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* Rename battle files and split move effects Part 1xCrystal2015-04-011-413/+0
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-1/+1
* named misc functionsYamaArashi2015-02-081-2/+2
* fixed hp bar wram label and miscYamaArashi2015-02-071-11/+11
* commented battle stuffYamaArashi2015-02-071-29/+31
* serial/trade/miscYamaArashi2015-02-071-10/+10
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-30/+34
* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-32/+33
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| * Commented more sprite and map codeYamaArashi2014-09-131-2/+2
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
| * Labelled many functions/variablesYamaArashi2014-08-081-29/+30
* | Fix static banks passed into GetName.yenatch2014-08-071-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-10/+5
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-15/+15
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-61/+61
* Label BCD math predefs.yenatch2014-05-251-2/+2
* Rename random number function and hram labels.yenatch2014-05-241-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+409