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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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4_2.asm
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Author
Files
Lines
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-413
/
+0
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
1
-1
/
+1
2015-02-08
named misc functions
YamaArashi
1
-2
/
+2
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-11
/
+11
2015-02-07
commented battle stuff
YamaArashi
1
-29
/
+31
2015-02-07
serial/trade/misc
YamaArashi
1
-10
/
+10
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-30
/
+34
2014-10-10
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
1
-21
/
+26
2014-09-13
Commented more sprite and map code
YamaArashi
1
-2
/
+2
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-29
/
+30
2014-08-07
Fix static banks passed into GetName.
yenatch
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-10
/
+5
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-6
/
+3
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-15
/
+15
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-61
/
+61
2014-05-25
Label BCD math predefs.
yenatch
1
-2
/
+2
2014-05-24
Rename random number function and hram labels.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+409