2014-05-24Rename random number function and hram labels.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+409